diff options
Diffstat (limited to 'src/mesa/main/eval.c')
-rw-r--r-- | src/mesa/main/eval.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c index 348b7ac..0ae349f 100644 --- a/src/mesa/main/eval.c +++ b/src/mesa/main/eval.c @@ -416,7 +416,7 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, map->u2 = u2; map->du = 1.0F / (u2 - u1); if (map->Points) - FREE( map->Points ); + free( map->Points ); map->Points = pnts; } @@ -516,7 +516,7 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, map->v2 = v2; map->dv = 1.0F / (v2 - v1); if (map->Points) - FREE( map->Points ); + free( map->Points ); map->Points = pnts; } @@ -1048,44 +1048,44 @@ void _mesa_free_eval_data( struct gl_context *ctx ) /* Free evaluator data */ if (ctx->EvalMap.Map1Vertex3.Points) - FREE( ctx->EvalMap.Map1Vertex3.Points ); + free( ctx->EvalMap.Map1Vertex3.Points ); if (ctx->EvalMap.Map1Vertex4.Points) - FREE( ctx->EvalMap.Map1Vertex4.Points ); + free( ctx->EvalMap.Map1Vertex4.Points ); if (ctx->EvalMap.Map1Index.Points) - FREE( ctx->EvalMap.Map1Index.Points ); + free( ctx->EvalMap.Map1Index.Points ); if (ctx->EvalMap.Map1Color4.Points) - FREE( ctx->EvalMap.Map1Color4.Points ); + free( ctx->EvalMap.Map1Color4.Points ); if (ctx->EvalMap.Map1Normal.Points) - FREE( ctx->EvalMap.Map1Normal.Points ); + free( ctx->EvalMap.Map1Normal.Points ); if (ctx->EvalMap.Map1Texture1.Points) - FREE( ctx->EvalMap.Map1Texture1.Points ); + free( ctx->EvalMap.Map1Texture1.Points ); if (ctx->EvalMap.Map1Texture2.Points) - FREE( ctx->EvalMap.Map1Texture2.Points ); + free( ctx->EvalMap.Map1Texture2.Points ); if (ctx->EvalMap.Map1Texture3.Points) - FREE( ctx->EvalMap.Map1Texture3.Points ); + free( ctx->EvalMap.Map1Texture3.Points ); if (ctx->EvalMap.Map1Texture4.Points) - FREE( ctx->EvalMap.Map1Texture4.Points ); + free( ctx->EvalMap.Map1Texture4.Points ); for (i = 0; i < 16; i++) - FREE((ctx->EvalMap.Map1Attrib[i].Points)); + free((ctx->EvalMap.Map1Attrib[i].Points)); if (ctx->EvalMap.Map2Vertex3.Points) - FREE( ctx->EvalMap.Map2Vertex3.Points ); + free( ctx->EvalMap.Map2Vertex3.Points ); if (ctx->EvalMap.Map2Vertex4.Points) - FREE( ctx->EvalMap.Map2Vertex4.Points ); + free( ctx->EvalMap.Map2Vertex4.Points ); if (ctx->EvalMap.Map2Index.Points) - FREE( ctx->EvalMap.Map2Index.Points ); + free( ctx->EvalMap.Map2Index.Points ); if (ctx->EvalMap.Map2Color4.Points) - FREE( ctx->EvalMap.Map2Color4.Points ); + free( ctx->EvalMap.Map2Color4.Points ); if (ctx->EvalMap.Map2Normal.Points) - FREE( ctx->EvalMap.Map2Normal.Points ); + free( ctx->EvalMap.Map2Normal.Points ); if (ctx->EvalMap.Map2Texture1.Points) - FREE( ctx->EvalMap.Map2Texture1.Points ); + free( ctx->EvalMap.Map2Texture1.Points ); if (ctx->EvalMap.Map2Texture2.Points) - FREE( ctx->EvalMap.Map2Texture2.Points ); + free( ctx->EvalMap.Map2Texture2.Points ); if (ctx->EvalMap.Map2Texture3.Points) - FREE( ctx->EvalMap.Map2Texture3.Points ); + free( ctx->EvalMap.Map2Texture3.Points ); if (ctx->EvalMap.Map2Texture4.Points) - FREE( ctx->EvalMap.Map2Texture4.Points ); + free( ctx->EvalMap.Map2Texture4.Points ); for (i = 0; i < 16; i++) - FREE((ctx->EvalMap.Map2Attrib[i].Points)); + free((ctx->EvalMap.Map2Attrib[i].Points)); } |