summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_fs.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index ce130df..2d162b8 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -5092,6 +5092,90 @@ fs_visitor::run_cs()
return !failed;
}
+/**
+ * Return a bitfield where bit n is set if barycentric interpolation mode n
+ * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
+ */
+static unsigned
+brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
+ bool shade_model_flat,
+ bool persample_shading,
+ const nir_shader *shader)
+{
+ unsigned barycentric_interp_modes = 0;
+
+ nir_foreach_variable(var, &shader->inputs) {
+ enum glsl_interp_qualifier interp_qualifier =
+ (enum glsl_interp_qualifier)var->data.interpolation;
+ bool is_centroid = var->data.centroid && !persample_shading;
+ bool is_sample = var->data.sample || persample_shading;
+ bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
+ (var->data.location == VARYING_SLOT_COL1);
+
+ /* Ignore WPOS and FACE, because they don't require interpolation. */
+ if (var->data.location == VARYING_SLOT_POS ||
+ var->data.location == VARYING_SLOT_FACE)
+ continue;
+
+ /* Determine the set (or sets) of barycentric coordinates needed to
+ * interpolate this variable. Note that when
+ * brw->needs_unlit_centroid_workaround is set, centroid interpolation
+ * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
+ * for lit pixels, so we need both sets of barycentric coordinates.
+ */
+ if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
+ if (is_centroid) {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
+ } else if (is_sample) {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
+ }
+ if ((!is_centroid && !is_sample) ||
+ devinfo->needs_unlit_centroid_workaround) {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
+ }
+ } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
+ (!(shade_model_flat && is_gl_Color) &&
+ interp_qualifier == INTERP_QUALIFIER_NONE)) {
+ if (is_centroid) {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
+ } else if (is_sample) {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
+ }
+ if ((!is_centroid && !is_sample) ||
+ devinfo->needs_unlit_centroid_workaround) {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
+ }
+ }
+ }
+
+ return barycentric_interp_modes;
+}
+
+static uint8_t
+computed_depth_mode(const nir_shader *shader)
+{
+ if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ switch (shader->info.fs.depth_layout) {
+ case FRAG_DEPTH_LAYOUT_NONE:
+ case FRAG_DEPTH_LAYOUT_ANY:
+ return BRW_PSCDEPTH_ON;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ return BRW_PSCDEPTH_ON_GE;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ return BRW_PSCDEPTH_ON_LE;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ return BRW_PSCDEPTH_OFF;
+ }
+ }
+ return BRW_PSCDEPTH_OFF;
+}
+
const unsigned *
brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
@@ -5104,6 +5188,22 @@ brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data,
unsigned *final_assembly_size,
char **error_str)
{
+ /* key->alpha_test_func means simulating alpha testing via discards,
+ * so the shader definitely kills pixels.
+ */
+ prog_data->uses_kill = shader->info.fs.uses_discard || key->alpha_test_func;
+ prog_data->uses_omask =
+ shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
+ prog_data->computed_depth_mode = computed_depth_mode(shader);
+
+ prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
+
+ prog_data->barycentric_interp_modes =
+ brw_compute_barycentric_interp_modes(compiler->devinfo,
+ key->flat_shade,
+ key->persample_shading,
+ shader);
+
fs_visitor v(compiler, log_data, mem_ctx, key,
&prog_data->base, prog, shader, 8,
shader_time_index8);