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path: root/src/gallium/drivers/radeonsi/si_compute.c
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Diffstat (limited to 'src/gallium/drivers/radeonsi/si_compute.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_compute.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 1c4d6b3..8edf4ad 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -68,7 +68,7 @@ static void init_scratch_buffer(struct si_context *sctx, struct si_compute *prog
unsigned scratch_bytes_needed;
si_shader_binary_read_config(&program->shader, offset);
- scratch_bytes_needed = program->shader.scratch_bytes_per_wave;
+ scratch_bytes_needed = program->shader.config.scratch_bytes_per_wave;
scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
}
@@ -86,7 +86,7 @@ static void init_scratch_buffer(struct si_context *sctx, struct si_compute *prog
* to the maximum bytes needed, so it can compute the stride
* correctly.
*/
- program->shader.scratch_bytes_per_wave = scratch_bytes;
+ program->shader.config.scratch_bytes_per_wave = scratch_bytes;
/* Patch the shader with the scratch buffer address. */
si_shader_apply_scratch_relocs(sctx,
@@ -281,12 +281,12 @@ static void si_launch_grid(
memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
- if (shader->scratch_bytes_per_wave > 0) {
+ if (shader->config.scratch_bytes_per_wave > 0) {
COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
"Total Scratch: %u bytes\n", num_waves_for_scratch,
- shader->scratch_bytes_per_wave,
- shader->scratch_bytes_per_wave *
+ shader->config.scratch_bytes_per_wave,
+ shader->config.scratch_bytes_per_wave *
num_waves_for_scratch);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
@@ -313,7 +313,7 @@ static void si_launch_grid(
si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
- | S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64));
+ | S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64));
si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
@@ -361,9 +361,9 @@ static void si_launch_grid(
si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
- si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->rsrc1);
+ si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->config.rsrc1);
- lds_blocks = shader->lds_size;
+ lds_blocks = shader->config.lds_size;
/* XXX: We are over allocating LDS. For SI, the shader reports LDS in
* blocks of 256 bytes, so if there are 4 bytes lds allocated in
* the shader and 4 bytes allocated by the state tracker, then
@@ -377,10 +377,10 @@ static void si_launch_grid(
assert(lds_blocks <= 0xFF);
- shader->rsrc2 &= C_00B84C_LDS_SIZE;
- shader->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
+ shader->config.rsrc2 &= C_00B84C_LDS_SIZE;
+ shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
- si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->rsrc2);
+ si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
@@ -402,7 +402,7 @@ static void si_launch_grid(
* COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
*/
S_00B860_WAVES(num_waves_for_scratch)
- | S_00B860_WAVESIZE(shader->scratch_bytes_per_wave >> 10))
+ | S_00B860_WAVESIZE(shader->config.scratch_bytes_per_wave >> 10))
;
si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);