diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texturebarrier.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texturebarrier.c | 44 |
1 files changed, 41 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_texturebarrier.c b/src/mesa/state_tracker/st_cb_texturebarrier.c index 2de150b..fecba65 100644 --- a/src/mesa/state_tracker/st_cb_texturebarrier.c +++ b/src/mesa/state_tracker/st_cb_texturebarrier.c @@ -63,16 +63,54 @@ st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers) struct pipe_context *pipe = st_context(ctx)->pipe; unsigned flags = 0; + if (barriers & GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT) + flags |= PIPE_BARRIER_VERTEX_BUFFER; + if (barriers & GL_ELEMENT_ARRAY_BARRIER_BIT) + flags |= PIPE_BARRIER_INDEX_BUFFER; + if (barriers & GL_UNIFORM_BARRIER_BIT) + flags |= PIPE_BARRIER_CONSTANT_BUFFER; + if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT) + flags |= PIPE_BARRIER_TEXTURE; + if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) + flags |= PIPE_BARRIER_IMAGE; + if (barriers & GL_COMMAND_BARRIER_BIT) + flags |= PIPE_BARRIER_INDIRECT_BUFFER; + if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) { + /* The PBO may be + * (1) bound as a texture for PBO uploads, or + * (2) accessed by the CPU via transfer ops. + * For case (2), we assume automatic flushing by the driver. + */ + flags |= PIPE_BARRIER_TEXTURE; + } + /* GL_TEXTURE_UPDATE_BARRIER_BIT: + * Texture updates translate to: + * (1) texture transfers to/from the CPU, + * (2) texture as blit destination, or + * (3) texture as framebuffer. + * In all cases, we assume the driver does the required flushing + * automatically. + */ + /* GL_BUFFER_UPDATE_BARRIER_BIT: + * Buffer updates translate to + * (1) buffer transfers to/from the CPU, + * (2) resource copies and clears. + * In all cases, we assume the driver does the required flushing + * automatically. + */ if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT) flags |= PIPE_BARRIER_MAPPED_BUFFER; + if (barriers & GL_QUERY_BUFFER_BARRIER_BIT) + flags |= PIPE_BARRIER_QUERY_BUFFER; + if (barriers & GL_FRAMEBUFFER_BARRIER_BIT) + flags |= PIPE_BARRIER_FRAMEBUFFER; + if (barriers & GL_TRANSFORM_FEEDBACK_BARRIER_BIT) + flags |= PIPE_BARRIER_STREAMOUT_BUFFER; if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT) flags |= PIPE_BARRIER_SHADER_BUFFER; if (barriers & GL_SHADER_STORAGE_BARRIER_BIT) flags |= PIPE_BARRIER_SHADER_BUFFER; - if (barriers & GL_QUERY_BUFFER_BARRIER_BIT) - flags |= PIPE_BARRIER_QUERY_BUFFER; - if (flags && pipe->memory_barrier) pipe->memory_barrier(pipe, flags); } |