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-rw-r--r--docs/envvars.html1
-rw-r--r--docs/install.html4
-rw-r--r--docs/relnotes-7.7.html55
-rw-r--r--docs/relnotes.html1
-rw-r--r--docs/shading.html8
5 files changed, 66 insertions, 3 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 6d7a321..b2c0e01 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -28,6 +28,7 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well.
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
and disable the GL_EXT_bar extension.
+<li>MESA_GLSL - <a href="shading.html#envvars">shading language options</a>
</ul>
<p>
diff --git a/docs/install.html b/docs/install.html
index 953d209..8c24cee 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -35,14 +35,14 @@
<h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
<p>
-The following are required for DRI-based hardware acceleration with Mesa 7.3:
+The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
<li>Linux 2.6.28
<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
-version 2.4.3 or later
+version 2.4.15 or later
<li>Xorg server version 1.5 or later
</ul>
</p>
diff --git a/docs/relnotes-7.7.html b/docs/relnotes-7.7.html
new file mode 100644
index 0000000..856b8fa
--- /dev/null
+++ b/docs/relnotes-7.7.html
@@ -0,0 +1,55 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.7 Release Notes / date TBD</H1>
+
+<p>
+Mesa 7.7 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 7.7.1.
+</p>
+<p>
+Mesa 7.7 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+tbd
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>GL_ARB_draw_elements_base_vertex (supported in Intel i965 and software drivers)</li>
+<li>GL_ARB_depth_clamp (supported in Intel i965 DRI and software drivers)</li>
+<li>GL_NV_depth_clamp (supported in Intel i965 DRI and software drivers)</li>
+<li>GL_ARB_provoking_vertex (same as GL_EXT_provoking_vertex)</li>
+<li>Wavefront .obj file loader/viewer demo (progs/demos/objviewer)
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+</ul>
+
+</body>
+</html>
diff --git a/docs/relnotes.html b/docs/relnotes.html
index d8cbc79..b301ee0 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
+<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>
<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A>
diff --git a/docs/shading.html b/docs/shading.html
index 77c86be..96060f1 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -39,7 +39,8 @@ Contents
<p>
The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
-list of keywords to control some aspects of the GLSL compiler:
+list of keywords to control some aspects of the GLSL compiler and shader
+execution. These are generally used for debugging.
</p>
<ul>
<li>dump - print GLSL shader code to stdout at link time
@@ -49,6 +50,11 @@ list of keywords to control some aspects of the GLSL compiler:
<li>nopt - disable compiler optimizations
<li>opt - force compiler optimizations
<li>uniform - print message to stdout when glUniform is called
+<li>nopvert - force vertex shaders to be a simple shader that just transforms
+ the vertex position with ftransform() and passes through the color and
+ texcoord[0] attributes.
+<li>nopfrag - force fragment shader to be a simple shader that passes
+ through the color attribute.
</ul>
<p>
Example: export MESA_GLSL=dump,nopt