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-rw-r--r--src/compiler/nir/nir_intrinsics.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_intrinsics.h b/src/compiler/nir/nir_intrinsics.h
index 05507dc..66a169c 100644
--- a/src/compiler/nir/nir_intrinsics.h
+++ b/src/compiler/nir/nir_intrinsics.h
@@ -176,6 +176,26 @@ INTRINSIC(image_samples, 0, ARR(0), true, 1, 1, 0, xx, xx, xx,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/*
+ * Vulkan descriptor set intrinsic
+ *
+ * The Vulkan API uses a different binding model from GL. In the Vulkan
+ * API, all external resources are represented by a tuple:
+ *
+ * (descriptor set, binding, array index)
+ *
+ * where the array index is the only thing allowed to be indirect. The
+ * vulkan_surface_index intrinsic takes the descriptor set and binding as
+ * its first two indices and the array index as its source. The third
+ * index is a nir_variable_mode in case that's useful to the backend.
+ *
+ * The intended usage is that the shader will call vulkan_surface_index to
+ * get an index and then pass that as the buffer index ubo/ssbo calls.
+ */
+INTRINSIC(vulkan_resource_index, 1, ARR(1), true, 1, 0, 2,
+ DESC_SET, BINDING, xx,
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+
+/*
* variable atomic intrinsics
*
* All of these variable atomic memory operations read a value from memory,