diff options
Diffstat (limited to 'src/glsl/glsl_types.cpp')
-rw-r--r-- | src/glsl/glsl_types.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 8324b8a..0c639b3 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -828,3 +828,31 @@ glsl_type::std140_size(bool row_major) const assert(!"not reached"); return -1; } + + +unsigned +glsl_type::count_attribute_slots() const +{ + /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: + * + * "A scalar input counts the same amount against this limit as a vec4, + * so applications may want to consider packing groups of four + * unrelated float inputs together into a vector to better utilize the + * capabilities of the underlying hardware. A matrix input will use up + * multiple locations. The number of locations used will equal the + * number of columns in the matrix." + * + * The spec does not explicitly say how arrays are counted. However, it + * should be safe to assume the total number of slots consumed by an array + * is the number of entries in the array multiplied by the number of slots + * consumed by a single element of the array. + */ + + if (this->is_array()) + return this->array_size() * this->element_type()->count_attribute_slots(); + + if (this->is_matrix()) + return this->matrix_columns; + + return 1; +} |