diff options
Diffstat (limited to 'src/intel/vulkan/gen7_pipeline.c')
-rw-r--r-- | src/intel/vulkan/gen7_pipeline.c | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/src/intel/vulkan/gen7_pipeline.c b/src/intel/vulkan/gen7_pipeline.c new file mode 100644 index 0000000..37e4639 --- /dev/null +++ b/src/intel/vulkan/gen7_pipeline.c @@ -0,0 +1,402 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <stdbool.h> +#include <string.h> +#include <unistd.h> +#include <fcntl.h> + +#include "anv_private.h" + +#include "genxml/gen_macros.h" +#include "genxml/genX_pack.h" + +#include "genX_pipeline_util.h" + +static void +gen7_emit_rs_state(struct anv_pipeline *pipeline, + const VkPipelineRasterizationStateCreateInfo *info, + const struct anv_graphics_pipeline_create_info *extra) +{ + struct GENX(3DSTATE_SF) sf = { + GENX(3DSTATE_SF_header), + + /* LegacyGlobalDepthBiasEnable */ + + .StatisticsEnable = true, + .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode], + .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode], + .ViewTransformEnable = !(extra && extra->disable_viewport), + .FrontWinding = vk_to_gen_front_face[info->frontFace], + /* bool AntiAliasingEnable; */ + + .CullMode = vk_to_gen_cullmode[info->cullMode], + + /* uint32_t LineEndCapAntialiasingRegionWidth; */ + .ScissorRectangleEnable = !(extra && extra->disable_scissor), + + /* uint32_t MultisampleRasterizationMode; */ + /* bool LastPixelEnable; */ + + .TriangleStripListProvokingVertexSelect = 0, + .LineStripListProvokingVertexSelect = 0, + .TriangleFanProvokingVertexSelect = 1, + + /* uint32_t AALineDistanceMode; */ + /* uint32_t VertexSubPixelPrecisionSelect; */ + .UsePointWidthState = false, + .PointWidth = 1.0, + .GlobalDepthOffsetEnableSolid = info->depthBiasEnable, + .GlobalDepthOffsetEnableWireframe = info->depthBiasEnable, + .GlobalDepthOffsetEnablePoint = info->depthBiasEnable, + }; + + GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf); +} + +static void +gen7_emit_ds_state(struct anv_pipeline *pipeline, + const VkPipelineDepthStencilStateCreateInfo *info) +{ + if (info == NULL) { + /* We're going to OR this together with the dynamic state. We need + * to make sure it's initialized to something useful. + */ + memset(pipeline->gen7.depth_stencil_state, 0, + sizeof(pipeline->gen7.depth_stencil_state)); + return; + } + + struct GENX(DEPTH_STENCIL_STATE) state = { + .DepthTestEnable = info->depthTestEnable, + .DepthBufferWriteEnable = info->depthWriteEnable, + .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp], + .DoubleSidedStencilEnable = true, + + .StencilTestEnable = info->stencilTestEnable, + .StencilBufferWriteEnable = info->stencilTestEnable, + .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp], + .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp], + .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp], + .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp], + + .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp], + .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp], + .BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.depthFailOp], + .BackFaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp], + }; + + GENX(DEPTH_STENCIL_STATE_pack)(NULL, &pipeline->gen7.depth_stencil_state, &state); +} + +static void +gen7_emit_cb_state(struct anv_pipeline *pipeline, + const VkPipelineColorBlendStateCreateInfo *info, + const VkPipelineMultisampleStateCreateInfo *ms_info) +{ + struct anv_device *device = pipeline->device; + + if (info == NULL || info->attachmentCount == 0) { + pipeline->blend_state = + anv_state_pool_emit(&device->dynamic_state_pool, + GENX(BLEND_STATE), 64, + .ColorBufferBlendEnable = false, + .WriteDisableAlpha = true, + .WriteDisableRed = true, + .WriteDisableGreen = true, + .WriteDisableBlue = true); + } else { + const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0]; + struct GENX(BLEND_STATE) blend = { + .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable, + .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable, + + .LogicOpEnable = info->logicOpEnable, + .LogicOpFunction = vk_to_gen_logic_op[info->logicOp], + .ColorBufferBlendEnable = a->blendEnable, + .ColorClampRange = COLORCLAMP_RTFORMAT, + .PreBlendColorClampEnable = true, + .PostBlendColorClampEnable = true, + .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor], + .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor], + .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp], + .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor], + .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor], + .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp], + .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT), + .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT), + .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT), + .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT), + }; + + /* Our hardware applies the blend factor prior to the blend function + * regardless of what function is used. Technically, this means the + * hardware can do MORE than GL or Vulkan specify. However, it also + * means that, for MIN and MAX, we have to stomp the blend factor to + * ONE to make it a no-op. + */ + if (a->colorBlendOp == VK_BLEND_OP_MIN || + a->colorBlendOp == VK_BLEND_OP_MAX) { + blend.SourceBlendFactor = BLENDFACTOR_ONE; + blend.DestinationBlendFactor = BLENDFACTOR_ONE; + } + if (a->alphaBlendOp == VK_BLEND_OP_MIN || + a->alphaBlendOp == VK_BLEND_OP_MAX) { + blend.SourceAlphaBlendFactor = BLENDFACTOR_ONE; + blend.DestinationAlphaBlendFactor = BLENDFACTOR_ONE; + } + + pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool, + GENX(BLEND_STATE_length) * 4, + 64); + GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend); + if (pipeline->device->info.has_llc) + anv_state_clflush(pipeline->blend_state); + } + + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), + .BlendStatePointer = pipeline->blend_state.offset); +} + +VkResult +genX(graphics_pipeline_create)( + VkDevice _device, + struct anv_pipeline_cache * cache, + const VkGraphicsPipelineCreateInfo* pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipeline) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_pipeline *pipeline; + VkResult result; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); + + pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (pipeline == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + result = anv_pipeline_init(pipeline, device, cache, + pCreateInfo, extra, pAllocator); + if (result != VK_SUCCESS) { + anv_free2(&device->alloc, pAllocator, pipeline); + return result; + } + + assert(pCreateInfo->pVertexInputState); + emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra); + + assert(pCreateInfo->pRasterizationState); + gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra); + + gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState); + + gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState, + pCreateInfo->pMultisampleState); + + emit_urb_setup(pipeline); + + const VkPipelineRasterizationStateCreateInfo *rs_info = + pCreateInfo->pRasterizationState; + + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), + .FrontWinding = vk_to_gen_front_face[rs_info->frontFace], + .CullMode = vk_to_gen_cullmode[rs_info->cullMode], + .ClipEnable = true, + .APIMode = APIMODE_OGL, + .ViewportXYClipTestEnable = !(extra && extra->disable_viewport), + .ClipMode = CLIPMODE_NORMAL, + .TriangleStripListProvokingVertexSelect = 0, + .LineStripListProvokingVertexSelect = 0, + .TriangleFanProvokingVertexSelect = 1, + .MinimumPointWidth = 0.125, + .MaximumPointWidth = 255.875, + .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1); + + if (pCreateInfo->pMultisampleState && + pCreateInfo->pMultisampleState->rasterizationSamples > 1) + anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"); + + uint32_t samples = 1; + uint32_t log2_samples = __builtin_ffs(samples) - 1; + + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), + .PixelLocation = PIXLOC_CENTER, + .NumberofMultisamples = log2_samples); + + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), + .SampleMask = 0xff); + + const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); + +#if 0 + /* From gen7_vs_state.c */ + + /** + * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages > + * Geometry > Geometry Shader > State: + * + * "Note: Because of corruption in IVB:GT2, software needs to flush the + * whole fixed function pipeline when the GS enable changes value in + * the 3DSTATE_GS." + * + * The hardware architects have clarified that in this context "flush the + * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS + * Stall" bit set. + */ + if (!brw->is_haswell && !brw->is_baytrail) + gen7_emit_vs_workaround_flush(brw); +#endif + + if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs)) + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .VSFunctionEnable = false); + else + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), + .KernelStartPointer = pipeline->vs_vec4, + .ScratchSpaceBaseOffset = pipeline->scratch_start[MESA_SHADER_VERTEX], + .PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base), + + .DispatchGRFStartRegisterforURBData = + vs_prog_data->base.base.dispatch_grf_start_reg, + .VertexURBEntryReadLength = vs_prog_data->base.urb_read_length, + .VertexURBEntryReadOffset = 0, + + .MaximumNumberofThreads = device->info.max_vs_threads - 1, + .StatisticsEnable = true, + .VSFunctionEnable = true); + + const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline); + + if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) { + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .GSEnable = false); + } else { + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), + .KernelStartPointer = pipeline->gs_kernel, + .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY], + .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base), + + .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1, + .OutputTopology = gs_prog_data->output_topology, + .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length, + .IncludeVertexHandles = gs_prog_data->base.include_vue_handles, + .DispatchGRFStartRegisterforURBData = + gs_prog_data->base.base.dispatch_grf_start_reg, + + .MaximumNumberofThreads = device->info.max_gs_threads - 1, + /* This in the next dword on HSW. */ + .ControlDataFormat = gs_prog_data->control_data_format, + .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords, + .InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1, + .DispatchMode = gs_prog_data->base.dispatch_mode, + .GSStatisticsEnable = true, + .IncludePrimitiveID = gs_prog_data->include_primitive_id, +# if (GEN_IS_HASWELL) + .ReorderMode = REORDER_TRAILING, +# else + .ReorderEnable = true, +# endif + .GSEnable = true); + } + + if (pipeline->ps_ksp0 == NO_KERNEL) { + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE)); + + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), + .StatisticsEnable = true, + .ThreadDispatchEnable = false, + .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */ + .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */ + .EarlyDepthStencilControl = EDSC_NORMAL, + .PointRasterizationRule = RASTRULE_UPPER_RIGHT); + + /* Even if no fragments are ever dispatched, the hardware hangs if we + * don't at least set the maximum number of threads. + */ + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), + .MaximumNumberofThreads = device->info.max_wm_threads - 1); + } else { + const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); + if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 || + wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1) + anv_finishme("two-sided color needs sbe swizzling setup"); + if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1) + anv_finishme("primitive_id needs sbe swizzling setup"); + + emit_3dstate_sbe(pipeline); + + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), + .KernelStartPointer0 = pipeline->ps_ksp0, + .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT], + .PerThreadScratchSpace = scratch_space(&wm_prog_data->base), + + .MaximumNumberofThreads = device->info.max_wm_threads - 1, + .PushConstantEnable = wm_prog_data->base.nr_params > 0, + .AttributeEnable = wm_prog_data->num_varying_inputs > 0, + .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask, + + .RenderTargetFastClearEnable = false, + .DualSourceBlendEnable = false, + .RenderTargetResolveEnable = false, + + .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ? + POSOFFSET_SAMPLE : POSOFFSET_NONE, + + ._32PixelDispatchEnable = false, + ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL, + ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL, + + .DispatchGRFStartRegisterforConstantSetupData0 = pipeline->ps_grf_start0, + .DispatchGRFStartRegisterforConstantSetupData1 = 0, + .DispatchGRFStartRegisterforConstantSetupData2 = pipeline->ps_grf_start2, + +#if 0 + /* Haswell requires the sample mask to be set in this packet as well as + * in 3DSTATE_SAMPLE_MASK; the values should match. */ + /* _NEW_BUFFERS, _NEW_MULTISAMPLE */ +#endif + + .KernelStartPointer1 = 0, + .KernelStartPointer2 = pipeline->ps_ksp2); + + /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */ + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), + .StatisticsEnable = true, + .ThreadDispatchEnable = true, + .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */ + .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */ + .EarlyDepthStencilControl = EDSC_NORMAL, + .PointRasterizationRule = RASTRULE_UPPER_RIGHT, + .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode, + .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth, + .PixelShaderUsesSourceW = wm_prog_data->uses_src_w, + .PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask, + .BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes); + } + + *pPipeline = anv_pipeline_to_handle(pipeline); + + return VK_SUCCESS; +} |