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-rw-r--r--src/compiler/glsl/linker.cpp8
-rw-r--r--src/compiler/glsl/standalone.cpp2
-rw-r--r--src/compiler/glsl/standalone_scaffolding.cpp10
-rw-r--r--src/compiler/glsl/standalone_scaffolding.h3
4 files changed, 12 insertions, 11 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index f5c177e..5220488 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4785,14 +4785,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
"type of shader\n");
}
- for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
- if (prog->_LinkedShaders[i] != NULL) {
- _mesa_delete_linked_shader(ctx, prog->_LinkedShaders[i]);
- }
-
- prog->_LinkedShaders[i] = NULL;
- }
-
/* Link all shaders for a particular stage and validate the result.
*/
for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 055c433..f096490 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -421,7 +421,7 @@ standalone_compile_shader(const struct standalone_options *_options,
}
if ((status == EXIT_SUCCESS) && options->do_link) {
- _mesa_clear_shader_program_data(whole_program);
+ _mesa_clear_shader_program_data(ctx, whole_program);
link_shaders(ctx, whole_program);
status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index 35e40d6..d229368 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -123,8 +123,16 @@ _mesa_delete_linked_shader(struct gl_context *ctx,
}
void
-_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
{
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (shProg->_LinkedShaders[i] != NULL) {
+ _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[i]);
+ shProg->_LinkedShaders[i] = NULL;
+ }
+ }
+
shProg->NumUniformStorage = 0;
shProg->UniformStorage = NULL;
shProg->NumUniformRemapTable = 0;
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h
index b56dd3e..2c04548 100644
--- a/src/compiler/glsl/standalone_scaffolding.h
+++ b/src/compiler/glsl/standalone_scaffolding.h
@@ -56,7 +56,8 @@ _mesa_delete_linked_shader(struct gl_context *ctx,
struct gl_linked_shader *sh);
extern "C" void
-_mesa_clear_shader_program_data(struct gl_shader_program *);
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *);
extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,