diff options
-rw-r--r-- | progs/slang/cltest.c | 253 | ||||
-rw-r--r-- | progs/slang/cltest.txt | 1402 | ||||
-rw-r--r-- | progs/slang/framework.c | 144 | ||||
-rw-r--r-- | progs/slang/framework.h | 79 | ||||
-rw-r--r-- | progs/slang/sotest.c | 439 | ||||
-rw-r--r-- | progs/slang/vstest.c | 340 | ||||
-rw-r--r-- | progs/slang/vstest.txt | 68 | ||||
-rw-r--r-- | progs/slang/windows/vc60/cltest.dsp | 94 | ||||
-rw-r--r-- | progs/slang/windows/vc60/framework.dsp | 92 | ||||
-rw-r--r-- | progs/slang/windows/vc60/slang.dsw | 74 | ||||
-rw-r--r-- | progs/slang/windows/vc60/sotest.dsp | 90 | ||||
-rw-r--r-- | progs/slang/windows/vc60/vstest.dsp | 93 |
12 files changed, 3168 insertions, 0 deletions
diff --git a/progs/slang/cltest.c b/progs/slang/cltest.c new file mode 100644 index 0000000..5736f3e --- /dev/null +++ b/progs/slang/cltest.c @@ -0,0 +1,253 @@ +/* + * GL_ARB_shading_language_100 test application. + * + * Tests correctness of emited code. Runs multiple well-formed shaders and checks if + * they produce valid results. + * + * Requires specific support on the GL implementation side. A special function printMESA() + * must be supported in the language that prints current values of generic type + * to the appropriate shader's info log, and optionally to the screen. + * + * Author: Michal Krol + */ + +#include "framework.h" + +#define EPSILON 0.0001f + +static GLhandleARB vert = 0; +static GLhandleARB prog = 0; + +static int get_line (FILE *f, char *line, int size) +{ + if (fgets (line, size, f) == NULL) + return 0; + if (line[strlen (line) - 1] == '\n') + line[strlen (line) - 1] = '\0'; + return 1; +} + +struct ATTRIB +{ + char name[32]; + GLfloat value[64][4]; + GLuint count; +}; + +struct ATTRIBS +{ + struct ATTRIB attrib[32]; + GLuint count; +}; + +struct SHADER +{ + char code[16000]; + GLfloat output[1000]; + GLuint count; +}; + +enum SHADER_LOAD_STATE +{ + SLS_NONE, + SLS_CODE, + SLS_OUTPUT +}; + +struct PROGRAM +{ + struct PROGRAM *next; + char name[256]; + struct ATTRIBS attribs; + struct SHADER vertex; +}; + +enum PROGRAM_LOAD_STATE +{ + PLS_NONE, + PLS_ATTRIB, + PLS_VERTEX +}; + +static struct PROGRAM *program = NULL; + +static void load_test_file (const char *filename, struct PROGRAM **program) +{ + struct PROGRAM **currprog = program; + FILE *f; + char line[256]; + enum PROGRAM_LOAD_STATE pls; + enum SHADER_LOAD_STATE sls; + + f = fopen (filename, "r"); + if (f == NULL) + return; + + while (get_line (f, line, sizeof (line))) { + if (line[0] == '$') { + if (strncmp (line + 1, "program", 7) == 0) { + if (*currprog != NULL) + currprog = &(**currprog).next; + *currprog = (struct PROGRAM *) (malloc (sizeof (struct PROGRAM))); + if (*currprog == NULL) + break; + (**currprog).next = NULL; + strcpy ((**currprog).name, line + 9); + (**currprog).attribs.count = 0; + (**currprog).vertex.code[0] = '\0'; + (**currprog).vertex.count = 0; + pls = PLS_NONE; + } + else if (strncmp (line + 1, "attrib", 6) == 0) { + if (*currprog == NULL) + break; + strcpy ((**currprog).attribs.attrib[(**currprog).attribs.count].name, line + 8); + (**currprog).attribs.attrib[(**currprog).attribs.count].count = 0; + (**currprog).attribs.count++; + pls = PLS_ATTRIB; + } + else if (strcmp (line + 1, "vertex") == 0) { + if (*currprog == NULL) + break; + pls = PLS_VERTEX; + sls = SLS_NONE; + } + else if (strcmp (line + 1, "code") == 0) { + if (*currprog == NULL || pls != PLS_VERTEX) + break; + sls = SLS_CODE; + } + else if (strcmp (line + 1, "output") == 0) { + if (*currprog == NULL || pls != PLS_VERTEX) + break; + sls = SLS_OUTPUT; + } + } + else { + if ((*currprog == NULL || pls == PLS_NONE || sls == SLS_NONE) && line[0] != '\0') + break; + if (*currprog != NULL && pls == PLS_VERTEX) { + if (sls == SLS_CODE) { + strcat ((**currprog).vertex.code, line); + strcat ((**currprog).vertex.code, "\n"); + } + else if (sls == SLS_OUTPUT && line[0] != '\0') { + if (strcmp (line, "true") == 0) + (**currprog).vertex.output[(**currprog).vertex.count] = 1.0f; + else if (strcmp (line, "false") == 0) + (**currprog).vertex.output[(**currprog).vertex.count] = 0.0f; + else + sscanf (line, "%f", &(**currprog).vertex.output[(**currprog).vertex.count]); + (**currprog).vertex.count++; + } + } + else if (*currprog != NULL && pls == PLS_ATTRIB && line[0] != '\0') { + struct ATTRIB *att = &(**currprog).attribs.attrib[(**currprog).attribs.count - 1]; + GLfloat *vec = att->value[att->count]; + sscanf (line, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]); + att->count++; + } + } + } + + fclose (f); +} + +void InitScene (void) +{ + prog = glCreateProgramObjectARB (); + vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB); + glAttachObjectARB (prog, vert); + glDeleteObjectARB (vert); + load_test_file ("cltest.txt", &program); +} + +void RenderScene (void) +{ + struct PROGRAM *nextprogram; + char *code; + GLint info_length, length; + char output[65000], *p; + GLuint i; + + if (program == NULL) + exit (0); + + code = program->vertex.code; + glShaderSourceARB (vert, 1, &code, NULL); + glCompileShaderARB (vert); + CheckObjectStatus (vert); + + for (i = 0; i < program->attribs.count; i++) { + const char *name = program->attribs.attrib[i].name; + if (strcmp (name, "gl_Vertex") != 0) + glBindAttribLocationARB (prog, i, name); + } + + glLinkProgramARB (prog); + CheckObjectStatus (prog); + glUseProgramObjectARB (prog); + + printf ("\n--- %s\n", program->name); + + glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length); + + glBegin (GL_POINTS); + if (program->attribs.count == 0) { + glVertex2f (0.0f, 0.0f); + } + else { + for (i = 0; i < program->attribs.attrib[0].count; i++) { + GLuint j; + for (j = 0; j < program->attribs.count; j++) { + GLuint n = (j + 1) % program->attribs.count; + GLfloat *vec = program->attribs.attrib[n].value[i]; + const char *name = program->attribs.attrib[n].name; + if (strcmp (name, "gl_Vertex") == 0) + glVertex4fv (vec); + else + glVertexAttrib4fvARB (n, vec); + } + } + } + glEnd (); + glFlush (); + + glGetInfoLogARB (vert, sizeof (output), &length, output); + p = output + info_length - 1; + for (i = 0; i < program->vertex.count; i++) { + GLfloat value; + if (p == NULL) { + printf ("*** %s\n", "I/O error"); + break; + } + if (strncmp (p, "true", 4) == 0) + value = 1.0f; + else if (strncmp (p, "false", 5) == 0) + value = 0.0f; + else if (sscanf (p, "%f", &value) != 1) { + printf ("*** %s\n", "I/O error"); + break; + } + if (fabs (value - program->vertex.output[i]) > EPSILON) { + printf ("*** Values are different, is %f, should be %f\n", value, + program->vertex.output[i]); + } + p = strchr (p, '\n'); + if (p != NULL) + p++; + } + if (*p != '\0') + printf ("*** %s\n", "I/O error"); + + nextprogram = program->next; + free (program); + program = nextprogram; +} + +int main (int argc, char *argv[]) +{ + InitFramework (&argc, argv); + return 0; +} + diff --git a/progs/slang/cltest.txt b/progs/slang/cltest.txt new file mode 100644 index 0000000..7d87e74 --- /dev/null +++ b/progs/slang/cltest.txt @@ -0,0 +1,1402 @@ +$ /*
+$ Shader test script.
+$
+$ Author: Michal Krol
+$
+$ Comment line starts with dollar sign and white space.
+$
+$ $program <name> starts a new test program section called <name>. Contains all other sections.
+$
+$ $attrib <name> starts vertex data input section for attrib called <name>. Each line consists of
+$ four values that form single vertex attrib.
+$
+$ $vertex starts vertex shader section. Contains $code and &output sections.
+$
+$ $code starts source code section. All text in this section gets compiled into appropriate
+$ shader object.
+$
+$ $output starts shader execution results section. These are compared, value-by-value,
+$ with results of executing printMESA() functions within a shader.
+$ */
+
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test printMESA() function.
+$ */
+
+$program PRINT TEST
+
+$vertex
+
+$code
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ printMESA (11.1);
+ printMESA (111);
+ printMESA (true);
+
+ printMESA (vec2 (22.1, 22.2));
+ printMESA (vec3 (33.1, 33.2, 33.3));
+ printMESA (vec4 (44.1, 44.2, 44.3, 44.4));
+
+ printMESA (ivec2 (221, 222));
+ printMESA (ivec3 (331, 332, 333));
+ printMESA (ivec4 (441, 442, 443, 444));
+
+ printMESA (bvec2 (false, true));
+ printMESA (bvec3 (true, true, false));
+ printMESA (bvec4 (true, false, true, false));
+
+ printMESA (mat2 (55.11, 55.12, 55.21, 55.22));
+ printMESA (mat3 (66.11, 66.12, 66.13,
+ 66.21, 66.22, 66.23,
+ 66.31, 66.32, 66.33));
+ printMESA (mat4 (77.11, 77.12, 77.13, 77.14,
+ 77.21, 77.22, 77.23, 77.24,
+ 77.31, 77.32, 77.33, 77.34,
+ 77.41, 77.42, 77.43, 77.44));
+}
+
+$output
+
+11.1
+111
+true
+
+22.1
+22.2
+33.1
+33.2
+33.3
+44.1
+44.2
+44.3
+44.4
+
+221
+222
+331
+332
+333
+441
+442
+443
+444
+
+false
+true
+true
+true
+false
+true
+false
+true
+false
+
+55.11
+55.12
+55.21
+55.22
+
+66.11
+66.12
+66.13
+66.21
+66.22
+66.23
+66.31
+66.32
+66.33
+
+77.11
+77.12
+77.13
+77.14
+77.21
+77.22
+77.23
+77.24
+77.31
+77.32
+77.33
+77.34
+77.41
+77.42
+77.43
+77.44
+
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test type casting.
+$ */
+
+$program TYPE CAST TEST
+
+$attrib gl_Vertex
+0.0 0.0 0.0 1.0
+
+$attrib _Zero
+0.0 0.0 0.0 0.0
+
+$attrib _One
+1.1 0.0 0.0 0.0
+
+$attrib _Two
+2.2 0.0 0.0 0.0
+
+$attrib _MinusThree
+-3.3 0.0 0.0 0.0
+
+$vertex
+
+$code
+
+attribute float _Zero;
+attribute float _One;
+attribute float _Two;
+attribute float _MinusThree;
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ printMESA (_Zero);
+ printMESA (_One);
+ printMESA (_Two);
+ printMESA (_MinusThree);
+
+ printMESA (float (_Zero));
+ printMESA (float (_One));
+ printMESA (float (_Two));
+ printMESA (float (_MinusThree));
+ printMESA (float (45.99));
+ printMESA (float (-6.17));
+
+ printMESA (bool (_Zero));
+ printMESA (bool (_One));
+ printMESA (bool (_Two));
+ printMESA (bool (_MinusThree));
+ printMESA (bool (45.99));
+ printMESA (bool (-6.17));
+ printMESA (bool (0.0001));
+ printMESA (bool (0.0));
+
+ printMESA (int (_Zero));
+ printMESA (int (_One));
+ printMESA (int (_Two));
+ printMESA (int (_MinusThree));
+ printMESA (int (45.99));
+ printMESA (int (45.22));
+ printMESA (int (-6.17));
+ printMESA (int (-6.87));
+}
+
+$output
+
+0.0
+1.1
+2.2
+-3.3
+
+0.0
+1.1
+2.2
+-3.3
+45.99
+-6.17
+
+false
+true
+true
+true
+true
+true
+true
+false
+
+0
+1
+2
+-3
+45
+45
+-6
+-6
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test vector swizzles.
+$ */
+
+$program SWIZZLE TEST
+
+$attrib gl_Vertex
+0.0 0.0 0.0 1.0
+
+$attrib _One
+1.1 1.2 1.3 1.4
+
+$attrib _Two
+2.1 2.2 2.3 2.4
+
+$vertex
+
+$code
+
+attribute vec4 _One;
+attribute vec4 _Two;
+
+void assign5678 (out vec4 v)
+{
+ v.x = 5.5;
+ v.y = 6.6;
+ v.z = 7.7;
+ v.w = 8.8;
+}
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ printMESA (_One);
+ printMESA (_Two);
+
+ printMESA (_One.x);
+ printMESA (_One.y);
+ printMESA (_One.z);
+ printMESA (_One.w);
+
+ printMESA (_Two.xy);
+ printMESA (_Two.yx);
+ printMESA (_Two.xw);
+ printMESA (_Two.wx);
+ printMESA (_Two.yz);
+ printMESA (_Two.zy);
+ printMESA (_Two.xz);
+ printMESA (_Two.zx);
+ printMESA (_Two.zw);
+ printMESA (_Two.wz);
+
+ printMESA (_One.xyz);
+ printMESA (_One.yzx);
+ printMESA (_One.zxy);
+ printMESA (_One.xzy);
+ printMESA (_One.yzw);
+ printMESA (_One.zwx);
+
+ printMESA (_Two.xyzw);
+ printMESA (_Two.yzwx);
+ printMESA (_Two.wzyx);
+ printMESA (_Two.zwyx);
+
+ printMESA (_One.xx);
+ printMESA (_One.zz);
+ printMESA (_One.ww);
+
+ printMESA (_Two.xxx);
+ printMESA (_Two.yyy);
+ printMESA (_Two.www);
+
+ printMESA (_One.xxxx);
+ printMESA (_One.zzzz);
+
+ printMESA (_Two.xxyy);
+ printMESA (_Two.wwxx);
+ printMESA (_Two.zxxw);
+
+ vec4 v;
+
+ v.zxwy = vec4 (5.5, 6.6, 7.7, 8.8);
+ printMESA (v);
+
+ assign5678 (v.ywxz);
+ printMESA (v);
+}
+
+$output
+
+1.1
+1.2
+1.3
+1.4
+2.1
+2.2
+2.3
+2.4
+
+1.1
+1.2
+1.3
+1.4
+
+2.1
+2.2
+2.2
+2.1
+2.1
+2.4
+2.4
+2.1
+2.2
+2.3
+2.3
+2.2
+2.1
+2.3
+2.3
+2.1
+2.3
+2.4
+2.4
+2.3
+
+1.1
+1.2
+1.3
+1.2
+1.3
+1.1
+1.3
+1.1
+1.2
+1.1
+1.3
+1.2
+1.2
+1.3
+1.4
+1.3
+1.4
+1.1
+
+2.1
+2.2
+2.3
+2.4
+2.2
+2.3
+2.4
+2.1
+2.4
+2.3
+2.2
+2.1
+2.3
+2.4
+2.2
+2.1
+
+1.1
+1.1
+1.3
+1.3
+1.4
+1.4
+
+2.1
+2.1
+2.1
+2.2
+2.2
+2.2
+2.4
+2.4
+2.4
+
+1.1
+1.1
+1.1
+1.1
+1.3
+1.3
+1.3
+1.3
+
+2.1
+2.1
+2.2
+2.2
+2.4
+2.4
+2.1
+2.1
+2.3
+2.1
+2.1
+2.4
+
+6.6
+8.8
+5.5
+7.7
+
+7.7
+5.5
+8.8
+6.6
+
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test relational operators.
+$ */
+
+$program RELATIONAL OPERATOR TEST
+
+$attrib gl_Vertex
+0.0 0.0 0.0 1.0
+
+$attrib _Two
+2.0 0.0 0.0 0.0
+
+$attrib _Two2
+2.0 0.0 0.0 0.0
+
+$attrib _MinusThree
+-3.0 0.0 0.0 0.0
+
+$vertex
+
+$code
+
+attribute float _Two;
+attribute float _Two2;
+attribute float _MinusThree;
+
+struct foo
+{
+ float f;
+ vec4 v4;
+ vec3 v3;
+ mat4 m4;
+ int i;
+ bool b;
+};
+
+void printMESA (const in foo bar)
+{
+ printMESA (bar.f);
+ printMESA (bar.v4);
+ printMESA (bar.v3);
+ printMESA (bar.m4);
+ printMESA (bar.i);
+ printMESA (bar.b);
+}
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ int iTwo = int (_Two);
+ int iTwo2 = int (_Two2);
+ int iMinusThree = int (_MinusThree);
+
+ printMESA (_Two <= _Two);
+ printMESA (_Two <= _Two2);
+ printMESA (_Two <= _MinusThree);
+ printMESA (_MinusThree <= _Two);
+ printMESA (iTwo <= iTwo);
+ printMESA (iTwo <= iTwo2);
+ printMESA (iTwo <= iMinusThree);
+ printMESA (iMinusThree <= iTwo);
+
+ printMESA (_Two >= _Two);
+ printMESA (_Two >= _Two2);
+ printMESA (_Two >= _MinusThree);
+ printMESA (_MinusThree >= _Two);
+ printMESA (iTwo >= iTwo);
+ printMESA (iTwo >= iTwo2);
+ printMESA (iTwo >= iMinusThree);
+ printMESA (iMinusThree >= iTwo);
+
+ printMESA (_Two < _Two);
+ printMESA (_Two < _Two2);
+ printMESA (_Two < _MinusThree);
+ printMESA (_MinusThree < _Two);
+ printMESA (iTwo < iTwo);
+ printMESA (iTwo < iTwo2);
+ printMESA (iTwo < iMinusThree);
+ printMESA (iMinusThree < iTwo);
+
+ printMESA (_Two > _Two);
+ printMESA (_Two > _Two2);
+ printMESA (_Two > _MinusThree);
+ printMESA (_MinusThree > _Two);
+ printMESA (iTwo > iTwo);
+ printMESA (iTwo > iTwo2);
+ printMESA (iTwo > iMinusThree);
+ printMESA (iMinusThree > iTwo);
+
+ printMESA (_Two == _Two);
+ printMESA (_Two == _Two2);
+ printMESA (_Two == _MinusThree);
+ printMESA (_MinusThree == _MinusThree);
+ printMESA (iTwo == iTwo);
+ printMESA (iTwo == iTwo2);
+ printMESA (iTwo == iMinusThree);
+ printMESA (iMinusThree == iMinusThree);
+
+ printMESA (_Two != _Two);
+ printMESA (_Two != _Two2);
+ printMESA (_Two != _MinusThree);
+ printMESA (_MinusThree != _MinusThree);
+ printMESA (iTwo != iTwo);
+ printMESA (iTwo != iTwo2);
+ printMESA (iTwo != iMinusThree);
+ printMESA (iMinusThree != iMinusThree);
+
+ foo foo1;
+ foo1.f = 13.31;
+ foo1.v4 = vec4 (44.11, 44.22, 44.33, 44.44);
+ foo1.v3 = vec3 (33.11, 33.22, 33.33);
+ foo1.m4 = mat4 (17.88);
+ foo1.i = 666;
+ foo1.b = true;
+ printMESA (foo1);
+
+ // make foo2 the same as foo1
+ foo foo2;
+ foo2.f = 13.31;
+ foo2.v4 = vec4 (44.11, 44.22, 44.33, 44.44);
+ foo2.v3 = vec3 (33.11, 33.22, 33.33);
+ foo2.m4 = mat4 (17.88);
+ foo2.i = 666;
+ foo2.b = true;
+
+ printMESA (foo1 == foo2);
+ printMESA (foo1 != foo2);
+
+ // make them a little bit different
+ foo2.m4[2].y = 333.333;
+ printMESA (foo2);
+
+ printMESA (foo1 == foo2);
+ printMESA (foo1 != foo2);
+}
+
+$output
+
+true
+true
+false
+true
+true
+true
+false
+true
+
+true
+true
+true
+false
+true
+true
+true
+false
+
+false
+false
+false
+true
+false
+false
+false
+true
+
+false
+false
+true
+false
+false
+false
+true
+false
+
+true
+true
+false
+true
+true
+true
+false
+true
+
+false
+false
+true
+false
+false
+false
+true
+false
+
+13.31
+44.11
+44.22
+44.33
+44.44
+33.11
+33.22
+33.33
+17.88
+0.0
+0.0
+0.0
+0.0
+17.88
+0.0
+0.0
+0.0
+0.0
+17.88
+0.0
+0.0
+0.0
+0.0
+17.88
+666
+true
+
+true
+false
+
+13.31
+44.11
+44.22
+44.33
+44.44
+33.11
+33.22
+33.33
+17.88
+0.0
+0.0
+0.0
+0.0
+17.88
+0.0
+0.0
+0.0
+333.333
+17.88
+0.0
+0.0
+0.0
+0.0
+17.88
+666
+true
+
+false
+true
+
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test logical operators.
+$ */
+
+$program LOGICAL OPERATOR TEST
+
+$attrib gl_Vertex
+0.0 0.0 0.0 1.0
+
+$attrib _False
+0.0 0.0 0.0 0.0
+
+$attrib _True
+1.0 0.0 0.0 0.0
+
+$attrib _False2
+0.0 0.0 0.0 0.0
+
+$attrib _True2
+1.0 0.0 0.0 0.0
+
+$vertex
+
+$code
+
+attribute float _False;
+attribute float _True;
+attribute float _False2;
+attribute float _True2;
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ printMESA (_False);
+ printMESA (_True);
+ printMESA (_False2);
+ printMESA (_True2);
+
+ bool False = bool (_False);
+ bool True = bool (_True);
+ bool False2 = bool (_False2);
+ bool True2 = bool (_True2);
+
+ //
+ // It is important to test each operator with the following argument types:
+ // * Both arguments are different variables, even if they have the same values.
+ // False and False2 are distinct attributes, but are the same in value.
+ // * Both arguments may be the same variables. This case tests possible
+ // optimizations, e.g. X && X --> X.
+ // * Both arguments are constant. This tests constant folding.
+ //
+
+ printMESA (!False);
+ printMESA (!True);
+ printMESA (!false);
+ printMESA (!true);
+
+ printMESA (False ^^ False2);
+ printMESA (False ^^ True2);
+ printMESA (True ^^ False2);
+ printMESA (True ^^ True2);
+ printMESA (False ^^ False);
+ printMESA (False ^^ True);
+ printMESA (True ^^ False);
+ printMESA (True ^^ True);
+ printMESA (false ^^ false);
+ printMESA (false ^^ true);
+ printMESA (true ^^ false);
+ printMESA (true ^^ true);
+
+ printMESA (False && False2);
+ printMESA (False && True2);
+ printMESA (True && False2);
+ printMESA (True && True2);
+ printMESA (False && False);
+ printMESA (False && True);
+ printMESA (True && False);
+ printMESA (True && True);
+ printMESA (false && false);
+ printMESA (false && true);
+ printMESA (true && false);
+ printMESA (true && true);
+
+ printMESA (False || False2);
+ printMESA (False || True2);
+ printMESA (True || False2);
+ printMESA (True || True2);
+ printMESA (False || False);
+ printMESA (False || True);
+ printMESA (True || False);
+ printMESA (True || True);
+ printMESA (false || false);
+ printMESA (false || true);
+ printMESA (true || false);
+ printMESA (true || true);
+
+ //
+ // Test short-circuit evaluation of && and ||. The right expression evaluation depends
+ // on the value of the left expression. If the right expression has side effects, we
+ // can easily test if it happened.
+ //
+
+ bool x;
+
+ x = false;
+ printMESA (x);
+ printMESA (False && (x = true));
+ printMESA (x);
+
+ x = false;
+ printMESA (x);
+ printMESA (false && (x = true));
+ printMESA (x);
+
+ x = true;
+ printMESA (x);
+ printMESA (True || (x = false));
+ printMESA (x);
+
+ x = true;
+ printMESA (x);
+ printMESA (true || (x = false));
+ printMESA (x);
+}
+
+$output
+
+0.0
+1.0
+0.0
+1.0
+
+true
+false
+true
+false
+
+false
+true
+true
+false
+false
+true
+true
+false
+false
+true
+true
+false
+
+false
+false
+false
+true
+false
+false
+false
+true
+false
+false
+false
+true
+
+false
+true
+true
+true
+false
+true
+true
+true
+false
+true
+true
+true
+
+false
+false
+false
+
+false
+false
+false
+
+true
+true
+true
+
+true
+true
+true
+
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test subscript operator/array access.
+$ */
+
+$program ARRAY ACCESS TEST
+
+$attrib gl_Vertex
+0.0 0.0 0.0 1.0
+
+$attrib _Zero
+0.0 0.0 0.0 0.0
+
+$attrib _One
+1.1 0.0 0.0 0.0
+
+$attrib _Two
+2.9 0.0 0.0 0.0
+
+$attrib _Vec
+11.11 22.22 33.33 44.44
+
+$vertex
+
+$code
+
+attribute float _Zero;
+attribute float _One;
+attribute float _Two;
+attribute vec4 _Vec;
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ printMESA (_Zero);
+ printMESA (_One);
+ printMESA (_Two);
+ printMESA (_Vec);
+
+ printMESA (_Vec[0]);
+ printMESA (_Vec[1]);
+ printMESA (_Vec[2]);
+ printMESA (_Vec[3]);
+
+ printMESA (_Vec[int (_Zero)]);
+ printMESA (_Vec[int (_One)]);
+ printMESA (_Vec[int (_Two)]);
+}
+
+$output
+
+0.0
+1.1
+2.9
+11.11
+22.22
+33.33
+44.44
+
+11.11
+22.22
+33.33
+44.44
+
+11.11
+22.22
+33.33
+
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test pre/post-increment/decrement operators.
+$ Note: assumes relational operators being correct.
+$ */
+
+$program PRE/POST-INC/DEC OPERATOR TEST
+
+$attrib gl_Vertex
+0.0 0.0 0.0 1.0
+
+$attrib _Zero
+0.0 0.0 0.0 0.0
+
+$attrib _One
+1.1 0.0 0.0 0.0
+
+$attrib _Two4
+2.1 2.2 2.3 2.4
+
+$vertex
+
+$code
+
+attribute float _Zero;
+attribute float _One;
+attribute vec4 _Two4;
+
+float fZero, fOne;
+vec4 fTwo4;
+int iZero, iOne;
+ivec4 iTwo4;
+
+void reset () {
+ fZero = _Zero;
+ fOne = _One;
+ fTwo4 = _Two4;
+ iZero = int (_Zero);
+ iOne = int (_One);
+ iTwo4 = ivec4 (_Two4);
+}
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ printMESA (_Zero);
+ printMESA (_One);
+ printMESA (_Two4);
+
+ // pre-increment
+ reset ();
+ printMESA (++fZero);
+ printMESA (++fOne);
+ printMESA (++iZero);
+ printMESA (++iOne);
+ printMESA (fZero);
+ printMESA (fOne);
+ printMESA (iZero);
+ printMESA (iOne);
+ printMESA (++fTwo4 == _Two4 + 1.0);
+ printMESA (++iTwo4 == ivec4 (_Two4) + 1);
+
+ // pre-decrement
+ reset ();
+ printMESA (--fZero);
+ printMESA (--fOne);
+ printMESA (--iZero);
+ printMESA (--iOne);
+ printMESA (fZero);
+ printMESA (fOne);
+ printMESA (iZero);
+ printMESA (iOne);
+ printMESA (--fTwo4 == _Two4 - 1.0);
+ printMESA (--iTwo4 == ivec4 (_Two4) - 1);
+
+ // post-increment
+ reset ();
+ printMESA (fZero++);
+ printMESA (fOne++);
+ printMESA (iZero++);
+ printMESA (iOne++);
+ printMESA (fZero);
+ printMESA (fOne);
+ printMESA (iZero);
+ printMESA (iOne);
+ printMESA (fTwo4++ == _Two4);
+ printMESA (iTwo4++ == ivec4 (_Two4));
+
+ // post-decrement
+ reset ();
+ printMESA (fZero--);
+ printMESA (fOne--);
+ printMESA (iZero--);
+ printMESA (iOne--);
+ printMESA (fZero);
+ printMESA (fOne);
+ printMESA (iZero);
+ printMESA (iOne);
+ printMESA (fTwo4-- == _Two4);
+ printMESA (iTwo4-- == ivec4 (_Two4));
+}
+
+$output
+
+0.0
+1.1
+2.1
+2.2
+2.3
+2.4
+
+1.0
+2.1
+1
+2
+1.0
+2.1
+1
+2
+true
+true
+
+-1.0
+0.1
+-1
+0
+-1.0
+0.1
+-1
+0
+true
+true
+
+0.0
+1.1
+0
+1
+1.0
+2.1
+1
+2
+true
+true
+
+0.0
+1.1
+0
+1
+-1.0
+0.1
+-1
+0
+true
+true
+
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test arithmetical operators.
+$ */
+
+$program ARITHMETICAL OPERATOR TEST
+
+$attrib gl_Vertex
+0.0 0.0 0.0 1.0
+
+$attrib _Zero
+0.0 0.0 0.0 0.0
+
+$attrib _One
+1.1 0.0 0.0 0.0
+
+$attrib _Two4
+2.1 2.2 2.3 2.4
+
+$vertex
+
+$code
+
+attribute float _Zero;
+attribute float _One;
+attribute vec4 _Two4;
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ printMESA (_Zero);
+ printMESA (_One);
+ printMESA (_Two4);
+
+ int iZero = int (_Zero);
+ int iOne = int (_One);
+ ivec4 iTwo4 = ivec4 (_Two4);
+
+ printMESA (-_Zero);
+ printMESA (-_One);
+ printMESA (-_Two4);
+ printMESA (-_Two4.z);
+
+ printMESA (_Zero + 0.0);
+ printMESA (_One + 0.0);
+ printMESA (_Two4 + 0.0);
+ printMESA (_Two4.y + 0.0);
+
+ printMESA (_Zero + _Zero);
+ printMESA (_Zero + _One);
+ printMESA (_Zero + _Two4);
+ printMESA (_One + _Zero);
+ printMESA (_One + _Two4);
+ printMESA (_Two4 + _Two4);
+
+ printMESA (_Zero - 0.0);
+ printMESA (_One - 0.0);
+ printMESA (_Two4 - 0.0);
+ printMESA (_Two4.y - 0.0);
+
+ printMESA (_Zero - _Zero);
+ printMESA (_Zero - _One);
+ printMESA (_Zero - _Two4);
+ printMESA (_One - _Zero);
+ printMESA (_One - _Two4);
+ printMESA (_Two4 - _Two4);
+
+ printMESA (_Zero * 1.0);
+ printMESA (_One * 1.0);
+ printMESA (_Two4 * 1.0);
+ printMESA (_Two4.x * 1.0);
+
+ printMESA (_Zero * _Zero);
+ printMESA (_Zero * _One);
+ printMESA (_Zero * _Two4);
+ printMESA (_One * _Zero);
+ printMESA (_One * _One);
+ printMESA (_One * _Two4);
+ printMESA (_Two4 * _Two4);
+
+ printMESA (_Zero / 1.0);
+ printMESA (_One / 1.0);
+ printMESA (_Two4 / 1.0);
+ printMESA (_Two4.x / 1.0);
+
+ printMESA (_Zero / _One);
+ printMESA (_Zero / _Two4);
+ printMESA (_One / _One);
+ printMESA (_One / _Two4);
+ printMESA (_Two4 / _Two4);
+}
+
+$output
+
+0.0
+1.1
+2.1
+2.2
+2.3
+2.4
+
+0.0
+-1.1
+-2.1
+-2.2
+-2.3
+-2.4
+-2.3
+
+0.0
+1.1
+2.1
+2.2
+2.3
+2.4
+2.2
+
+0.0
+1.1
+2.1
+2.2
+2.3
+2.4
+1.1
+3.2
+3.3
+3.4
+3.5
+4.2
+4.4
+4.6
+4.8
+
+0.0
+1.1
+2.1
+2.2
+2.3
+2.4
+2.2
+
+0.0
+-1.1
+-2.1
+-2.2
+-2.3
+-2.4
+1.1
+-1.0
+-1.1
+-1.2
+-1.3
+0.0
+0.0
+0.0
+0.0
+
+0.0
+1.1
+2.1
+2.2
+2.3
+2.4
+2.1
+
+0.0
+0.0
+0.0
+0.0
+0.0
+0.0
+0.0
+1.21
+2.31
+2.42
+2.53
+2.64
+4.41
+4.84
+5.29
+5.76
+
+0.0
+1.1
+2.1
+2.2
+2.3
+2.4
+2.1
+
+0.0
+0.0
+0.0
+0.0
+0.0
+1.0
+0.52381
+0.5
+0.47826
+0.45833
+1.0
+1.0
+1.0
+1.0
+
+
+$ /*
+$ --------------------------------------------------------------------------------------------------
+$ Test matrix operations.
+$ Note: assumes relational operators being correct.
+$ */
+
+$program MATRIX TEST
+
+$attrib gl_Vertex
+0.0 0.0 0.0 1.0
+
+$attrib _Zero
+0.0 0.0 0.0 0.0
+
+$attrib _One
+1.0 1.0 1.0 1.0
+
+$attrib _Two
+2.0 2.0 2.0 2.0
+
+$vertex
+
+$code
+
+attribute vec4 _Zero;
+attribute vec4 _One;
+attribute vec4 _Two;
+
+void main () {
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ printMESA (_Zero);
+ printMESA (_One);
+ printMESA (_Two);
+
+ mat4 Identity = mat4 (_One.x);
+
+ printMESA (Identity == mat4 (1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0));
+ printMESA (Identity * _Two == _Two);
+
+ mat4 Matrix = mat4 (1.1, 1.2, 1.3, 1.4,
+ 2.1, 2.2, 2.3, 2.4,
+ 3.1, 3.2, 3.3, 3.4,
+ 4.1, 4.2, 4.3, 4.4);
+
+ printMESA (Matrix[2].y);
+ printMESA (Matrix[1]);
+}
+
+$output
+
+0.0
+0.0
+0.0
+0.0
+1.0
+1.0
+1.0
+1.0
+2.0
+2.0
+2.0
+2.0
+true
+true
+3.2
+2.1
+2.2
+2.3
+2.4
+
diff --git a/progs/slang/framework.c b/progs/slang/framework.c new file mode 100644 index 0000000..80ee37f --- /dev/null +++ b/progs/slang/framework.c @@ -0,0 +1,144 @@ +#include "framework.h" + +/* + * GL_ARB_multitexture + */ +PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB; +PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB; + +/* + * GL_ARB_shader_objects + */ +PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; +PFNGLGETHANDLEARBPROC glGetHandleARB; +PFNGLDETACHOBJECTARBPROC glDetachObjectARB; +PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; +PFNGLSHADERSOURCEARBPROC glShaderSourceARB; +PFNGLCOMPILESHADERARBPROC glCompileShaderARB; +PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; +PFNGLATTACHOBJECTARBPROC glAttachObjectARB; +PFNGLLINKPROGRAMARBPROC glLinkProgramARB; +PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; +PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; +PFNGLGETINFOLOGARBPROC glGetInfoLogARB; +PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; + +/* + * GL_ARB_vertex_shader + */ +PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; +PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; +PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; +PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; + +/* + * GL_EXT_fog_coord + */ +PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT; +PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT; + +/* + * GL_EXT_secondary_color + */ +PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT; +PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT; + +static void Display (void) +{ + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + RenderScene (); + glutSwapBuffers (); +} + +static void Idle (void) +{ + glutPostRedisplay (); +} + +void InitFramework (int *argc, char *argv[]) +{ + glutInit (argc, argv); + glutInitWindowPosition (0, 0); + glutInitWindowSize (200, 200); + glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); + glutCreateWindow (argv[0]); + + GETPROCADDR(glClientActiveTextureARB, PFNGLCLIENTACTIVETEXTUREARBPROC); + GETPROCADDR(glMultiTexCoord4fvARB, PFNGLMULTITEXCOORD4FVARBPROC); + + GETPROCADDR(glDeleteObjectARB, PFNGLDELETEOBJECTARBPROC); + GETPROCADDR(glGetHandleARB, PFNGLGETHANDLEARBPROC); + GETPROCADDR(glDetachObjectARB, PFNGLDETACHOBJECTARBPROC); + GETPROCADDR(glCreateShaderObjectARB, PFNGLCREATESHADEROBJECTARBPROC); + GETPROCADDR(glShaderSourceARB, PFNGLSHADERSOURCEARBPROC); + GETPROCADDR(glCompileShaderARB, PFNGLCOMPILESHADERARBPROC); + GETPROCADDR(glCreateProgramObjectARB, PFNGLCREATEPROGRAMOBJECTARBPROC); + GETPROCADDR(glAttachObjectARB, PFNGLATTACHOBJECTARBPROC); + GETPROCADDR(glLinkProgramARB, PFNGLLINKPROGRAMARBPROC); + GETPROCADDR(glUseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC); + GETPROCADDR(glGetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC); + GETPROCADDR(glGetInfoLogARB, PFNGLGETINFOLOGARBPROC); + GETPROCADDR(glGetUniformLocationARB, PFNGLGETUNIFORMLOCATIONARBPROC); + + GETPROCADDR(glVertexAttrib4fvARB, PFNGLVERTEXATTRIB4FVARBPROC); + GETPROCADDR(glVertexAttribPointerARB, PFNGLVERTEXATTRIBPOINTERARBPROC); + GETPROCADDR(glEnableVertexAttribArrayARB, PFNGLENABLEVERTEXATTRIBARRAYARBPROC); + GETPROCADDR(glDisableVertexAttribArrayARB, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC); + GETPROCADDR(glBindAttribLocationARB, PFNGLBINDATTRIBLOCATIONARBPROC); + GETPROCADDR(glGetAttribLocationARB, PFNGLGETATTRIBLOCATIONARBPROC); + + GETPROCADDR(glFogCoordfvEXT, PFNGLFOGCOORDFVEXTPROC); + GETPROCADDR(glFogCoordPointerEXT, PFNGLFOGCOORDPOINTEREXTPROC); + + GETPROCADDR(glSecondaryColor3fvEXT, PFNGLSECONDARYCOLOR3FVEXTPROC); + GETPROCADDR(glSecondaryColorPointerEXT, PFNGLSECONDARYCOLORPOINTEREXTPROC); + + printf ("VENDOR: %s\n", glGetString (GL_VENDOR)); + printf ("RENDERER: %s\n", glGetString (GL_RENDERER)); + + InitScene (); + + /*glutReshapeFunc (Reshape); + glutKeyboardFunc (Key); + glutSpecialFunc (SpecialKey);*/ + glutDisplayFunc (Display); + glutIdleFunc (Idle); + glutMainLoop (); +} + +GLboolean CheckObjectStatus (GLhandleARB handle) +{ + GLint type, status, length; + GLcharARB *infolog; + + glGetObjectParameterivARB (handle, GL_OBJECT_TYPE_ARB, &type); + if (type == GL_SHADER_OBJECT_ARB) + glGetObjectParameterivARB (handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); + else if (type == GL_PROGRAM_OBJECT_ARB) + glGetObjectParameterivARB (handle, GL_OBJECT_LINK_STATUS_ARB, &status); + else { + assert (0); + return GL_FALSE; + } + + if (status) + return GL_TRUE; + + printf ("\n%s FAILED. INFO LOG FOLLOWS:\n", + type == GL_SHADER_OBJECT_ARB ? "SHADER COMPILE" : "PROGRAM LINK"); + + glGetObjectParameterivARB (handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + infolog = (GLcharARB *) (malloc (length)); + if (infolog != NULL) { + glGetInfoLogARB (handle, length, NULL, infolog); + printf ("%s", infolog); + free (infolog); + } + + printf ("\n"); + + return GL_FALSE; +} + diff --git a/progs/slang/framework.h b/progs/slang/framework.h new file mode 100644 index 0000000..fe1c4cb --- /dev/null +++ b/progs/slang/framework.h @@ -0,0 +1,79 @@ +#ifndef _FRAMEWORK_H_ +#define _FRAMEWORK_H_ + +#ifdef WIN32 +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#endif + +#include <assert.h> +#include <stdlib.h> +#include <stdio.h> +#include <math.h> +#include <GL/gl.h> +#include <GL/glut.h> +#include <GL/glext.h> + +#ifdef WIN32 +#define GETPROCADDRESS(x) wglGetProcAddress (x) +#else +#define GETPROCADDRESS(x) glutGetProcAddress (x) +#endif + +#define GETPROCADDR(x,T) do { x = (T) (GETPROCADDRESS(#x)); assert (x != NULL); } while (0) + +/* + * GL_ARB_multitexture + */ +extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB; +extern PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB; + +/* + * GL_ARB_shader_objects + */ +extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; +extern PFNGLGETHANDLEARBPROC glGetHandleARB; +extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; +extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; +extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; +extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; +extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; +extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; +extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; +extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; +extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; +extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; +extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; +/*static PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;*/ + +/* + * GL_ARB_vertex_shader + */ +extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; +extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; +extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; +extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; +extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; + +/* + * GL_EXT_fog_coord + */ +extern PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT; +extern PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT; + +/* + * GL_EXT_secondary_color + */ +extern PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT; +extern PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT; + +void InitFramework (int *argc, char *argv[]); + +extern void InitScene (void); +extern void RenderScene (void); + +GLboolean CheckObjectStatus (GLhandleARB); + +#endif + diff --git a/progs/slang/sotest.c b/progs/slang/sotest.c new file mode 100644 index 0000000..4bd3bc2 --- /dev/null +++ b/progs/slang/sotest.c @@ -0,0 +1,439 @@ +/* + * GL_ARB_shader_objects & GL_ARB_vertex_shader interface test application. + * Neither compiler nor executor is being tested here, although some simple shader + * compilation tests are performed. + * + * Perfectly valid behaviour produces output that does not have a line + * beginning with three stars (***). + * + * Author: Michal Krol + */ + +#include "framework.h" + +enum TEST_TYPE +{ + TT_GETERROR_NOERROR, + TT_GETERROR_INVALIDVALUE, + TT_GETERROR_INVALIDOPERATION, + TT_PARAM1_ZERO, + TT_PARAM1_NONZERO +}; + +static enum TEST_TYPE current_test; + +static void begintest (enum TEST_TYPE type, const char *name) +{ + current_test = type; + printf ("\n BEGIN TEST: %s\n", name); + while (glGetError () != GL_NO_ERROR) + ; +} + +static void endtest1 (GLuint param1) +{ + const char *msg = NULL; + + switch (current_test) + { + case TT_GETERROR_NOERROR: + if (glGetError () != GL_NO_ERROR) + msg = "glGetError () does not return GL_NO_ERROR"; + break; + case TT_GETERROR_INVALIDVALUE: + if (glGetError () != GL_INVALID_VALUE) + msg = "glGetError () does not return GL_INVALID_VALUE"; + break; + case TT_GETERROR_INVALIDOPERATION: + if (glGetError () != GL_INVALID_OPERATION) + msg = "glGetError () does not return GL_INVALID_OPERATION"; + break; + case TT_PARAM1_ZERO: + if (param1) + msg = "The parameter is not zero"; + break; + case TT_PARAM1_NONZERO: + if (!param1) + msg = "The parameter is not non-zero"; + break; + default: + assert (0); + } + + if (msg == NULL) + printf (" OK\n"); + else + printf ("*** %s\n", msg); + + while (glGetError () != GL_NO_ERROR) + ; +} + +static void endtest () +{ + endtest1 (0); +} + +static GLhandleARB vert = 0; +static GLhandleARB frag = 0; +static GLhandleARB prog = 0; + +static GLhandleARB find_invalid_handle () +{ + GLhandleARB handle; + + for (handle = 1; handle < 16; handle++) + if (handle != vert && handle != frag && handle != prog) + return handle; + assert (0); + return 0; +} + +static const char *invsynvertsrc = + "void main () {\n" + " gl_Position = gl_ModelViewMatrix ! gl_Vertex;\n" /* unexpected token */ + "}\n" +; + +static const char *invsemvertsrc = + "void main () {\n" + " gl_Position = gl_ModelviewMatrix * gl_Vertex;\n" /* undeclared identifier */ + "}\n" +; + +static const char *uniforms = + "uniform vec4 CommonUniform;\n" +; + +static const char *validvertsrc = + "uniform vec4 VertexUniform;\n" + "attribute vec4 FirstAttrib;\n" + "attribute vec4 SecondAttrib;\n" + "void main () {\n" + " gl_Position = gl_ModelViewMatrix * gl_Vertex + CommonUniform + VertexUniform\n" + " + FirstAttrib + SecondAttrib;\n" + "}\n" +; + +static const char *invsynfragsrc = + "void main () {\n" + " gl_FragColor = gl_Color\n" /* missing ; */ + "}\n" +; + +static const char *invsemfragsrc = + "void main () {\n" + " gl_FragColor = gl_FrontColor;\n" /* gl_FrontColor only in vertex shader */ + "}\n" +; + +static const char *validfragsrc = + "uniform vec4 FragmentUniform;\n" + "void main () {\n" + " gl_FragColor = gl_Color + CommonUniform + FragmentUniform;\n" + "}\n" +; + +void InitScene (void) +{ + GLint params[1]; + const char *tab[2]; + + /* + * GL should silently ignore calls that delete object 0. + */ + begintest (TT_GETERROR_NOERROR, "glDeleteObject(0)"); + glDeleteObjectARB (0); + endtest (); + + /* + * GL generates an error on invalid object handle. + */ + begintest (TT_GETERROR_INVALIDVALUE, "Pass invalid non-zero object handle"); + glDeleteObjectARB (find_invalid_handle ()); + endtest (); + glUseProgramObjectARB (find_invalid_handle ()); + endtest (); + + /* + * Create object. GL should return unique non-zero values. + */ + begintest (TT_PARAM1_NONZERO, "Create object"); + vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB); + endtest1 (vert); + frag = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB); + endtest1 (frag); + prog = glCreateProgramObjectARB (); + endtest1 (prog); + endtest1 (vert != frag && frag != prog && prog != vert); + + /* + * Link empty program. + */ + begintest (TT_PARAM1_NONZERO, "Link empty program"); + glLinkProgramARB (prog); + endtest1 (CheckObjectStatus (prog)); + + /* + * Use empty program object. Empty program objects are valid. + */ + begintest (TT_GETERROR_NOERROR, "Use empty program object"); + glUseProgramObjectARB (prog); + endtest (); + + /* + * Attach invalid object handles. Program object 0 should not be accepted. + */ + begintest (TT_GETERROR_INVALIDVALUE, "Attach invalid object handle"); + glAttachObjectARB (0, find_invalid_handle ()); + endtest (); + glAttachObjectARB (0, frag); + endtest (); + glAttachObjectARB (find_invalid_handle (), find_invalid_handle ()); + endtest (); + glAttachObjectARB (find_invalid_handle (), frag); + endtest (); + glAttachObjectARB (prog, find_invalid_handle ()); + endtest (); + + /* + * Attach valid object handles with wrong semantics. + */ + begintest (TT_GETERROR_INVALIDOPERATION, "Attach object badly"); + glAttachObjectARB (vert, frag); + endtest (); + glAttachObjectARB (vert, prog); + endtest (); + glAttachObjectARB (prog, prog); + endtest (); + + /* + * Detach non-attached object. + */ + begintest (TT_GETERROR_INVALIDOPERATION, "Detach non-attached object"); + glDetachObjectARB (prog, vert); + endtest (); + glDetachObjectARB (prog, frag); + endtest (); + + /* + * Attach shader. + */ + begintest (TT_GETERROR_NOERROR, "Attach shader to program object"); + glAttachObjectARB (prog, vert); + endtest (); + glAttachObjectARB (prog, frag); + endtest (); + + /* + * Attach object twice. + */ + begintest (TT_GETERROR_INVALIDOPERATION, "Attach object twice"); + glAttachObjectARB (prog, vert); + endtest (); + glAttachObjectARB (prog, frag); + endtest (); + + /* + * Detach attached object. + */ + begintest (TT_GETERROR_NOERROR, "Detach attached object"); + glDetachObjectARB (prog, vert); + endtest (); + glDetachObjectARB (prog, frag); + endtest (); + + /* + * Attach shader again. + */ + begintest (TT_GETERROR_NOERROR, "Attach shader again"); + glAttachObjectARB (prog, vert); + endtest (); + glAttachObjectARB (prog, frag); + endtest (); + + /* + * Delete attached object. + */ + begintest (TT_GETERROR_NOERROR, "Delete attached object"); + glDeleteObjectARB (vert); + endtest (); + glDeleteObjectARB (frag); + endtest (); + + /* + * Query delete status. It should return TRUE. Object handles are still valid + * as they are referenced by program object container. + */ + begintest (TT_PARAM1_NONZERO, "Query delete status"); + glGetObjectParameterivARB (vert, GL_OBJECT_DELETE_STATUS_ARB, params); + endtest1 (params[0]); + glGetObjectParameterivARB (frag, GL_OBJECT_DELETE_STATUS_ARB, params); + endtest1 (params[0]); + + /* + * Delete already deleted attached object. The behaviour is undefined, but we + * check for no errors. The object still exists, so the handle value is okay. + * In other words, these calls should be silently ignored by GL. + */ + begintest (TT_GETERROR_NOERROR, "Delete already deleted attached object"); + glDeleteObjectARB (vert); + endtest (); + glDeleteObjectARB (frag); + endtest (); + + /* + * Compile shader source with syntax error. + */ + begintest (TT_PARAM1_ZERO, "Compile shader source with syntax error"); + glShaderSourceARB (vert, 1, &invsynvertsrc, NULL); + glCompileShaderARB (vert); + endtest1 (CheckObjectStatus (vert)); + glShaderSourceARB (frag, 1, &invsynfragsrc, NULL); + glCompileShaderARB (frag); + endtest1 (CheckObjectStatus (frag)); + + /* + * Compile shader source with semantic error. + */ + begintest (TT_PARAM1_ZERO, "Compile shader source with semantic error"); + glShaderSourceARB (vert, 1, &invsemvertsrc, NULL); + glCompileShaderARB (vert); + endtest1 (CheckObjectStatus (vert)); + glShaderSourceARB (frag, 1, &invsemfragsrc, NULL); + glCompileShaderARB (frag); + endtest1 (CheckObjectStatus (frag)); + + /* + * Link ill-formed vertex-fragment program. + */ + begintest (TT_PARAM1_ZERO, "Link ill-formed vertex-fragment program"); + glLinkProgramARB (prog); + endtest1 (CheckObjectStatus (prog)); + + /* + * Use badly linked program object. + */ + begintest (TT_GETERROR_INVALIDOPERATION, "Use badly linked program object"); + glUseProgramObjectARB (prog); + endtest (); + + /* + * Compile well-formed shader source. Check if multi-string sources can be handled. + */ + begintest (TT_PARAM1_NONZERO, "Compile well-formed shader source"); + tab[0] = uniforms; + tab[1] = validvertsrc; + glShaderSourceARB (vert, 2, tab, NULL); + glCompileShaderARB (vert); + endtest1 (CheckObjectStatus (vert)); + tab[0] = uniforms; + tab[1] = validfragsrc; + glShaderSourceARB (frag, 2, tab, NULL); + glCompileShaderARB (frag); + endtest1 (CheckObjectStatus (frag)); + + /* + * Link vertex-fragment program. + */ + begintest (TT_PARAM1_NONZERO, "Link vertex-fragment program"); + glLinkProgramARB (prog); + endtest1 (CheckObjectStatus (prog)); + + /* + * Use valid linked program object. + */ + begintest (TT_GETERROR_NOERROR, "Use linked program object"); + glUseProgramObjectARB (prog); + endtest (); + + /* + * Get current program. + */ + begintest (TT_PARAM1_NONZERO, "Get current program"); + endtest1 (glGetHandleARB (GL_PROGRAM_OBJECT_ARB) == prog); + + /* + * Use 0 program object. + */ + begintest (TT_GETERROR_NOERROR, "Use 0 program object"); + glUseProgramObjectARB (0); + endtest (); + + /* + * Query uniform location. Uniforms with gl_ prefix cannot be queried. + */ + begintest (TT_PARAM1_NONZERO, "Query uniform location"); + endtest1 (glGetUniformLocationARB (prog, "gl_ModelViewMatrix") == -1); + endtest1 (glGetUniformLocationARB (prog, "UniformThatDoesNotExist") == -1); + endtest1 (glGetUniformLocationARB (prog, "") == -1); + endtest1 (glGetUniformLocationARB (prog, "CommonUniform") != -1); + endtest1 (glGetUniformLocationARB (prog, "VertexUniform") != -1); + endtest1 (glGetUniformLocationARB (prog, "FragmentUniform") != -1); + + /* + * Query attrib location. Attribs with gl_ prefix cannot be queried. + * When gl_Vertex is used, none of the generic attribs can have index 0. + */ + begintest (TT_PARAM1_NONZERO, "Query attrib location"); + endtest1 (glGetAttribLocationARB (prog, "gl_Vertex") == -1); + endtest1 (glGetAttribLocationARB (prog, "AttribThatDoesNotExist") == -1); + endtest1 (glGetAttribLocationARB (prog, "") == -1); + endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") > 0); + endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") > 0); + + /* + * Bind attrib locations, link and check if locations are correct. + */ + begintest (TT_PARAM1_NONZERO, "Bind attrib location #1"); + glBindAttribLocationARB (prog, 1, "FirstAttrib"); + glBindAttribLocationARB (prog, 2, "SecondAttrib"); + glLinkProgramARB (prog); + endtest1 (CheckObjectStatus (prog)); + endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") == 1); + endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") == 2); + + /* + * Bind attrib locations in different order. Link and check if locations are correct. + */ + begintest (TT_PARAM1_NONZERO, "Bind attrib location #2"); + glBindAttribLocationARB (prog, 1, "SecondAttrib"); + glBindAttribLocationARB (prog, 2, "FirstAttrib"); + glLinkProgramARB (prog); + endtest1 (CheckObjectStatus (prog)); + endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") == 1); + endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") == 2); + + /* + * Detach deleted object. + */ + begintest (TT_GETERROR_NOERROR, "Detach deleted object"); + glDetachObjectARB (prog, vert); + endtest (); + glDetachObjectARB (prog, frag); + endtest (); + + /* + * Delete deleted detached object. + */ + begintest (TT_GETERROR_INVALIDVALUE, "Delete deleted detached object"); + glDeleteObjectARB (vert); + endtest (); + glDeleteObjectARB (frag); + endtest (); + + exit (0); +} + +void RenderScene (void) +{ + /* never reached */ + assert (0); +} + +int main (int argc, char *argv[]) +{ + InitFramework (&argc, argv); + return 0; +} + diff --git a/progs/slang/vstest.c b/progs/slang/vstest.c new file mode 100644 index 0000000..95d2ed6 --- /dev/null +++ b/progs/slang/vstest.c @@ -0,0 +1,340 @@ +/* + * GL_ARB_vertex_shader test application. Feeds a vertex shader with attributes that + * that have magic values and check if the values received by the shader are the same. + * + * Requires specific support on the GL implementation side. A special function printMESA() + * must be supported in the language that prints variable's current value of generic type + * to the appropriate shader's info log, and optionally to the screen. + * + * Perfectly valid behaviour produces output that does not have a line + * beginning with three stars (***). + * + * Author: Michal Krol + */ + +#include "framework.h" + +#define EPSILON 0.0001f + +static GLhandleARB vert = 0; +static GLhandleARB prog = 0; + +enum SUBMIT_MODE +{ + SM_IM, + SM_VA, + SM_IM_DL, + SM_VA_DL, + SM_MAX +}; + +static enum SUBMIT_MODE submit_method = SM_IM; + +#define C 0 +#define S 1 +#define N 2 +#define V 3 +#define T 4 +#define F 5 +#define A 6 + +struct ATTRIB_DATA +{ + const char *name; + GLuint dispatch; + GLint index; + GLint bind; + GLuint size; + GLfloat data[4]; +}; + +static struct ATTRIB_DATA attribs[] = { + { "gl_Color", C, -1, -1, 4, { 4.2f, 0.56f, -2.1f, 0.29f } }, + { "gl_SecondaryColor", S, -1, -1, 4, { 0.38f, 2.0f, 0.99f, 1.0f } }, + { "gl_Normal", N, -1, -1, 3, { 54.0f, 77.0f, 1.15f, 0.0f } }, + { "gl_MultiTexCoord0", T, 0, -1, 4, { 11.1f, 11.2f, 11.3f, 11.4f } }, + { "gl_MultiTexCoord1", T, 1, -1, 4, { 22.1f, 22.2f, 22.3f, 22.4f } }, + { "gl_MultiTexCoord2", T, 2, -1, 4, { 33.1f, 33.2f, 33.3f, 33.4f } }, + { "gl_MultiTexCoord3", T, 3, -1, 4, { 44.1f, 44.2f, 44.3f, 44.4f } }, + { "gl_MultiTexCoord4", T, 4, -1, 4, { 55.1f, 55.2f, 55.3f, 55.4f } }, + { "gl_MultiTexCoord5", T, 5, -1, 4, { 66.1f, 66.2f, 66.3f, 66.4f } }, + { "gl_MultiTexCoord6", T, 6, -1, 4, { 77.1f, 77.2f, 77.3f, 77.4f } }, + { "gl_MultiTexCoord7", T, 7, -1, 4, { 88.1f, 88.2f, 88.3f, 88.4f } }, + { "gl_FogCoord", F, -1, -1, 1, { 0.63f, 0.0f, 0.0f, 0.0f } }, + { "Attribute1", A, 1, 1, 4, { 1.11f, 1.22f, 1.33f, 1.44f } }, + { "Attribute2", A, 2, 2, 4, { 2.11f, 2.22f, 2.33f, 2.44f } }, + { "Attribute3", A, 3, 3, 4, { 3.11f, 3.22f, 3.33f, 3.44f } }, + { "Attribute4", A, 4, 4, 1, { 4.11f, 0.0f, 0.0f, 0.0f } }, + { "Attribute5", A, 5, 5, 2, { 5.11f, 5.22f, 0.0f, 0.0f } }, + { "Attribute6", A, 6, 6, 3, { 6.11f, 6.22f, 6.33f, 0.0f } }, + { "Attribute7", A, 7, 7, 2, { 7.11f, 7.22f, 0.0f, 0.0f } }, + { "Attribute7", A, 8, -1, 2, { 8.11f, 8.22f, 0.0f, 0.0f } }, + { "Attribute9", A, 9, 9, 3, { 9.11f, 9.22f, 9.33f, 0.0f } }, + { "Attribute9", A, 10, -1, 3, { 10.11f, 10.22f, 10.33f, 0.0f } }, + { "Attribute9", A, 11, -1, 3, { 11.11f, 11.22f, 11.33f, 0.0f } }, + { "Attribute12", A, 12, 12, 4, { 12.11f, 12.22f, 12.33f, 12.44f } }, + { "Attribute12", A, 13, -1, 4, { 13.11f, 13.22f, 13.33f, 13.44f } }, + { "Attribute12", A, 14, -1, 4, { 14.11f, 14.22f, 14.33f, 14.44f } }, + { "Attribute12", A, 15, -1, 4, { 15.11f, 15.22f, 15.33f, 15.44f } }, + { "gl_Vertex", V, 16, -1, 4, { 0.25f, -0.14f, 0.01f, 1.0f } } +}; + +static void im_render () +{ + GLint i; + + glBegin (GL_POINTS); + for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) { + struct ATTRIB_DATA *att = &attribs[i]; + switch (att->dispatch) + { + case C: + glColor4fv (att->data); + break; + case S: + glSecondaryColor3fvEXT (att->data); + break; + case N: + glNormal3fv (att->data); + break; + case V: + glVertex4fv (att->data); + break; + case T: + assert (att->index >= 0 && att->index < 8); + glMultiTexCoord4fvARB (GL_TEXTURE0_ARB + att->index, att->data); + break; + case F: + glFogCoordfvEXT (att->data); + break; + case A: + assert (att->index > 0 && att->index < 16); + glVertexAttrib4fvARB (att->index, att->data); + break; + default: + assert (0); + } + } + glEnd (); +} + +static void va_render () +{ + GLint i; + + for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) { + struct ATTRIB_DATA *att = &attribs[i]; + switch (att->dispatch) + { + case C: + glColorPointer (4, GL_FLOAT, 0, att->data); + glEnable (GL_COLOR_ARRAY); + break; + case S: + glSecondaryColorPointerEXT (4, GL_FLOAT, 0, att->data); + glEnable (GL_SECONDARY_COLOR_ARRAY_EXT); + break; + case N: + glNormalPointer (GL_FLOAT, 0, att->data); + glEnable (GL_NORMAL_ARRAY); + break; + case V: + glVertexPointer (4, GL_FLOAT, 0, att->data); + glEnable (GL_VERTEX_ARRAY); + break; + case T: + assert (att->index >= 0 && att->index < 8); + glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index); + glTexCoordPointer (4, GL_FLOAT, 0, att->data); + glEnable (GL_TEXTURE_COORD_ARRAY); + break; + case F: + glFogCoordPointerEXT (GL_FLOAT, 0, att->data); + glEnable (GL_FOG_COORDINATE_ARRAY_EXT); + break; + case A: + assert (att->index > 0 && att->index < 16); + glVertexAttribPointerARB (att->index, 4, GL_FLOAT, GL_FALSE, 0, att->data); + glEnableVertexAttribArrayARB (att->index); + break; + default: + assert (0); + } + } + + glDrawArrays (GL_POINTS, 0, 1); + + for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) { + struct ATTRIB_DATA *att = &attribs[i]; + switch (att->dispatch) + { + case C: + glDisable (GL_COLOR_ARRAY); + break; + case S: + glDisable (GL_SECONDARY_COLOR_ARRAY_EXT); + break; + case N: + glDisable (GL_NORMAL_ARRAY); + break; + case V: + glDisable (GL_VERTEX_ARRAY); + break; + case T: + glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index); + glDisable (GL_TEXTURE_COORD_ARRAY); + break; + case F: + glDisable (GL_FOG_COORDINATE_ARRAY_EXT); + break; + case A: + glDisableVertexAttribArrayARB (att->index); + break; + default: + assert (0); + } + } +} + +static void dl_start () +{ + glNewList (GL_COMPILE, 1); +} + +static void dl_end () +{ + glEndList (); + glCallList (1); +} + +static void load_test_file (const char *filename) +{ + FILE *f; + long size; + char *code; + GLint i; + + f = fopen (filename, "r"); + if (f == NULL) + return; + + fseek (f, 0, SEEK_END); + size = ftell (f); + fseek (f, 0, SEEK_SET); + + code = (char *) (malloc (size)); + if (code == NULL) { + fclose (f); + return; + } + size = fread (code, 1, size, f); + fclose (f); + + glShaderSourceARB (vert, 1, &code, &size); + glCompileShaderARB (vert); + if (!CheckObjectStatus (vert)) + exit (0); + + for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) + if (attribs[i].dispatch == A && attribs[i].bind != -1) + glBindAttribLocationARB (prog, attribs[i].bind, attribs[i].name); +} + +void InitScene (void) +{ + prog = glCreateProgramObjectARB (); + vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB); + glAttachObjectARB (prog, vert); + glDeleteObjectARB (vert); + load_test_file ("vstest.txt"); + glLinkProgramARB (prog); + if (!CheckObjectStatus (prog)) + exit (0); + glUseProgramObjectARB (prog); +} + +void RenderScene (void) +{ + GLint info_length, length; + char output[65000], *p; + GLint i; + + if (submit_method == SM_MAX) + exit (0); + + /* + * Get the current size of the info log. Any text output produced by executed + * shader will be appended to the end of log. + */ + glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length); + + switch (submit_method) + { + case SM_IM: + printf ("\n--- TESTING IMMEDIATE MODE\n"); + im_render (); + break; + case SM_VA: + printf ("\n--- TESTING VERTEX ARRAY MODE\n"); + va_render (); + break; + case SM_IM_DL: + printf ("\n--- TESTING IMMEDIATE + DISPLAY LIST MODE\n"); + dl_start (); + im_render (); + dl_end (); + break; + case SM_VA_DL: + printf ("\n--- TESTING VERTEX ARRAY + DISPLAY LIST MODE\n"); + dl_start (); + va_render (); + dl_end (); + break; + default: + assert (0); + } + + glFlush (); + + /* + * Get the info log and set the pointer to the beginning of the output. + */ + glGetInfoLogARB (vert, sizeof (output), &length, output); + p = output + info_length - 1; + + for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) { + GLuint j; + for (j = 0; j < attribs[i].size; j++) { + GLfloat value; + if (p == NULL) { + printf ("*** %s\n", "I/O error"); + break; + } + if (strncmp (p, "true", 4) == 0) + value = 1.0f; + else if (strncmp (p, "false", 5) == 0) + value = 0.0f; + else if (sscanf (p, "%f", &value) != 1) { + printf ("*** %s\n", "I/O error"); + p = NULL; + break; + } + if (fabs (value - attribs[i].data[j]) > EPSILON) + printf ("*** %s\n", "Values are different"); + p = strchr (p, '\n'); + if (p != NULL) + p++; + } + if (p == NULL) + break; + } + + submit_method++; +} + +int main (int argc, char *argv[]) +{ + InitFramework (&argc, argv); + return 0; +} + diff --git a/progs/slang/vstest.txt b/progs/slang/vstest.txt new file mode 100644 index 0000000..ac4fceb --- /dev/null +++ b/progs/slang/vstest.txt @@ -0,0 +1,68 @@ +/*
+ * Vertex shader test.
+ * Uses all conventional attributes and 15 generic attributes to print
+ * their values, using printMESA() extension function, to the debugger
+ * to compare them with the actual passed-in values.
+ * Use different types for generic attributes to check matrix handling.
+ *
+ * Author: Michal Krol
+ */
+
+#version 110
+
+//#extension MESA_shader_debug: require
+
+attribute vec4 Attribute1;
+attribute vec4 Attribute2;
+attribute vec4 Attribute3;
+attribute float Attribute4;
+attribute vec2 Attribute5;
+attribute vec3 Attribute6;
+attribute mat2 Attribute7;
+attribute mat3 Attribute9;
+attribute mat4 Attribute12;
+
+void main ()
+{
+ //
+ // Do some legal stuff.
+ //
+ gl_Position = gl_ModelViewMatrix * gl_Vertex;
+ gl_FrontColor = vec4 (1.0);
+
+ //
+ // Conventional attributes - except for gl_Vertex.
+ //
+ printMESA (gl_Color);
+ printMESA (gl_SecondaryColor);
+ printMESA (gl_Normal);
+ printMESA (gl_MultiTexCoord0);
+ printMESA (gl_MultiTexCoord1);
+ printMESA (gl_MultiTexCoord2);
+ printMESA (gl_MultiTexCoord3);
+ printMESA (gl_MultiTexCoord4);
+ printMESA (gl_MultiTexCoord5);
+ printMESA (gl_MultiTexCoord6);
+ printMESA (gl_MultiTexCoord7);
+ printMESA (gl_FogCoord);
+
+ //
+ // Generic attributes - attrib with index 0 is not used because it would
+ // alias with gl_Vertex, which is not allowed.
+ //
+ printMESA (Attribute1);
+ printMESA (Attribute2);
+ printMESA (Attribute3);
+ printMESA (Attribute4);
+ printMESA (Attribute5);
+ printMESA (Attribute6);
+ printMESA (Attribute7);
+ printMESA (Attribute9);
+ printMESA (Attribute12);
+
+ //
+ // Vertex position goes last.
+ //
+ printMESA (gl_Vertex);
+}
+
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
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+
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+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "vstest - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "vstest_debug"
+# PROP Intermediate_Dir "vstest_debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "vstest - Win32 Release"
+# Name "vstest - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\..\vstest.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\vstest.txt
+# End Source File
+# End Target
+# End Project
|