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-rw-r--r--progs/wgl/sharedtex_mt/sharedtex_mt.c30
-rw-r--r--progs/wgl/wglthreads/wglthreads.c31
-rw-r--r--progs/xdemos/glxcontexts.c160
3 files changed, 94 insertions, 127 deletions
diff --git a/progs/wgl/sharedtex_mt/sharedtex_mt.c b/progs/wgl/sharedtex_mt/sharedtex_mt.c
index 010eb87..779e150 100644
--- a/progs/wgl/sharedtex_mt/sharedtex_mt.c
+++ b/progs/wgl/sharedtex_mt/sharedtex_mt.c
@@ -50,6 +50,7 @@ struct window {
float Angle;
int Id;
HGLRC sharedContext;
+ HANDLE hEventInitialised;
};
@@ -414,6 +415,10 @@ threadRunner (void *arg)
Error("Couldn't obtain HDC");
}
+ /* Wait for the previous thread */
+ if(tia->id > 0)
+ WaitForSingleObject(Windows[tia->id - 1].hEventInitialised, INFINITE);
+
pfd.cColorBits = 24;
pfd.cDepthBits = 24;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
@@ -434,9 +439,16 @@ threadRunner (void *arg)
}
if (win->sharedContext) {
- wglShareLists(win->sharedContext, win->Context);
+ if(!wglShareLists(win->sharedContext, win->Context))
+ Error("Couldn't share WGL context lists");
}
+ SetEvent(win->hEventInitialised);
+
+ /* Wait for all threads to initialize otherwise wglShareLists will fail */
+ if(tia->id < NumWindows - 1)
+ WaitForSingleObject(Windows[NumWindows - 1].hEventInitialised, INFINITE);
+
SendMessage(win->Win, WM_SIZE, 0, 0);
while (1) {
@@ -511,20 +523,26 @@ main(int argc, char *argv[])
h[2] = AddWindow( 10, 350, gCtx);
h[3] = AddWindow(330, 350, gCtx);
- if (!wglMakeCurrent(gHDC, gCtx)) {
- Error("wglMakeCurrent failed for init thread.");
- return -1;
+ for (i = 0; i < NumWindows; i++) {
+ Windows[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
}
- InitGLstuff();
-
for (i = 0; i < NumWindows; i++) {
DWORD id;
tia[i].id = i;
threads[i] = CreateThread(NULL, 0, threadRunner, &tia[i], 0, &id);
+
+ WaitForSingleObject(Windows[i].hEventInitialised, INFINITE);
+ }
+
+ if (!wglMakeCurrent(gHDC, gCtx)) {
+ Error("wglMakeCurrent failed for init thread.");
+ return -1;
}
+ InitGLstuff();
+
while (1) {
MSG msg;
diff --git a/progs/wgl/wglthreads/wglthreads.c b/progs/wgl/wglthreads/wglthreads.c
index 1a8219c..27dca10 100644
--- a/progs/wgl/wglthreads/wglthreads.c
+++ b/progs/wgl/wglthreads/wglthreads.c
@@ -331,7 +331,9 @@ draw_loop(struct winthread *wt)
if (Locking)
EnterCriticalSection(&Mutex);
+
SwapBuffers(wt->hDC);
+
if (Locking)
LeaveCriticalSection(&Mutex);
@@ -443,7 +445,7 @@ create_window(struct winthread *wt, HGLRC shareCtx)
win = CreateWindowEx(0,
wc.lpszClassName,
"wglthreads",
- WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+ WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_TILEDWINDOW,
xpos,
ypos,
width,
@@ -481,7 +483,8 @@ create_window(struct winthread *wt, HGLRC shareCtx)
}
if (shareCtx) {
- wglShareLists(shareCtx, ctx);
+ if(!wglShareLists(shareCtx, ctx))
+ Error("Couldn't share WGL context lists");
}
/* save the info for this window/context */
@@ -504,10 +507,22 @@ ThreadProc(void *p)
struct winthread *wt = (struct winthread *) p;
HGLRC share;
+ /* Wait for the previous thread */
+ if(Texture && wt->Index > 0) {
+ WaitForSingleObject(WinThreads[wt->Index - 1].hEventInitialised, INFINITE);
+ share = WinThreads[0].Context;
+ }
+ else
+ share = 0;
+
share = (Texture && wt->Index > 0) ? WinThreads[0].Context : 0;
create_window(wt, share);
SetEvent(wt->hEventInitialised);
+ /* Wait for all threads to initialize otherwise wglShareLists will fail */
+ if(wt->Index < NumWinThreads - 1)
+ WaitForSingleObject(WinThreads[NumWinThreads - 1].hEventInitialised, INFINITE);
+
draw_loop(wt);
return 0;
}
@@ -591,13 +606,17 @@ main(int argc, char *argv[])
printf("wglthreads: creating threads\n");
- /* Create the threads */
+ /* Create the events */
for (i = 0; i < NumWinThreads; i++) {
- DWORD id;
-
WinThreads[i].Index = i;
WinThreads[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
WinThreads[i].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL);
+ }
+
+ /* Create the threads */
+ for (i = 0; i < NumWinThreads; i++) {
+ DWORD id;
+
WinThreads[i].Thread = CreateThread(NULL,
0,
ThreadProc,
@@ -606,8 +625,6 @@ main(int argc, char *argv[])
&id);
printf("wglthreads: Created thread %p\n", (void *) WinThreads[i].Thread);
- WaitForSingleObject(WinThreads[i].hEventInitialised, INFINITE);
-
threads[i] = WinThreads[i].Thread;
}
diff --git a/progs/xdemos/glxcontexts.c b/progs/xdemos/glxcontexts.c
index a97b62a..481749b 100644
--- a/progs/xdemos/glxcontexts.c
+++ b/progs/xdemos/glxcontexts.c
@@ -20,16 +20,17 @@
*/
/*
- * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
- * Port by Brian Paul 23 March 2001
+ * Version of glxgears that creates/destroys the rendering context for each
+ * frame. Also periodically destroy/recreate the window.
+ * Good for finding memory leaks, etc.
*
* Command line options:
* -info print GL implementation information
- * -stereo use stereo enabled GLX visual
*
*/
+#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
@@ -92,13 +93,8 @@ static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
-static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */
-static GLboolean stereo = GL_FALSE; /* Enable stereo. */
-static GLfloat eyesep = 5.0; /* Eye separation. */
-static GLfloat fix_point = 40.0; /* Fixation point distance. */
-static GLfloat left, right, asp; /* Stereo frustum params. */
-
- XVisualInfo *visinfo;
+static XVisualInfo *visinfo = NULL;
+static int WinWidth = 300, WinHeight = 300;
/*
@@ -272,22 +268,13 @@ do_draw(void)
}
-
/* new window size or exposure */
static void
reshape(int width, int height)
{
glViewport(0, 0, (GLint) width, (GLint) height);
- if (stereo) {
- GLfloat w;
-
- asp = (GLfloat) height / (GLfloat) width;
- w = fix_point * (1.0 / 5.0);
-
- left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
- right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
- } else {
+ {
GLfloat h = (GLfloat) height / (GLfloat) width;
glMatrixMode(GL_PROJECTION);
@@ -299,7 +286,6 @@ reshape(int width, int height)
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
-
static void
@@ -337,7 +323,7 @@ init(void)
glEnable(GL_NORMALIZE);
}
-
+
static void
draw( Display *dpy, Window win )
@@ -354,36 +340,9 @@ draw( Display *dpy, Window win )
init();
- if (stereo) {
- /* First left eye. */
- glDrawBuffer(GL_BACK_LEFT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(left, right, -asp, asp, 5.0, 60.0);
+ reshape(WinWidth, WinHeight);
- glMatrixMode(GL_MODELVIEW);
-
- glPushMatrix();
- glTranslated(+0.5 * eyesep, 0.0, 0.0);
- do_draw();
- glPopMatrix();
-
- /* Then right eye. */
- glDrawBuffer(GL_BACK_RIGHT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-right, -left, -asp, asp, 5.0, 60.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- glPushMatrix();
- glTranslated(-0.5 * eyesep, 0.0, 0.0);
- do_draw();
- glPopMatrix();
- } else
- do_draw();
+ do_draw();
glDeleteLists(gear1, 1);
glDeleteLists(gear2, 1);
@@ -410,14 +369,6 @@ make_window( Display *dpy, const char *name,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None };
- int stereoAttribs[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- GLX_STEREO,
- None };
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
@@ -427,22 +378,9 @@ make_window( Display *dpy, const char *name,
scrnum = DefaultScreen( dpy );
root = RootWindow( dpy, scrnum );
- if (fullscreen) {
- x = 0; y = 0;
- width = DisplayWidth( dpy, scrnum );
- height = DisplayHeight( dpy, scrnum );
- }
-
- if (stereo)
- visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs );
- else
- visinfo = glXChooseVisual( dpy, scrnum, attribs );
+ visinfo = glXChooseVisual( dpy, scrnum, attribs );
if (!visinfo) {
- if (stereo) {
- printf("Error: couldn't get an RGB, "
- "Double-buffered, Stereo visual\n");
- } else
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
@@ -451,7 +389,7 @@ make_window( Display *dpy, const char *name,
attr.border_pixel = 0;
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- attr.override_redirect = fullscreen;
+ attr.override_redirect = 0;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
win = XCreateWindow( dpy, root, x, y, width, height,
@@ -479,10 +417,9 @@ static void
event_loop(Display *dpy)
{
Window win;
- make_window(dpy, "glxgears", 0, 0, 300, 300, &win);
+ make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win);
XMapWindow(dpy, win);
-
while (1) {
while (XPending(dpy) > 0) {
XEvent event;
@@ -492,34 +429,35 @@ event_loop(Display *dpy)
/* we'll redraw below */
break;
case ConfigureNotify:
- reshape(event.xconfigure.width, event.xconfigure.height);
+ WinWidth = event.xconfigure.width;
+ WinHeight = event.xconfigure.height;
break;
case KeyPress:
- {
- char buffer[10];
- int r, code;
- code = XLookupKeysym(&event.xkey, 0);
- if (code == XK_Left) {
- view_roty += 5.0;
- }
- else if (code == XK_Right) {
- view_roty -= 5.0;
- }
- else if (code == XK_Up) {
- view_rotx += 5.0;
- }
- else if (code == XK_Down) {
- view_rotx -= 5.0;
- }
- else {
- r = XLookupString(&event.xkey, buffer, sizeof(buffer),
- NULL, NULL);
- if (buffer[0] == 27) {
- /* escape */
- return;
- }
- }
- }
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
}
}
@@ -550,9 +488,12 @@ event_loop(Display *dpy)
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
fps);
tRate0 = t;
-
+
+ /* Destroy window and create new one */
XDestroyWindow(dpy, win);
- make_window(dpy, "glxgears", (int)(fps * 100) % 100, (int)(fps * 100) % 100, 300, 300, &win);
+ make_window(dpy, "glxgears",
+ (int)(fps * 100) % 100, (int)(fps * 100) % 100, /* x,y */
+ WinWidth, WinHeight, &win);
XMapWindow(dpy, win);
frames = 0;
@@ -562,7 +503,6 @@ event_loop(Display *dpy)
}
-
int
main(int argc, char *argv[])
{
@@ -579,12 +519,6 @@ main(int argc, char *argv[])
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
- else if (strcmp(argv[i], "-stereo") == 0) {
- stereo = GL_TRUE;
- }
- else if (strcmp(argv[i], "-fullscreen") == 0) {
- fullscreen = GL_TRUE;
- }
else
printf("Warrning: unknown parameter: %s\n", argv[i]);
}
@@ -596,7 +530,6 @@ main(int argc, char *argv[])
return -1;
}
-
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
@@ -604,7 +537,6 @@ main(int argc, char *argv[])
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
-
event_loop(dpy);
XCloseDisplay(dpy);