diff options
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r-- | src/glsl/builtin_functions.cpp | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index a52077d..3df2e3a 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -194,16 +194,17 @@ shader_integer_mix(const _mesa_glsl_parse_state *state) } static bool -shader_packing(const _mesa_glsl_parse_state *state) +shader_packing_or_es3(const _mesa_glsl_parse_state *state) { return state->ARB_shading_language_packing_enable || - state->is_version(400, 0); + state->is_version(400, 300); } static bool -shader_packing_or_es3(const _mesa_glsl_parse_state *state) +shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state *state) { return state->ARB_shading_language_packing_enable || + state->ARB_gpu_shader5_enable || state->is_version(400, 300); } @@ -214,6 +215,13 @@ gpu_shader5(const _mesa_glsl_parse_state *state) } static bool +shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state *state) +{ + return state->ARB_shading_language_packing_enable || + gpu_shader5(state); +} + +static bool texture_array_lod(const _mesa_glsl_parse_state *state) { return lod_exists_in_stage(state) && @@ -991,14 +999,14 @@ builtin_builder::create_builtins() _uintBitsToFloat(glsl_type::uvec4_type), NULL); - add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3), NULL); + add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL); - add_function("packUnorm4x8", _packUnorm4x8(shader_packing), NULL); - add_function("packSnorm4x8", _packSnorm4x8(shader_packing), NULL); - add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3), NULL); + add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5), NULL); + add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5), NULL); + add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL); - add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing), NULL); - add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing), NULL); + add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5), NULL); + add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5), NULL); add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL); add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL); |