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Diffstat (limited to 'docs/relnotes-6.5.3.html')
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1 files changed, 25 insertions, 21 deletions
diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html index d7249ae..b0da0c5 100644 --- a/docs/relnotes-6.5.3.html +++ b/docs/relnotes-6.5.3.html @@ -8,10 +8,11 @@ <body bgcolor="#eeeeee"> -<H1>Mesa 6.5.3 Release Notes / (in progress)</H1> +<H1>Mesa 6.5.3 Release Notes / April ??, 2007</H1> <p> -Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes. +Mesa 6.5.3 is a development release with many changes and new features. +Mesa 7.0 is expected to follow shortly. </p> @@ -23,10 +24,10 @@ TBD <h2>New features</h2> <ul> -<li>OpenGL 2.0 support. +<li>OpenGL 2.0 and 2.1 API support. <li>Entirely new Shading Language code generator. <li>Much faster software execution of vertex, fragment shaders. -<li>New vertex buffer object infrastructure (replaces old array_cache code). +<li>New vertex buffer object (vbo) infrastructure <li>Updated glext.h file (version 39) <li>Updated glxext.h file (version 18) <li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so @@ -43,18 +44,21 @@ TBD <li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521) <li>Fixed a number of framebuffer/renderbuffer reference counting bugs <li>Fixed a few bugs in software-emulated alpha planes +<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc. +<li>Assorted DRI driver bug fixes. </ul> <h2>Internal code changes</h2> - <ul> -<li>Massive changes to the Shading Language compiler. -<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and -_TnlProgram fields have been moved. -<li>The ctx->Vertex/FragmentProgram._Current fields point to the program -in effect, whether it comes from a shader, user-program or generated -fixed-function program. +<li>Old array_cache module replaced by new vbo module. All geometry +rendering is now cast in the form of vertex buffer objects. +<li>Massive changes to the Shading Language compiler and related state. +<li>Vertex/fragment shaders are compiled into GPU instructions and +programs very similar to GL_ARB_vertex/fragment_program. +<li>Vertex and fragment programs are executed with the same code now. +<li>The SSE-optimized vertex program path has been removed since it didn't +support more than 12 temp registers, didn't support branching/looping, etc. </ul> @@ -72,17 +76,17 @@ fixed-function program. Driver Status ---------------------- ---------------------- DRI drivers varies with the driver -XMesa/GLX (on Xlib) implements OpenGL 2.0 -OSMesa (off-screen) implements OpenGL 2.0 -Glide (3dfx Voodoo1/2) implements OpenGL 1.3 -SVGA implements OpenGL 1.3 -Wind River UGL implements OpenGL 1.3 +XMesa/GLX (on Xlib) implements OpenGL 2.1 +OSMesa (off-screen) implements OpenGL 2.1 Windows/Win32 implements OpenGL 1.5 -DJGPP implements OpenGL 1.5 -GGI implements OpenGL 1.3 -BeOS implements OpenGL 1.5 -Allegro needs updating -D3D needs updating +Glide (3dfx Voodoo1/2) implements OpenGL 1.3 +SVGA unsupported +Wind River UGL unsupported +DJGPP unsupported +GGI unsupported +BeOS unsupported +Allegro unsupported +D3D unsupported </pre> </body> |