summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/light.c124
-rw-r--r--src/mesa/main/light.h23
-rw-r--r--src/mesa/main/mtypes.h19
3 files changed, 0 insertions, 166 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index f40e561..962a3e6 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -861,112 +861,6 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
-/**********************************************************************/
-/***** Lighting computation *****/
-/**********************************************************************/
-
-
-/*
- * Notes:
- * When two-sided lighting is enabled we compute the color (or index)
- * for both the front and back side of the primitive. Then, when the
- * orientation of the facet is later learned, we can determine which
- * color (or index) to use for rendering.
- *
- * KW: We now know orientation in advance and only shade for
- * the side or sides which are actually required.
- *
- * Variables:
- * n = normal vector
- * V = vertex position
- * P = light source position
- * Pe = (0,0,0,1)
- *
- * Precomputed:
- * IF P[3]==0 THEN
- * // light at infinity
- * IF local_viewer THEN
- * _VP_inf_norm = unit vector from V to P // Precompute
- * ELSE
- * // eye at infinity
- * _h_inf_norm = Normalize( VP + <0,0,1> ) // Precompute
- * ENDIF
- * ENDIF
- *
- * Functions:
- * Normalize( v ) = normalized vector v
- * Magnitude( v ) = length of vector v
- */
-
-
-
-static void
-validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
-{
- struct gl_shine_tab *list = ctx->_ShineTabList;
- struct gl_shine_tab *s;
-
- ASSERT(side < 2);
-
- foreach(s, list)
- if ( s->shininess == shininess )
- break;
-
- if (s == list) {
- GLint j;
- GLfloat *m;
-
- foreach(s, list)
- if (s->refcount == 0)
- break;
-
- m = s->tab;
- m[0] = 0.0;
- if (shininess == 0.0) {
- for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
- m[j] = 1.0;
- }
- else {
- for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
- GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
- if (x < 0.005) /* underflow check */
- x = 0.005;
- t = pow(x, shininess);
- if (t > 1e-20)
- m[j] = (GLfloat) t;
- else
- m[j] = 0.0;
- }
- m[SHINE_TABLE_SIZE] = 1.0;
- }
-
- s->shininess = shininess;
- }
-
- if (ctx->_ShineTable[side])
- ctx->_ShineTable[side]->refcount--;
-
- ctx->_ShineTable[side] = s;
- move_to_tail( list, s );
- s->refcount++;
-}
-
-
-void
-_mesa_validate_all_lighting_tables( struct gl_context *ctx )
-{
- GLfloat shininess;
-
- shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
- if (!ctx->_ShineTable[0] || ctx->_ShineTable[0]->shininess != shininess)
- validate_shine_table( ctx, 0, shininess );
-
- shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
- if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
- validate_shine_table( ctx, 1, shininess );
-}
-
-
/**
* Examine current lighting parameters to determine if the optimized lighting
* function can be used.
@@ -1304,17 +1198,6 @@ _mesa_init_lighting( struct gl_context *ctx )
ctx->Light.ColorMaterialEnabled = GL_FALSE;
ctx->Light.ClampVertexColor = GL_TRUE;
- /* Lighting miscellaneous */
- ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab );
- make_empty_list( ctx->_ShineTabList );
- /* Allocate 10 (arbitrary) shininess lookup tables */
- for (i = 0 ; i < 10 ; i++) {
- struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
- s->shininess = -1;
- s->refcount = 0;
- insert_at_tail( ctx->_ShineTabList, s );
- }
-
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;
ctx->_NeedEyeCoords = GL_FALSE;
@@ -1329,11 +1212,4 @@ _mesa_init_lighting( struct gl_context *ctx )
void
_mesa_free_lighting_data( struct gl_context *ctx )
{
- struct gl_shine_tab *s, *tmps;
-
- /* Free lighting shininess exponentiation table */
- foreach_s( s, tmps, ctx->_ShineTabList ) {
- free( s );
- }
- free( ctx->_ShineTabList );
}
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index 9966987..c751d6d 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -87,33 +87,11 @@ extern void
_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
-/*
- * Compute dp ^ SpecularExponent.
- * Lerp between adjacent values in the f(x) lookup table, giving a
- * continuous function, with adequate overall accuracy. (Though still
- * pretty good compared to a straight lookup).
- */
-static inline GLfloat
-_mesa_lookup_shininess(const struct gl_context *ctx, GLuint face, GLfloat dp)
-{
- const struct gl_shine_tab *tab = ctx->_ShineTable[face];
- float f = dp * (SHINE_TABLE_SIZE - 1);
- int k = (int) f;
- if (k < 0 /* gcc may cast an overflow float value to negative int value */
- || k > SHINE_TABLE_SIZE - 2)
- return powf(dp, tab->shininess);
- else
- return tab->tab[k] + (f - k) * (tab->tab[k+1] - tab->tab[k]);
-}
-
-
extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
GLenum face, GLenum pname,
GLuint legal,
const char * );
-extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
-
extern void _mesa_update_lighting( struct gl_context *ctx );
extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state );
@@ -132,7 +110,6 @@ extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag )
#else
#define _mesa_update_color_material( c, r ) ((void)0)
-#define _mesa_validate_all_lighting_tables( c ) ((void)0)
#define _mesa_material_bitmask( c, f, p, l, s ) 0
#define _mesa_init_lighting( c ) ((void)0)
#define _mesa_free_lighting_data( c ) ((void)0)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2f5f85f..480b1cf 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -629,21 +629,6 @@ struct gl_config
/*@}*/
-#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
-#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
-
-/**
- * Material shininess lookup table.
- */
-struct gl_shine_tab
-{
- struct gl_shine_tab *next, *prev;
- GLfloat tab[SHINE_TABLE_SIZE+1];
- GLfloat shininess;
- GLuint refcount;
-};
-
-
/**
* Light source state.
*/
@@ -3387,10 +3372,6 @@ struct gl_context
GLuint TextureStateTimestamp; /**< detect changes to shared state */
- struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
- struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
- /**@}*/
-
struct gl_list_extensions *ListExt; /**< driver dlist extensions */
/** \name For debugging/development only */