diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 9d232d4..062dd34 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -94,7 +94,7 @@ gl_target_to_pipe(GLenum target) /** called via ctx->Driver.NewTextureImage() */ static struct gl_texture_image * -st_NewTextureImage(GLcontext * ctx) +st_NewTextureImage(struct gl_context * ctx) { DBG("%s\n", __FUNCTION__); (void) ctx; @@ -104,7 +104,7 @@ st_NewTextureImage(GLcontext * ctx) /** called via ctx->Driver.NewTextureObject() */ static struct gl_texture_object * -st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target) +st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) { struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); @@ -116,7 +116,7 @@ st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target) /** called via ctx->Driver.DeleteTextureObject() */ static void -st_DeleteTextureObject(GLcontext *ctx, +st_DeleteTextureObject(struct gl_context *ctx, struct gl_texture_object *texObj) { struct st_context *st = st_context(ctx); @@ -140,7 +140,7 @@ st_DeleteTextureObject(GLcontext *ctx, /** called via ctx->Driver.FreeTexImageData() */ static void -st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) +st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) { struct st_texture_image *stImage = st_texture_image(texImage); @@ -411,7 +411,7 @@ strip_texture_border(GLint border, * \return GL_TRUE for success, GL_FALSE for failure */ static GLboolean -compress_with_blit(GLcontext * ctx, +compress_with_blit(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, @@ -522,7 +522,7 @@ compress_with_blit(GLcontext * ctx, * Do glTexImage1/2/3D(). */ static void -st_TexImage(GLcontext * ctx, +st_TexImage(struct gl_context * ctx, GLint dims, GLenum target, GLint level, GLint internalFormat, @@ -779,7 +779,7 @@ done: static void -st_TexImage3D(GLcontext * ctx, +st_TexImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, @@ -796,7 +796,7 @@ st_TexImage3D(GLcontext * ctx, static void -st_TexImage2D(GLcontext * ctx, +st_TexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, @@ -811,7 +811,7 @@ st_TexImage2D(GLcontext * ctx, static void -st_TexImage1D(GLcontext * ctx, +st_TexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, @@ -826,7 +826,7 @@ st_TexImage1D(GLcontext * ctx, static void -st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level, +st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, @@ -844,7 +844,7 @@ st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level, * a textured quad. Store the results in the user's buffer. */ static void -decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, +decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -940,7 +940,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, * then unmap it. */ static void -st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, +st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLboolean compressed_dst) @@ -1031,7 +1031,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, static void -st_GetTexImage(GLcontext * ctx, GLenum target, GLint level, +st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -1042,7 +1042,7 @@ st_GetTexImage(GLcontext * ctx, GLenum target, GLint level, static void -st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, +st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -1054,7 +1054,7 @@ st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, static void -st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, +st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, @@ -1160,7 +1160,7 @@ done: static void -st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level, +st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, @@ -1175,7 +1175,7 @@ st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level, static void -st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level, +st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels, @@ -1190,7 +1190,7 @@ st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level, static void -st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level, +st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing, @@ -1203,7 +1203,7 @@ st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level, static void -st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, +st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data, @@ -1215,7 +1215,7 @@ st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, static void -st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, +st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLint height, GLenum format, @@ -1270,7 +1270,7 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, static void -st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level, +st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLint height, GLint depth, GLenum format, @@ -1291,7 +1291,7 @@ st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level, * Note: srcY=0=TOP of renderbuffer */ static void -fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, +fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, struct st_renderbuffer *strb, struct st_texture_image *stImage, GLenum baseFormat, @@ -1416,7 +1416,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, * If the src/dest are incompatible, return 0. */ static unsigned -compatible_src_dst_formats(GLcontext *ctx, +compatible_src_dst_formats(struct gl_context *ctx, const struct gl_renderbuffer *src, const struct gl_texture_image *dst) { @@ -1483,7 +1483,7 @@ compatible_src_dst_formats(GLcontext *ctx, * Note: srcY=0=Bottom of renderbuffer (GL convention) */ static void -st_copy_texsubimage(GLcontext *ctx, +st_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, GLint destX, GLint destY, GLint destZ, GLint srcX, GLint srcY, @@ -1670,7 +1670,7 @@ st_copy_texsubimage(GLcontext *ctx, static void -st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { @@ -1696,7 +1696,7 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, static void -st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) @@ -1723,7 +1723,7 @@ st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, static void -st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { const GLint yoffset = 0, zoffset = 0; @@ -1735,7 +1735,7 @@ st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, static void -st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { @@ -1747,7 +1747,7 @@ st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, static void -st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { @@ -1812,7 +1812,7 @@ copy_image_data_to_texture(struct st_context *st, * \return GL_TRUE for success, GL_FALSE for failure (out of mem) */ GLboolean -st_finalize_texture(GLcontext *ctx, +st_finalize_texture(struct gl_context *ctx, struct pipe_context *pipe, struct gl_texture_object *tObj) { |