diff options
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index 772c9d7..49cdbfe 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -697,6 +697,12 @@ lp_rast_queue_scene( struct lp_rasterizer *rast, if (rast->num_threads == 0) { /* no threading */ + unsigned fpstate = util_fpstate_get(); + + /* Make sure that denorms are treated like zeros. This is + * the behavior required by D3D10. OpenGL doesn't care. + */ + util_fpstate_set_denorms_to_zero(fpstate); lp_rast_begin( rast, scene ); @@ -704,6 +710,8 @@ lp_rast_queue_scene( struct lp_rasterizer *rast, lp_rast_end( rast ); + util_fpstate_set(fpstate); + rast->curr_scene = NULL; } else { |