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Diffstat (limited to 'src/gallium/drivers/nouveau/nv50/nv50_vbo.c')
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_vbo.c820
1 files changed, 820 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
new file mode 100644
index 0000000..c6162b5
--- /dev/null
+++ b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
@@ -0,0 +1,820 @@
+/*
+ * Copyright 2010 Christoph Bumiller
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "translate/translate.h"
+
+#include "nv50/nv50_context.h"
+#include "nv50/nv50_resource.h"
+
+#include "nv50/nv50_3d.xml.h"
+
+void
+nv50_vertex_state_delete(struct pipe_context *pipe,
+ void *hwcso)
+{
+ struct nv50_vertex_stateobj *so = hwcso;
+
+ if (so->translate)
+ so->translate->release(so->translate);
+ FREE(hwcso);
+}
+
+void *
+nv50_vertex_state_create(struct pipe_context *pipe,
+ unsigned num_elements,
+ const struct pipe_vertex_element *elements)
+{
+ struct nv50_vertex_stateobj *so;
+ struct translate_key transkey;
+ unsigned i;
+
+ so = MALLOC(sizeof(*so) +
+ num_elements * sizeof(struct nv50_vertex_element));
+ if (!so)
+ return NULL;
+ so->num_elements = num_elements;
+ so->instance_elts = 0;
+ so->instance_bufs = 0;
+ so->need_conversion = FALSE;
+
+ memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
+
+ for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
+ so->min_instance_div[i] = 0xffffffff;
+
+ transkey.nr_elements = 0;
+ transkey.output_stride = 0;
+
+ for (i = 0; i < num_elements; ++i) {
+ const struct pipe_vertex_element *ve = &elements[i];
+ const unsigned vbi = ve->vertex_buffer_index;
+ unsigned size;
+ enum pipe_format fmt = ve->src_format;
+
+ so->element[i].pipe = elements[i];
+ so->element[i].state = nv50_format_table[fmt].vtx;
+
+ if (!so->element[i].state) {
+ switch (util_format_get_nr_components(fmt)) {
+ case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
+ case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
+ case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
+ case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
+ default:
+ assert(0);
+ FREE(so);
+ return NULL;
+ }
+ so->element[i].state = nv50_format_table[fmt].vtx;
+ so->need_conversion = TRUE;
+ }
+ so->element[i].state |= i;
+
+ size = util_format_get_blocksize(fmt);
+ if (so->vb_access_size[vbi] < (ve->src_offset + size))
+ so->vb_access_size[vbi] = ve->src_offset + size;
+
+ if (1) {
+ unsigned j = transkey.nr_elements++;
+
+ transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
+ transkey.element[j].input_format = ve->src_format;
+ transkey.element[j].input_buffer = vbi;
+ transkey.element[j].input_offset = ve->src_offset;
+ transkey.element[j].instance_divisor = ve->instance_divisor;
+
+ transkey.element[j].output_format = fmt;
+ transkey.element[j].output_offset = transkey.output_stride;
+ transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
+
+ if (unlikely(ve->instance_divisor)) {
+ so->instance_elts |= 1 << i;
+ so->instance_bufs |= 1 << vbi;
+ if (ve->instance_divisor < so->min_instance_div[vbi])
+ so->min_instance_div[vbi] = ve->instance_divisor;
+ }
+ }
+ }
+
+ so->translate = translate_create(&transkey);
+ so->vertex_size = transkey.output_stride / 4;
+ so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
+ MAX2(so->vertex_size, 1);
+
+ return so;
+}
+
+#define NV50_3D_VERTEX_ATTRIB_INACTIVE \
+ NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT | \
+ NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
+ NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
+
+static void
+nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
+ struct pipe_vertex_element *ve, unsigned attr)
+{
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ const void *data = (const uint8_t *)vb->user_buffer + ve->src_offset;
+ float v[4];
+ const unsigned nc = util_format_get_nr_components(ve->src_format);
+ const struct util_format_description *desc =
+ util_format_description(ve->src_format);
+
+ assert(vb->user_buffer);
+
+ if (desc->channel[0].pure_integer) {
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
+ desc->unpack_rgba_sint((int32_t *)v, 0, data, 0, 1, 1);
+ } else {
+ desc->unpack_rgba_uint((uint32_t *)v, 0, data, 0, 1, 1);
+ }
+ } else {
+ desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
+ }
+
+ switch (nc) {
+ case 4:
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
+ PUSH_DATAf(push, v[0]);
+ PUSH_DATAf(push, v[1]);
+ PUSH_DATAf(push, v[2]);
+ PUSH_DATAf(push, v[3]);
+ break;
+ case 3:
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
+ PUSH_DATAf(push, v[0]);
+ PUSH_DATAf(push, v[1]);
+ PUSH_DATAf(push, v[2]);
+ break;
+ case 2:
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
+ PUSH_DATAf(push, v[0]);
+ PUSH_DATAf(push, v[1]);
+ break;
+ case 1:
+ if (attr == nv50->vertprog->vp.edgeflag) {
+ BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
+ PUSH_DATA (push, v[0] ? 1 : 0);
+ }
+ BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
+ PUSH_DATAf(push, v[0]);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+static INLINE void
+nv50_user_vbuf_range(struct nv50_context *nv50, int vbi,
+ uint32_t *base, uint32_t *size)
+{
+ if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
+ /* TODO: use min and max instance divisor to get a proper range */
+ *base = 0;
+ *size = nv50->vtxbuf[vbi].buffer->width0;
+ } else {
+ /* NOTE: if there are user buffers, we *must* have index bounds */
+ assert(nv50->vb_elt_limit != ~0);
+ *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
+ *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
+ nv50->vertex->vb_access_size[vbi];
+ }
+}
+
+static void
+nv50_upload_user_buffers(struct nv50_context *nv50,
+ uint64_t addrs[], uint32_t limits[])
+{
+ unsigned b;
+
+ for (b = 0; b < nv50->num_vtxbufs; ++b) {
+ struct nouveau_bo *bo;
+ const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
+ uint32_t base, size;
+
+ if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
+ continue;
+ nv50_user_vbuf_range(nv50, b, &base, &size);
+
+ limits[b] = base + size - 1;
+ addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
+ &bo);
+ if (addrs[b])
+ BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART |
+ NOUVEAU_BO_RD, bo);
+ }
+ nv50->base.vbo_dirty = TRUE;
+}
+
+static void
+nv50_update_user_vbufs(struct nv50_context *nv50)
+{
+ uint64_t address[PIPE_MAX_ATTRIBS];
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ unsigned i;
+ uint32_t written = 0;
+
+ for (i = 0; i < nv50->vertex->num_elements; ++i) {
+ struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
+ const unsigned b = ve->vertex_buffer_index;
+ struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
+ uint32_t base, size;
+
+ if (!(nv50->vbo_user & (1 << b)))
+ continue;
+
+ if (!vb->stride) {
+ nv50_emit_vtxattr(nv50, vb, ve, i);
+ continue;
+ }
+ nv50_user_vbuf_range(nv50, b, &base, &size);
+
+ if (!(written & (1 << b))) {
+ struct nouveau_bo *bo;
+ const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
+ written |= 1 << b;
+ address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
+ base, size, &bo);
+ if (address[b])
+ BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
+ }
+
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
+ PUSH_DATAh(push, address[b] + base + size - 1);
+ PUSH_DATA (push, address[b] + base + size - 1);
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
+ PUSH_DATAh(push, address[b] + ve->src_offset);
+ PUSH_DATA (push, address[b] + ve->src_offset);
+ }
+ nv50->base.vbo_dirty = TRUE;
+}
+
+static INLINE void
+nv50_release_user_vbufs(struct nv50_context *nv50)
+{
+ if (nv50->vbo_user) {
+ nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
+ nouveau_scratch_done(&nv50->base);
+ }
+}
+
+void
+nv50_vertex_arrays_validate(struct nv50_context *nv50)
+{
+ uint64_t addrs[PIPE_MAX_ATTRIBS];
+ uint32_t limits[PIPE_MAX_ATTRIBS];
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ struct nv50_vertex_stateobj *vertex = nv50->vertex;
+ struct pipe_vertex_buffer *vb;
+ struct nv50_vertex_element *ve;
+ uint32_t mask;
+ uint32_t refd = 0;
+ unsigned i;
+ const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
+
+ if (unlikely(vertex->need_conversion))
+ nv50->vbo_fifo = ~0;
+ else
+ if (nv50->vbo_user & ~nv50->vbo_constant)
+ nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
+ else
+ nv50->vbo_fifo = 0;
+
+ if (!nv50->vbo_fifo) {
+ /* if vertex buffer was written by GPU - flush VBO cache */
+ for (i = 0; i < nv50->num_vtxbufs; ++i) {
+ struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer);
+ if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
+ buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ nv50->base.vbo_dirty = TRUE;
+ break;
+ }
+ }
+ }
+
+ /* update vertex format state */
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
+ if (nv50->vbo_fifo) {
+ nv50->state.num_vtxelts = vertex->num_elements;
+ for (i = 0; i < vertex->num_elements; ++i)
+ PUSH_DATA (push, vertex->element[i].state);
+ for (; i < n; ++i)
+ PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
+ for (i = 0; i < n; ++i) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
+ PUSH_DATA (push, 0);
+ }
+ return;
+ }
+ for (i = 0; i < vertex->num_elements; ++i) {
+ const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
+ ve = &vertex->element[i];
+ vb = &nv50->vtxbuf[b];
+
+ if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
+ PUSH_DATA(push, ve->state);
+ else
+ PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
+ }
+ for (; i < n; ++i)
+ PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
+
+ /* update per-instance enables */
+ mask = vertex->instance_elts ^ nv50->state.instance_elts;
+ while (mask) {
+ const int i = ffs(mask) - 1;
+ mask &= ~(1 << i);
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
+ PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
+ }
+ nv50->state.instance_elts = vertex->instance_elts;
+
+ if (nv50->vbo_user & ~nv50->vbo_constant)
+ nv50_upload_user_buffers(nv50, addrs, limits);
+
+ /* update buffers and set constant attributes */
+ for (i = 0; i < vertex->num_elements; ++i) {
+ uint64_t address, limit;
+ const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
+ ve = &vertex->element[i];
+ vb = &nv50->vtxbuf[b];
+
+ if (unlikely(nv50->vbo_constant & (1 << b))) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
+ PUSH_DATA (push, 0);
+ nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
+ continue;
+ } else
+ if (nv50->vbo_user & (1 << b)) {
+ address = addrs[b] + ve->pipe.src_offset;
+ limit = addrs[b] + limits[b];
+ } else {
+ struct nv04_resource *buf = nv04_resource(vb->buffer);
+ if (!(refd & (1 << b))) {
+ refd |= 1 << b;
+ BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
+ }
+ address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
+ limit = buf->address + buf->base.width0 - 1;
+ }
+
+ if (unlikely(ve->pipe.instance_divisor)) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
+ PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
+ PUSH_DATAh(push, address);
+ PUSH_DATA (push, address);
+ PUSH_DATA (push, ve->pipe.instance_divisor);
+ } else {
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
+ PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
+ PUSH_DATAh(push, address);
+ PUSH_DATA (push, address);
+ }
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
+ PUSH_DATAh(push, limit);
+ PUSH_DATA (push, limit);
+ }
+ for (; i < nv50->state.num_vtxelts; ++i) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
+ PUSH_DATA (push, 0);
+ }
+ nv50->state.num_vtxelts = vertex->num_elements;
+}
+
+#define NV50_PRIM_GL_CASE(n) \
+ case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
+
+static INLINE unsigned
+nv50_prim_gl(unsigned prim)
+{
+ switch (prim) {
+ NV50_PRIM_GL_CASE(POINTS);
+ NV50_PRIM_GL_CASE(LINES);
+ NV50_PRIM_GL_CASE(LINE_LOOP);
+ NV50_PRIM_GL_CASE(LINE_STRIP);
+ NV50_PRIM_GL_CASE(TRIANGLES);
+ NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
+ NV50_PRIM_GL_CASE(TRIANGLE_FAN);
+ NV50_PRIM_GL_CASE(QUADS);
+ NV50_PRIM_GL_CASE(QUAD_STRIP);
+ NV50_PRIM_GL_CASE(POLYGON);
+ NV50_PRIM_GL_CASE(LINES_ADJACENCY);
+ NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
+ NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
+ NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
+ default:
+ return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
+ break;
+ }
+}
+
+/* For pre-nva0 transform feedback. */
+static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
+{
+ [PIPE_PRIM_POINTS] = 1,
+ [PIPE_PRIM_LINES] = 2,
+ [PIPE_PRIM_LINE_LOOP] = 2,
+ [PIPE_PRIM_LINE_STRIP] = 2,
+ [PIPE_PRIM_TRIANGLES] = 3,
+ [PIPE_PRIM_TRIANGLE_STRIP] = 3,
+ [PIPE_PRIM_TRIANGLE_FAN] = 3,
+ [PIPE_PRIM_QUADS] = 3,
+ [PIPE_PRIM_QUAD_STRIP] = 3,
+ [PIPE_PRIM_POLYGON] = 3,
+ [PIPE_PRIM_LINES_ADJACENCY] = 2,
+ [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
+ [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
+ [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
+};
+
+static void
+nv50_draw_arrays(struct nv50_context *nv50,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned instance_count)
+{
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ unsigned prim;
+
+ if (nv50->state.index_bias) {
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
+ PUSH_DATA (push, 0);
+ nv50->state.index_bias = 0;
+ }
+
+ prim = nv50_prim_gl(mode);
+
+ while (instance_count--) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, prim);
+ BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
+ PUSH_DATA (push, start);
+ PUSH_DATA (push, count);
+ BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
+ PUSH_DATA (push, 0);
+
+ prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+}
+
+static void
+nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 3) {
+ unsigned i;
+ BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
+ for (i = 0; i < (count & 3); ++i)
+ PUSH_DATA(push, *map++);
+ count &= ~3;
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
+
+ BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
+ for (i = 0; i < nr; ++i) {
+ PUSH_DATA(push,
+ (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
+ map += 4;
+ }
+ count -= nr * 4;
+ }
+}
+
+static void
+nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ count &= ~1;
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
+
+ BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
+ for (i = 0; i < nr; ++i) {
+ PUSH_DATA(push, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ count -= nr * 2;
+ }
+}
+
+static void
+nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ while (count) {
+ const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
+
+ BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
+ PUSH_DATAp(push, map, nr);
+
+ map += nr;
+ count -= nr;
+ }
+}
+
+static void
+nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
+ const uint32_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ count--;
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
+
+ BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
+ for (i = 0; i < nr; ++i) {
+ PUSH_DATA(push, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ count -= nr * 2;
+ }
+}
+
+static void
+nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned instance_count, int32_t index_bias)
+{
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ unsigned prim;
+ const unsigned index_size = nv50->idxbuf.index_size;
+
+ prim = nv50_prim_gl(mode);
+
+ if (index_bias != nv50->state.index_bias) {
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
+ PUSH_DATA (push, index_bias);
+ nv50->state.index_bias = index_bias;
+ }
+
+ if (nv50->idxbuf.buffer) {
+ struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
+ unsigned pb_start;
+ unsigned pb_bytes;
+ const unsigned base = (buf->offset + nv50->idxbuf.offset) & ~3;
+
+ start += ((buf->offset + nv50->idxbuf.offset) & 3) >> (index_size >> 1);
+
+ assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
+
+ while (instance_count--) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, prim);
+
+ nouveau_pushbuf_space(push, 8, 0, 1);
+
+ switch (index_size) {
+ case 4:
+ BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
+ nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
+ break;
+ case 2:
+ pb_start = (start & ~1) * 2;
+ pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
+
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
+ PUSH_DATA (push, (start << 31) | count);
+ BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
+ nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
+ PUSH_DATA (push, 0);
+ break;
+ default:
+ assert(index_size == 1);
+ pb_start = start & ~3;
+ pb_bytes = ((start + count + 3) & ~3) - pb_start;
+
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
+ PUSH_DATA (push, (start << 30) | count);
+ BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
+ nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
+ PUSH_DATA (push, 0);
+ break;
+ }
+ BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
+ PUSH_DATA (push, 0);
+
+ prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+ } else {
+ const void *data = nv50->idxbuf.user_buffer;
+
+ while (instance_count--) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, prim);
+ switch (index_size) {
+ case 1:
+ nv50_draw_elements_inline_u08(push, data, start, count);
+ break;
+ case 2:
+ nv50_draw_elements_inline_u16(push, data, start, count);
+ break;
+ case 4:
+ if (shorten)
+ nv50_draw_elements_inline_u32_short(push, data, start, count);
+ else
+ nv50_draw_elements_inline_u32(push, data, start, count);
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
+ PUSH_DATA (push, 0);
+
+ prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+ }
+}
+
+static void
+nva0_draw_stream_output(struct nv50_context *nv50,
+ const struct pipe_draw_info *info)
+{
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+ struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
+ struct nv04_resource *res = nv04_resource(so->pipe.buffer);
+ unsigned num_instances = info->instance_count;
+ unsigned mode = nv50_prim_gl(info->mode);
+
+ if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
+ /* A proper implementation without waiting doesn't seem possible,
+ * so don't bother.
+ */
+ NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
+ return;
+ }
+
+ if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
+ res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ PUSH_SPACE(push, 4);
+ BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
+ PUSH_DATA (push, 0);
+ }
+
+ assert(num_instances);
+ do {
+ PUSH_SPACE(push, 8);
+ BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, mode);
+ BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BYTES), 1);
+ nv50_query_pushbuf_submit(push, so->pq, 0x4);
+ BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
+ PUSH_DATA (push, 0);
+
+ mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ } while (--num_instances);
+}
+
+static void
+nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
+{
+ struct nv50_screen *screen = chan->user_priv;
+
+ nouveau_fence_update(&screen->base, TRUE);
+
+ nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE);
+}
+
+void
+nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_pushbuf *push = nv50->base.pushbuf;
+
+ /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
+ nv50->vb_elt_first = info->min_index + info->index_bias;
+ nv50->vb_elt_limit = info->max_index - info->min_index;
+ nv50->instance_off = info->start_instance;
+ nv50->instance_max = info->instance_count - 1;
+
+ /* For picking only a few vertices from a large user buffer, push is better,
+ * if index count is larger and we expect repeated vertices, suggest upload.
+ */
+ nv50->vbo_push_hint = /* the 64 is heuristic */
+ !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
+
+ if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_ARRAYS | NV50_NEW_VERTEX))) {
+ if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
+ nv50->dirty |= NV50_NEW_ARRAYS;
+ else
+ if (!nv50->vbo_fifo)
+ nv50_update_user_vbufs(nv50);
+ }
+
+ if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
+ nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
+
+ nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
+
+ push->kick_notify = nv50_draw_vbo_kick_notify;
+
+ if (nv50->vbo_fifo) {
+ nv50_push_vbo(nv50, info);
+ push->kick_notify = nv50_default_kick_notify;
+ nouveau_pushbuf_bufctx(push, NULL);
+ return;
+ }
+
+ if (nv50->state.instance_base != info->start_instance) {
+ nv50->state.instance_base = info->start_instance;
+ /* NOTE: this does not affect the shader input, should it ? */
+ BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
+ PUSH_DATA (push, info->start_instance);
+ }
+
+ if (nv50->base.vbo_dirty) {
+ BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
+ PUSH_DATA (push, 0);
+ nv50->base.vbo_dirty = FALSE;
+ }
+
+ if (info->indexed) {
+ boolean shorten = info->max_index <= 65535;
+
+ if (info->primitive_restart != nv50->state.prim_restart) {
+ if (info->primitive_restart) {
+ BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, info->restart_index);
+
+ if (info->restart_index > 65535)
+ shorten = FALSE;
+ } else {
+ BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ }
+ nv50->state.prim_restart = info->primitive_restart;
+ } else
+ if (info->primitive_restart) {
+ BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
+ PUSH_DATA (push, info->restart_index);
+
+ if (info->restart_index > 65535)
+ shorten = FALSE;
+ }
+
+ nv50_draw_elements(nv50, shorten,
+ info->mode, info->start, info->count,
+ info->instance_count, info->index_bias);
+ } else
+ if (unlikely(info->count_from_stream_output)) {
+ nva0_draw_stream_output(nv50, info);
+ } else {
+ nv50_draw_arrays(nv50,
+ info->mode, info->start, info->count,
+ info->instance_count);
+ }
+ push->kick_notify = nv50_default_kick_notify;
+
+ nv50_release_user_vbufs(nv50);
+
+ nouveau_pushbuf_bufctx(push, NULL);
+}