diff options
Diffstat (limited to 'src/mesa/state_tracker')
45 files changed, 169 insertions, 169 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c index e389e57..e29ab46 100644 --- a/src/mesa/state_tracker/st_atom.c +++ b/src/mesa/state_tracker/st_atom.c @@ -109,7 +109,7 @@ static void xor_states( struct st_state_flags *result, */ static void check_program_state( struct st_context *st ) { - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; if (ctx->VertexProgram._Current != &st->vp->Base) st->dirty.st |= ST_NEW_VERTEX_PROGRAM; diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c index 2140360..a8ec4ad 100644 --- a/src/mesa/state_tracker/st_atom_blend.c +++ b/src/mesa/state_tracker/st_atom_blend.c @@ -156,7 +156,7 @@ translate_logicop(GLenum logicop) * Figure out if colormasks are different per rt. */ static GLboolean -colormask_per_rt(GLcontext *ctx) +colormask_per_rt(struct gl_context *ctx) { /* a bit suboptimal have to compare lots of values */ unsigned i; @@ -172,7 +172,7 @@ colormask_per_rt(GLcontext *ctx) * Figure out if blend enables are different per rt. */ static GLboolean -blend_per_rt(GLcontext *ctx) +blend_per_rt(struct gl_context *ctx) { if (ctx->Color.BlendEnabled && (ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) { diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index 1616e94..aaee432 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -97,7 +97,7 @@ update_depth_stencil_alpha(struct st_context *st) { struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; struct pipe_stencil_ref sr; - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; memset(dsa, 0, sizeof(*dsa)); memset(&sr, 0, sizeof(sr)); diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index 081b6b3..6be0337 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -69,7 +69,7 @@ struct state_key }; static void -make_state_key(GLcontext *ctx, struct state_key *key) +make_state_key(struct gl_context *ctx, struct state_key *key) { memset(key, 0, sizeof(*key)); @@ -85,7 +85,7 @@ make_state_key(GLcontext *ctx, struct state_key *key) static struct pipe_resource * -create_color_map_texture(GLcontext *ctx) +create_color_map_texture(struct gl_context *ctx) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; @@ -108,7 +108,7 @@ create_color_map_texture(GLcontext *ctx) * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. */ static void -load_color_map_texture(GLcontext *ctx, struct pipe_resource *pt) +load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; @@ -157,7 +157,7 @@ load_color_map_texture(GLcontext *ctx, struct pipe_resource *pt) * Returns a fragment program which implements the current pixel transfer ops. */ static struct gl_fragment_program * -get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) +get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key) { struct st_context *st = st_context(ctx); struct prog_instruction inst[MAX_INST]; @@ -320,7 +320,7 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) static void update_pixel_transfer(struct st_context *st) { - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; struct state_key key; struct gl_fragment_program *fp; diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c index 0fe333a..451299c 100644 --- a/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/src/mesa/state_tracker/st_atom_rasterizer.c @@ -57,7 +57,7 @@ static GLuint translate_fill( GLenum mode ) static void update_raster_state( struct st_context *st ) { - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; struct pipe_rasterizer_state *raster = &st->state.rasterizer; const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current; const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current; diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index 0b6c34c..d10f184 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -41,7 +41,7 @@ static void update_viewport( struct st_context *st ) { - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; GLfloat yScale, yBias; /* _NEW_BUFFERS diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 425e798..6c5caf4 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -55,7 +55,7 @@ void -st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) +st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb) { struct st_renderbuffer *acc_strb = st_renderbuffer(rb); const GLint xpos = ctx->DrawBuffer->_Xmin; @@ -96,7 +96,7 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) /** For ADD/MULT */ static void -accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, +accum_mad(struct gl_context *ctx, GLfloat scale, GLfloat bias, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb) { @@ -219,7 +219,7 @@ accum_load(struct st_context *st, GLfloat value, static void -accum_return(GLcontext *ctx, GLfloat value, +accum_return(struct gl_context *ctx, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb, struct st_renderbuffer *color_strb) @@ -286,7 +286,7 @@ accum_return(GLcontext *ctx, GLfloat value, static void -st_Accum(GLcontext *ctx, GLenum op, GLfloat value) +st_Accum(struct gl_context *ctx, GLenum op, GLfloat value) { struct st_context *st = st_context(ctx); struct st_renderbuffer *acc_strb diff --git a/src/mesa/state_tracker/st_cb_accum.h b/src/mesa/state_tracker/st_cb_accum.h index 06425dc..b8c9c35 100644 --- a/src/mesa/state_tracker/st_cb_accum.h +++ b/src/mesa/state_tracker/st_cb_accum.h @@ -35,7 +35,7 @@ #if FEATURE_accum extern void -st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb); +st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb); extern void st_init_accum_functions(struct dd_function_table *functions); @@ -44,7 +44,7 @@ extern void st_init_accum_functions(struct dd_function_table *functions); #include "main/compiler.h" static INLINE void -st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) +st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb) { ASSERT_NO_FEATURE(); } diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 8da5cbb..3c0ee6c 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -113,7 +113,7 @@ struct bitmap_cache * This program will be combined with the user's fragment program. */ static struct st_fragment_program * -make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex) +make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex) { struct st_context *st = st_context(ctx); struct st_fragment_program *stfp; @@ -187,7 +187,7 @@ find_free_bit(uint bitfield) * Combine basic bitmap fragment program with the user-defined program. */ static struct st_fragment_program * -combined_bitmap_fragment_program(GLcontext *ctx) +combined_bitmap_fragment_program(struct gl_context *ctx) { struct st_context *st = st_context(ctx); struct st_fragment_program *stfp = st->fp; @@ -256,7 +256,7 @@ unpack_bitmap(struct st_context *st, * Create a texture which represents a bitmap image. */ static struct pipe_resource * -make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, +make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap) { @@ -403,7 +403,7 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, * Render a glBitmap by drawing a textured quad */ static void -draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, +draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, struct pipe_sampler_view *sv, const GLfloat *color) @@ -737,7 +737,7 @@ accum_bitmap(struct st_context *st, * Called via ctx->Driver.Bitmap() */ static void -st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, +st_Bitmap(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { struct st_context *st = st_context(ctx); diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c index 5367484..af41835 100644 --- a/src/mesa/state_tracker/st_cb_blit.c +++ b/src/mesa/state_tracker/st_cb_blit.c @@ -61,7 +61,7 @@ st_destroy_blit(struct st_context *st) #if FEATURE_EXT_framebuffer_blit static void -st_BlitFramebuffer(GLcontext *ctx, +st_BlitFramebuffer(struct gl_context *ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index 7991a93..27540c3 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -51,7 +51,7 @@ * internal structure where somehow shared. */ static struct gl_buffer_object * -st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target) +st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target) { struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object); @@ -70,7 +70,7 @@ st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target) * Called via glDeleteBuffersARB(). */ static void -st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj) +st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); @@ -92,7 +92,7 @@ st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj) * Called via glBufferSubDataARB(). */ static void -st_bufferobj_subdata(GLcontext *ctx, +st_bufferobj_subdata(struct gl_context *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, @@ -132,7 +132,7 @@ st_bufferobj_subdata(GLcontext *ctx, * Called via glGetBufferSubDataARB(). */ static void -st_bufferobj_get_subdata(GLcontext *ctx, +st_bufferobj_get_subdata(struct gl_context *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, @@ -161,7 +161,7 @@ st_bufferobj_get_subdata(GLcontext *ctx, * \return GL_TRUE for success, GL_FALSE if out of memory */ static GLboolean -st_bufferobj_data(GLcontext *ctx, +st_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, @@ -214,7 +214,7 @@ st_bufferobj_data(GLcontext *ctx, * Called via glMapBufferARB(). */ static void * -st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, +st_bufferobj_map(struct gl_context *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); @@ -257,7 +257,7 @@ st_bufferobj_zero_length_range = 0; * Called via glMapBufferRange(). */ static void * -st_bufferobj_map_range(GLcontext *ctx, GLenum target, +st_bufferobj_map_range(struct gl_context *ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj) { @@ -317,7 +317,7 @@ st_bufferobj_map_range(GLcontext *ctx, GLenum target, static void -st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, +st_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj) { @@ -342,7 +342,7 @@ st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, * Called via glUnmapBufferARB(). */ static GLboolean -st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) +st_bufferobj_unmap(struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); @@ -362,7 +362,7 @@ st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) * Called via glCopyBufferSubData(). */ static void -st_copy_buffer_subdata(GLcontext *ctx, +st_copy_buffer_subdata(struct gl_context *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, GLintptr readOffset, GLintptr writeOffset, diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 246ab2e..bd1dd78 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -191,7 +191,7 @@ draw_quad(struct st_context *st, * ctx->DrawBuffer->_X/Ymin/max fields. */ static void -clear_with_quad(GLcontext *ctx, +clear_with_quad(struct gl_context *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = st_context(ctx); @@ -316,7 +316,7 @@ clear_with_quad(GLcontext *ctx, * Determine if we need to clear the depth buffer by drawing a quad. */ static INLINE GLboolean -check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) +check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) { if (ctx->Scissor.Enabled && (ctx->Scissor.X != 0 || @@ -340,7 +340,7 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) * drawing a quad. */ static INLINE GLboolean -check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) +check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) { const GLuint stencilMax = 0xff; GLboolean maskStencil @@ -368,7 +368,7 @@ check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) * Determine if we need to clear the depth buffer by drawing a quad. */ static INLINE GLboolean -check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, +check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, boolean ds_separate) { const struct st_renderbuffer *strb = st_renderbuffer(rb); @@ -392,7 +392,7 @@ check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, * Determine if we need to clear the stencil buffer by drawing a quad. */ static INLINE GLboolean -check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, +check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, boolean ds_separate) { const struct st_renderbuffer *strb = st_renderbuffer(rb); @@ -447,7 +447,7 @@ st_flush_clear(struct st_context *st) * Called via ctx->Driver.Clear() */ static void -st_Clear(GLcontext *ctx, GLbitfield mask) +st_Clear(struct gl_context *ctx, GLbitfield mask) { static const GLbitfield BUFFER_BITS_DS = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); diff --git a/src/mesa/state_tracker/st_cb_condrender.c b/src/mesa/state_tracker/st_cb_condrender.c index b509d43..7766ead 100644 --- a/src/mesa/state_tracker/st_cb_condrender.c +++ b/src/mesa/state_tracker/st_cb_condrender.c @@ -47,7 +47,7 @@ * Called via ctx->Driver.BeginConditionalRender() */ static void -st_BeginConditionalRender(GLcontext *ctx, struct gl_query_object *q, +st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q, GLenum mode) { struct st_query_object *stq = st_query_object(q); @@ -80,7 +80,7 @@ st_BeginConditionalRender(GLcontext *ctx, struct gl_query_object *q, * Called via ctx->Driver.BeginConditionalRender() */ static void -st_EndConditionalRender(GLcontext *ctx, struct gl_query_object *q) +st_EndConditionalRender(struct gl_context *ctx, struct gl_query_object *q) { struct pipe_context *pipe = st_context(ctx)->pipe; (void) q; diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 74a95b9..6deb019 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -96,7 +96,7 @@ is_passthrough_program(const struct gl_fragment_program *prog) * \return pointer to Gallium driver fragment shader */ static void * -combined_drawpix_fragment_program(GLcontext *ctx) +combined_drawpix_fragment_program(struct gl_context *ctx) { struct st_context *st = st_context(ctx); struct st_fragment_program *stfp; @@ -170,7 +170,7 @@ combined_drawpix_fragment_program(GLcontext *ctx) static void * make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean write_stencil) { - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; struct gl_program *p; GLuint ic = 0; @@ -333,7 +333,7 @@ make_texture(struct st_context *st, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; struct pipe_context *pipe = st->pipe; gl_format mformat; struct pipe_resource *pt; @@ -418,7 +418,7 @@ make_texture(struct st_context *st, * \param invertTex if true, flip texcoords vertically */ static void -draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, +draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, GLfloat x1, GLfloat y1, const GLfloat *color, GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord) { @@ -508,7 +508,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, static void -draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, +draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, GLfloat zoomX, GLfloat zoomY, struct pipe_sampler_view **sv, @@ -650,7 +650,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, static void -draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, +draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) @@ -799,7 +799,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, * Called via ctx->Driver.DrawPixels() */ static void -st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, +st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { @@ -893,7 +893,7 @@ stencil_fallback: static void -copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, +copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty) { @@ -1000,7 +1000,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, static void -st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, +st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type) { diff --git a/src/mesa/state_tracker/st_cb_drawtex.c b/src/mesa/state_tracker/st_cb_drawtex.c index c99a8d7..6cad7d3 100644 --- a/src/mesa/state_tracker/st_cb_drawtex.c +++ b/src/mesa/state_tracker/st_cb_drawtex.c @@ -100,7 +100,7 @@ lookup_shader(struct pipe_context *pipe, } static void -st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, +st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { struct st_context *st = ctx->st; diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c index 3145416..298f8a5 100644 --- a/src/mesa/state_tracker/st_cb_eglimage.c +++ b/src/mesa/state_tracker/st_cb_eglimage.c @@ -71,7 +71,7 @@ st_pipe_format_to_base_format(enum pipe_format format) } static void -st_egl_image_target_renderbuffer_storage(GLcontext *ctx, +st_egl_image_target_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLeglImageOES image_handle) { @@ -98,7 +98,7 @@ st_egl_image_target_renderbuffer_storage(GLcontext *ctx, } static void -st_bind_surface(GLcontext *ctx, GLenum target, +st_bind_surface(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, struct pipe_surface *ps) @@ -139,7 +139,7 @@ st_bind_surface(GLcontext *ctx, GLenum target, } static void -st_egl_image_target_texture_2d(GLcontext *ctx, GLenum target, +st_egl_image_target_texture_2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLeglImageOES image_handle) diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index dd4e92e..9425f07 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -60,7 +60,7 @@ * during window resize. */ static GLboolean -st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, +st_renderbuffer_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { @@ -164,7 +164,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb) * gl_renderbuffer::GetPointer() */ static void * -null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, +null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { /* By returning NULL we force all software rendering to go through @@ -181,7 +181,7 @@ null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, * Called via ctx->Driver.NewFramebuffer() */ static struct gl_framebuffer * -st_new_framebuffer(GLcontext *ctx, GLuint name) +st_new_framebuffer(struct gl_context *ctx, GLuint name) { /* XXX not sure we need to subclass gl_framebuffer for pipe */ return _mesa_new_framebuffer(ctx, name); @@ -192,7 +192,7 @@ st_new_framebuffer(GLcontext *ctx, GLuint name) * Called via ctx->Driver.NewRenderbuffer() */ static struct gl_renderbuffer * -st_new_renderbuffer(GLcontext *ctx, GLuint name) +st_new_renderbuffer(struct gl_context *ctx, GLuint name) { struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); if (strb) { @@ -297,7 +297,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) * Called via ctx->Driver.BindFramebufferEXT(). */ static void -st_bind_framebuffer(GLcontext *ctx, GLenum target, +st_bind_framebuffer(struct gl_context *ctx, GLenum target, struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { @@ -307,7 +307,7 @@ st_bind_framebuffer(GLcontext *ctx, GLenum target, * Called by ctx->Driver.FramebufferRenderbuffer */ static void -st_framebuffer_renderbuffer(GLcontext *ctx, +st_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) @@ -321,7 +321,7 @@ st_framebuffer_renderbuffer(GLcontext *ctx, * Called by ctx->Driver.RenderTexture */ static void -st_render_texture(GLcontext *ctx, +st_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { @@ -411,7 +411,7 @@ st_render_texture(GLcontext *ctx, * Called via ctx->Driver.FinishRenderTexture. */ static void -st_finish_render_texture(GLcontext *ctx, +st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) { struct st_context *st = st_context(ctx); @@ -490,7 +490,7 @@ st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth, * For Gallium we only supports combined Z+stencil, not separate buffers. */ static void -st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) { struct st_context *st = st_context(ctx); struct pipe_screen *screen = st->pipe->screen; @@ -544,7 +544,7 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) * Called via glDrawBuffer. */ static void -st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) +st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers) { struct st_context *st = st_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -565,7 +565,7 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) * Called via glReadBuffer. */ static void -st_ReadBuffer(GLcontext *ctx, GLenum buffer) +st_ReadBuffer(struct gl_context *ctx, GLenum buffer) { struct st_context *st = st_context(ctx); struct gl_framebuffer *fb = ctx->ReadBuffer; diff --git a/src/mesa/state_tracker/st_cb_feedback.c b/src/mesa/state_tracker/st_cb_feedback.c index e57730b..5c01856 100644 --- a/src/mesa/state_tracker/st_cb_feedback.c +++ b/src/mesa/state_tracker/st_cb_feedback.c @@ -62,7 +62,7 @@ struct feedback_stage { struct draw_stage stage; /**< Base class */ - GLcontext *ctx; /**< Rendering context */ + struct gl_context *ctx; /**< Rendering context */ GLboolean reset_stipple_counter; }; @@ -79,7 +79,7 @@ feedback_stage( struct draw_stage *stage ) static void -feedback_vertex(GLcontext *ctx, const struct draw_context *draw, +feedback_vertex(struct gl_context *ctx, const struct draw_context *draw, const struct vertex_header *v) { const struct st_context *st = st_context(ctx); @@ -179,7 +179,7 @@ feedback_destroy( struct draw_stage *stage ) * Create GL feedback drawing stage. */ static struct draw_stage * -draw_glfeedback_stage(GLcontext *ctx, struct draw_context *draw) +draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw) { struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage); @@ -252,7 +252,7 @@ select_destroy( struct draw_stage *stage ) * Create GL selection mode drawing stage. */ static struct draw_stage * -draw_glselect_stage(GLcontext *ctx, struct draw_context *draw) +draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw) { struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage); @@ -271,7 +271,7 @@ draw_glselect_stage(GLcontext *ctx, struct draw_context *draw) static void -st_RenderMode(GLcontext *ctx, GLenum newMode ) +st_RenderMode(struct gl_context *ctx, GLenum newMode ) { struct st_context *st = st_context(ctx); struct draw_context *draw = st->draw; diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 7b247e0..5a2343d 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -113,7 +113,7 @@ void st_finish( struct st_context *st ) /** * Called via ctx->Driver.Flush() */ -static void st_glFlush(GLcontext *ctx) +static void st_glFlush(struct gl_context *ctx) { struct st_context *st = st_context(ctx); @@ -133,7 +133,7 @@ static void st_glFlush(GLcontext *ctx) /** * Called via ctx->Driver.Finish() */ -static void st_glFinish(GLcontext *ctx) +static void st_glFinish(struct gl_context *ctx) { struct st_context *st = st_context(ctx); diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index 6aa7e79..4d83fcc 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -53,7 +53,7 @@ static GLuint SerialNo = 1; * Called via ctx->Driver.BindProgram() to bind an ARB vertex or * fragment program. */ -static void st_bind_program( GLcontext *ctx, +static void st_bind_program( struct gl_context *ctx, GLenum target, struct gl_program *prog ) { @@ -77,7 +77,7 @@ static void st_bind_program( GLcontext *ctx, * Called via ctx->Driver.UseProgram() to bind a linked GLSL program * (vertex shader + fragment shader). */ -static void st_use_program( GLcontext *ctx, struct gl_shader_program *shProg) +static void st_use_program( struct gl_context *ctx, struct gl_shader_program *shProg) { struct st_context *st = st_context(ctx); @@ -92,7 +92,7 @@ static void st_use_program( GLcontext *ctx, struct gl_shader_program *shProg) * Called via ctx->Driver.NewProgram() to allocate a new vertex or * fragment program. */ -static struct gl_program *st_new_program( GLcontext *ctx, +static struct gl_program *st_new_program( struct gl_context *ctx, GLenum target, GLuint id ) { @@ -139,7 +139,7 @@ static struct gl_program *st_new_program( GLcontext *ctx, void -st_delete_program(GLcontext *ctx, struct gl_program *prog) +st_delete_program(struct gl_context *ctx, struct gl_program *prog) { struct st_context *st = st_context(ctx); @@ -195,7 +195,7 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog) } -static GLboolean st_is_program_native( GLcontext *ctx, +static GLboolean st_is_program_native( struct gl_context *ctx, GLenum target, struct gl_program *prog ) { @@ -203,7 +203,7 @@ static GLboolean st_is_program_native( GLcontext *ctx, } -static GLboolean st_program_string_notify( GLcontext *ctx, +static GLboolean st_program_string_notify( struct gl_context *ctx, GLenum target, struct gl_program *prog ) { diff --git a/src/mesa/state_tracker/st_cb_program.h b/src/mesa/state_tracker/st_cb_program.h index 0fd179e..004afb6 100644 --- a/src/mesa/state_tracker/st_cb_program.h +++ b/src/mesa/state_tracker/st_cb_program.h @@ -37,7 +37,7 @@ extern void st_init_program_functions(struct dd_function_table *functions); extern void -st_delete_program(GLcontext *ctx, struct gl_program *prog); +st_delete_program(struct gl_context *ctx, struct gl_program *prog); #endif diff --git a/src/mesa/state_tracker/st_cb_queryobj.c b/src/mesa/state_tracker/st_cb_queryobj.c index e423d9d..724464a 100644 --- a/src/mesa/state_tracker/st_cb_queryobj.c +++ b/src/mesa/state_tracker/st_cb_queryobj.c @@ -46,7 +46,7 @@ #if FEATURE_queryobj static struct gl_query_object * -st_NewQueryObject(GLcontext *ctx, GLuint id) +st_NewQueryObject(struct gl_context *ctx, GLuint id) { struct st_query_object *stq = ST_CALLOC_STRUCT(st_query_object); if (stq) { @@ -62,7 +62,7 @@ st_NewQueryObject(GLcontext *ctx, GLuint id) static void -st_DeleteQuery(GLcontext *ctx, struct gl_query_object *q) +st_DeleteQuery(struct gl_context *ctx, struct gl_query_object *q) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_query_object *stq = st_query_object(q); @@ -77,7 +77,7 @@ st_DeleteQuery(GLcontext *ctx, struct gl_query_object *q) static void -st_BeginQuery(GLcontext *ctx, struct gl_query_object *q) +st_BeginQuery(struct gl_context *ctx, struct gl_query_object *q) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_query_object *stq = st_query_object(q); @@ -121,7 +121,7 @@ st_BeginQuery(GLcontext *ctx, struct gl_query_object *q) static void -st_EndQuery(GLcontext *ctx, struct gl_query_object *q) +st_EndQuery(struct gl_context *ctx, struct gl_query_object *q) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_query_object *stq = st_query_object(q); @@ -131,7 +131,7 @@ st_EndQuery(GLcontext *ctx, struct gl_query_object *q) static void -st_WaitQuery(GLcontext *ctx, struct gl_query_object *q) +st_WaitQuery(struct gl_context *ctx, struct gl_query_object *q) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_query_object *stq = st_query_object(q); @@ -153,7 +153,7 @@ st_WaitQuery(GLcontext *ctx, struct gl_query_object *q) static void -st_CheckQuery(GLcontext *ctx, struct gl_query_object *q) +st_CheckQuery(struct gl_context *ctx, struct gl_query_object *q) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_query_object *stq = st_query_object(q); diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index e5f7b6f..15a4f60 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -57,7 +57,7 @@ struct rastpos_stage { struct draw_stage stage; /**< Base class */ - GLcontext *ctx; /**< Rendering context */ + struct gl_context *ctx; /**< Rendering context */ /* vertex attrib info we can setup once and re-use */ struct gl_client_array array[VERT_ATTRIB_MAX]; @@ -110,7 +110,7 @@ rastpos_destroy(struct draw_stage *stage) * else copy the current attrib. */ static void -update_attrib(GLcontext *ctx, const GLuint *outputMapping, +update_attrib(struct gl_context *ctx, const GLuint *outputMapping, const struct vertex_header *vert, GLfloat *dest, GLuint result, GLuint defaultAttrib) @@ -132,7 +132,7 @@ static void rastpos_point(struct draw_stage *stage, struct prim_header *prim) { struct rastpos_stage *rs = rastpos_stage(stage); - GLcontext *ctx = rs->ctx; + struct gl_context *ctx = rs->ctx; struct st_context *st = st_context(ctx); const GLfloat height = (GLfloat) ctx->DrawBuffer->Height; const GLuint *outputMapping = st->vertex_result_to_slot; @@ -177,7 +177,7 @@ rastpos_point(struct draw_stage *stage, struct prim_header *prim) * Create rasterpos "drawing" stage. */ static struct rastpos_stage * -new_draw_rastpos_stage(GLcontext *ctx, struct draw_context *draw) +new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw) { struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage); GLuint i; @@ -219,7 +219,7 @@ new_draw_rastpos_stage(GLcontext *ctx, struct draw_context *draw) static void -st_RasterPos(GLcontext *ctx, const GLfloat v[4]) +st_RasterPos(struct gl_context *ctx, const GLfloat v[4]) { struct st_context *st = st_context(ctx); struct draw_context *draw = st->draw; diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index d9e9a52..0aad733 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -55,7 +55,7 @@ * For color/depth we use get_tile(). For stencil, map the stencil buffer. */ void -st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, +st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, @@ -174,7 +174,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, * commands. */ struct st_renderbuffer * -st_get_color_read_renderbuffer(GLcontext *ctx) +st_get_color_read_renderbuffer(struct gl_context *ctx) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb = @@ -189,7 +189,7 @@ st_get_color_read_renderbuffer(GLcontext *ctx) * \return GL_TRUE for success, GL_FALSE for failure */ static GLboolean -st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb, +st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, @@ -320,7 +320,7 @@ st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb, * Image transfer ops are done in software too. */ static void -st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, +st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid *dest) diff --git a/src/mesa/state_tracker/st_cb_readpixels.h b/src/mesa/state_tracker/st_cb_readpixels.h index 9e1f7b4..83c9b65 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.h +++ b/src/mesa/state_tracker/st_cb_readpixels.h @@ -34,10 +34,10 @@ struct dd_function_table; extern struct st_renderbuffer * -st_get_color_read_renderbuffer(GLcontext *ctx); +st_get_color_read_renderbuffer(struct gl_context *ctx); extern void -st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, +st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, diff --git a/src/mesa/state_tracker/st_cb_strings.c b/src/mesa/state_tracker/st_cb_strings.c index 0fcb427..2132379 100644 --- a/src/mesa/state_tracker/st_cb_strings.c +++ b/src/mesa/state_tracker/st_cb_strings.c @@ -42,7 +42,7 @@ #define ST_VERSION_STRING "0.4" static const GLubyte * -st_get_string(GLcontext * ctx, GLenum name) +st_get_string(struct gl_context * ctx, GLenum name) { struct st_context *st = st_context(ctx); struct pipe_screen *screen = st->pipe->screen; diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 9d232d4..062dd34 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -94,7 +94,7 @@ gl_target_to_pipe(GLenum target) /** called via ctx->Driver.NewTextureImage() */ static struct gl_texture_image * -st_NewTextureImage(GLcontext * ctx) +st_NewTextureImage(struct gl_context * ctx) { DBG("%s\n", __FUNCTION__); (void) ctx; @@ -104,7 +104,7 @@ st_NewTextureImage(GLcontext * ctx) /** called via ctx->Driver.NewTextureObject() */ static struct gl_texture_object * -st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target) +st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) { struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); @@ -116,7 +116,7 @@ st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target) /** called via ctx->Driver.DeleteTextureObject() */ static void -st_DeleteTextureObject(GLcontext *ctx, +st_DeleteTextureObject(struct gl_context *ctx, struct gl_texture_object *texObj) { struct st_context *st = st_context(ctx); @@ -140,7 +140,7 @@ st_DeleteTextureObject(GLcontext *ctx, /** called via ctx->Driver.FreeTexImageData() */ static void -st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) +st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) { struct st_texture_image *stImage = st_texture_image(texImage); @@ -411,7 +411,7 @@ strip_texture_border(GLint border, * \return GL_TRUE for success, GL_FALSE for failure */ static GLboolean -compress_with_blit(GLcontext * ctx, +compress_with_blit(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, @@ -522,7 +522,7 @@ compress_with_blit(GLcontext * ctx, * Do glTexImage1/2/3D(). */ static void -st_TexImage(GLcontext * ctx, +st_TexImage(struct gl_context * ctx, GLint dims, GLenum target, GLint level, GLint internalFormat, @@ -779,7 +779,7 @@ done: static void -st_TexImage3D(GLcontext * ctx, +st_TexImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, @@ -796,7 +796,7 @@ st_TexImage3D(GLcontext * ctx, static void -st_TexImage2D(GLcontext * ctx, +st_TexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, @@ -811,7 +811,7 @@ st_TexImage2D(GLcontext * ctx, static void -st_TexImage1D(GLcontext * ctx, +st_TexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, @@ -826,7 +826,7 @@ st_TexImage1D(GLcontext * ctx, static void -st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level, +st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, @@ -844,7 +844,7 @@ st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level, * a textured quad. Store the results in the user's buffer. */ static void -decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, +decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -940,7 +940,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, * then unmap it. */ static void -st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, +st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLboolean compressed_dst) @@ -1031,7 +1031,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, static void -st_GetTexImage(GLcontext * ctx, GLenum target, GLint level, +st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -1042,7 +1042,7 @@ st_GetTexImage(GLcontext * ctx, GLenum target, GLint level, static void -st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, +st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -1054,7 +1054,7 @@ st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, static void -st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, +st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, @@ -1160,7 +1160,7 @@ done: static void -st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level, +st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, @@ -1175,7 +1175,7 @@ st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level, static void -st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level, +st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels, @@ -1190,7 +1190,7 @@ st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level, static void -st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level, +st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing, @@ -1203,7 +1203,7 @@ st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level, static void -st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, +st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data, @@ -1215,7 +1215,7 @@ st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, static void -st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, +st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLint height, GLenum format, @@ -1270,7 +1270,7 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, static void -st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level, +st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLint height, GLint depth, GLenum format, @@ -1291,7 +1291,7 @@ st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level, * Note: srcY=0=TOP of renderbuffer */ static void -fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, +fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, struct st_renderbuffer *strb, struct st_texture_image *stImage, GLenum baseFormat, @@ -1416,7 +1416,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, * If the src/dest are incompatible, return 0. */ static unsigned -compatible_src_dst_formats(GLcontext *ctx, +compatible_src_dst_formats(struct gl_context *ctx, const struct gl_renderbuffer *src, const struct gl_texture_image *dst) { @@ -1483,7 +1483,7 @@ compatible_src_dst_formats(GLcontext *ctx, * Note: srcY=0=Bottom of renderbuffer (GL convention) */ static void -st_copy_texsubimage(GLcontext *ctx, +st_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, GLint destX, GLint destY, GLint destZ, GLint srcX, GLint srcY, @@ -1670,7 +1670,7 @@ st_copy_texsubimage(GLcontext *ctx, static void -st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { @@ -1696,7 +1696,7 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, static void -st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) @@ -1723,7 +1723,7 @@ st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, static void -st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { const GLint yoffset = 0, zoffset = 0; @@ -1735,7 +1735,7 @@ st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, static void -st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { @@ -1747,7 +1747,7 @@ st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, static void -st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, +st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { @@ -1812,7 +1812,7 @@ copy_image_data_to_texture(struct st_context *st, * \return GL_TRUE for success, GL_FALSE for failure (out of mem) */ GLboolean -st_finalize_texture(GLcontext *ctx, +st_finalize_texture(struct gl_context *ctx, struct pipe_context *pipe, struct gl_texture_object *tObj) { diff --git a/src/mesa/state_tracker/st_cb_texture.h b/src/mesa/state_tracker/st_cb_texture.h index 6942478..6098705 100644 --- a/src/mesa/state_tracker/st_cb_texture.h +++ b/src/mesa/state_tracker/st_cb_texture.h @@ -38,7 +38,7 @@ struct pipe_context; struct st_context; extern GLboolean -st_finalize_texture(GLcontext *ctx, +st_finalize_texture(struct gl_context *ctx, struct pipe_context *pipe, struct gl_texture_object *tObj); diff --git a/src/mesa/state_tracker/st_cb_viewport.c b/src/mesa/state_tracker/st_cb_viewport.c index c4076b6..049755e 100644 --- a/src/mesa/state_tracker/st_cb_viewport.c +++ b/src/mesa/state_tracker/st_cb_viewport.c @@ -46,7 +46,7 @@ st_ws_framebuffer(struct gl_framebuffer *fb) return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL); } -static void st_viewport(GLcontext * ctx, GLint x, GLint y, +static void st_viewport(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height) { struct st_context *st = ctx->st; diff --git a/src/mesa/state_tracker/st_cb_xformfb.c b/src/mesa/state_tracker/st_cb_xformfb.c index 749e88e..838a0a4 100644 --- a/src/mesa/state_tracker/st_cb_xformfb.c +++ b/src/mesa/state_tracker/st_cb_xformfb.c @@ -44,7 +44,7 @@ #if 0 static struct gl_transform_feedback_object * -st_new_transform_feedback(GLcontext *ctx, GLuint name) +st_new_transform_feedback(struct gl_context *ctx, GLuint name) { struct gl_transform_feedback_object *obj; obj = CALLOC_STRUCT(gl_transform_feedback_object); @@ -58,7 +58,7 @@ st_new_transform_feedback(GLcontext *ctx, GLuint name) #if 0 static void -st_delete_transform_feedback(GLcontext *ctx, +st_delete_transform_feedback(struct gl_context *ctx, struct gl_transform_feedback_object *obj) { GLuint i; @@ -73,7 +73,7 @@ st_delete_transform_feedback(GLcontext *ctx, static void -st_begin_transform_feedback(GLcontext *ctx, GLenum mode, +st_begin_transform_feedback(struct gl_context *ctx, GLenum mode, struct gl_transform_feedback_object *obj) { /* to-do */ @@ -81,7 +81,7 @@ st_begin_transform_feedback(GLcontext *ctx, GLenum mode, static void -st_end_transform_feedback(GLcontext *ctx, +st_end_transform_feedback(struct gl_context *ctx, struct gl_transform_feedback_object *obj) { /* to-do */ @@ -89,7 +89,7 @@ st_end_transform_feedback(GLcontext *ctx, static void -st_pause_transform_feedback(GLcontext *ctx, +st_pause_transform_feedback(struct gl_context *ctx, struct gl_transform_feedback_object *obj) { /* to-do */ @@ -97,7 +97,7 @@ st_pause_transform_feedback(GLcontext *ctx, static void -st_resume_transform_feedback(GLcontext *ctx, +st_resume_transform_feedback(struct gl_context *ctx, struct gl_transform_feedback_object *obj) { /* to-do */ @@ -105,7 +105,7 @@ st_resume_transform_feedback(GLcontext *ctx, static void -st_draw_transform_feedback(GLcontext *ctx, GLenum mode, +st_draw_transform_feedback(struct gl_context *ctx, GLenum mode, struct gl_transform_feedback_object *obj) { /* XXX to do */ diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index b0ec198..75fd695 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -69,7 +69,7 @@ DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) /** * Called via ctx->Driver.UpdateState() */ -void st_invalidate_state(GLcontext * ctx, GLuint new_state) +void st_invalidate_state(struct gl_context * ctx, GLuint new_state) { struct st_context *st = st_context(ctx); @@ -97,7 +97,7 @@ st_get_msaa(void) static struct st_context * -st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) +st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) { uint i; struct st_context *st = ST_CALLOC_STRUCT( st_context ); @@ -166,8 +166,8 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, const struct gl_config *visual, struct st_context *share) { - GLcontext *ctx; - GLcontext *shareCtx = share ? share->ctx : NULL; + struct gl_context *ctx; + struct gl_context *shareCtx = share ? share->ctx : NULL; struct dd_function_table funcs; memset(&funcs, 0, sizeof(funcs)); @@ -221,7 +221,7 @@ void st_destroy_context( struct st_context *st ) { struct pipe_context *pipe = st->pipe; struct cso_context *cso = st->cso_context; - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; GLuint i; /* need to unbind and destroy CSO objects before anything else */ diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index ef75c2c..89483ac 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -68,7 +68,7 @@ struct st_context { struct st_context_iface iface; - GLcontext *ctx; + struct gl_context *ctx; struct pipe_context *pipe; @@ -195,7 +195,7 @@ struct st_context /* Need this so that we can implement Mesa callbacks in this module. */ -static INLINE struct st_context *st_context(GLcontext *ctx) +static INLINE struct st_context *st_context(struct gl_context *ctx) { return ctx->st; } @@ -219,7 +219,7 @@ struct st_framebuffer extern void st_init_driver_functions(struct dd_function_table *functions); -void st_invalidate_state(GLcontext * ctx, GLuint new_state); +void st_invalidate_state(struct gl_context * ctx, GLuint new_state); diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 318e088..f6f5bb1 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -341,7 +341,7 @@ get_arrays_bounds(const struct st_vertex_program *vp, * \param velements returns vertex element info */ static void -setup_interleaved_attribs(GLcontext *ctx, +setup_interleaved_attribs(struct gl_context *ctx, const struct st_vertex_program *vp, const struct st_vp_varient *vpv, const struct gl_client_array **arrays, @@ -407,7 +407,7 @@ setup_interleaved_attribs(GLcontext *ctx, * \param velements returns vertex element info */ static void -setup_non_interleaved_attribs(GLcontext *ctx, +setup_non_interleaved_attribs(struct gl_context *ctx, const struct st_vertex_program *vp, const struct st_vp_varient *vpv, const struct gl_client_array **arrays, @@ -496,7 +496,7 @@ setup_non_interleaved_attribs(GLcontext *ctx, static void -setup_index_buffer(GLcontext *ctx, +setup_index_buffer(struct gl_context *ctx, const struct _mesa_index_buffer *ib, struct pipe_index_buffer *ibuffer) { @@ -545,7 +545,7 @@ setup_index_buffer(GLcontext *ctx, * issue a warning. */ static void -check_uniforms(GLcontext *ctx) +check_uniforms(struct gl_context *ctx) { const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; if (shProg && shProg->LinkStatus) { @@ -567,7 +567,7 @@ check_uniforms(GLcontext *ctx) * the corresponding Gallium type. */ static unsigned -translate_prim(const GLcontext *ctx, unsigned prim) +translate_prim(const struct gl_context *ctx, unsigned prim) { /* GL prims should match Gallium prims, spot-check a few */ assert(GL_POINTS == PIPE_PRIM_POINTS); @@ -595,7 +595,7 @@ translate_prim(const GLcontext *ctx, unsigned prim) * Basically, translate the information into the format expected by gallium. */ void -st_draw_vbo(GLcontext *ctx, +st_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, @@ -736,7 +736,7 @@ st_draw_vbo(GLcontext *ctx, void st_init_draw( struct st_context *st ) { - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; vbo_set_draw_func(ctx, st_draw_vbo); diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h index f361844..2e4c468 100644 --- a/src/mesa/state_tracker/st_draw.h +++ b/src/mesa/state_tracker/st_draw.h @@ -47,7 +47,7 @@ void st_init_draw( struct st_context *st ); void st_destroy_draw( struct st_context *st ); extern void -st_draw_vbo(GLcontext *ctx, +st_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, @@ -57,7 +57,7 @@ st_draw_vbo(GLcontext *ctx, GLuint max_index); extern void -st_feedback_draw_vbo(GLcontext *ctx, +st_feedback_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index df05c7f..7f392fc 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -52,7 +52,7 @@ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos. */ static void -set_feedback_vertex_format(GLcontext *ctx) +set_feedback_vertex_format(struct gl_context *ctx) { #if 0 struct st_context *st = st_context(ctx); @@ -90,7 +90,7 @@ set_feedback_vertex_format(GLcontext *ctx) * Might move this into the failover module some day. */ void -st_feedback_draw_vbo(GLcontext *ctx, +st_feedback_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 0a9614f..96e4efc 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -204,7 +204,7 @@ void st_init_limits(struct st_context *st) void st_init_extensions(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; /* * Extensions that are supported by all Gallium drivers: diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index cc585f9..4e90bd0 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -781,7 +781,7 @@ st_choose_renderbuffer_format(struct pipe_screen *screen, * Called via ctx->Driver.chooseTextureFormat(). */ gl_format -st_ChooseTextureFormat_renderable(GLcontext *ctx, GLint internalFormat, +st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, GLenum format, GLenum type, GLboolean renderable) { struct pipe_screen *screen = st_context(ctx)->pipe->screen; @@ -821,7 +821,7 @@ st_ChooseTextureFormat_renderable(GLcontext *ctx, GLint internalFormat, } gl_format -st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, +st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat, GLenum format, GLenum type) { return st_ChooseTextureFormat_renderable(ctx, internalFormat, diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 4e3a9b1..43fa59b 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -60,11 +60,11 @@ st_choose_renderbuffer_format(struct pipe_screen *screen, gl_format -st_ChooseTextureFormat_renderable(GLcontext *ctx, GLint internalFormat, +st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, GLenum format, GLenum type, GLboolean renderable); extern gl_format -st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat, +st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type); diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 2d587df..fe31418 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -155,7 +155,7 @@ compress_image(enum pipe_format format, * Software fallback for generate mipmap levels. */ static void -fallback_generate_mipmap(GLcontext *ctx, GLenum target, +fallback_generate_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { struct pipe_context *pipe = st_context(ctx)->pipe; @@ -276,7 +276,7 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, * levels should be generated. */ static GLuint -compute_num_levels(GLcontext *ctx, +compute_num_levels(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target) { @@ -311,7 +311,7 @@ compute_num_levels(GLcontext *ctx, * Called via ctx->Driver.GenerateMipmap(). */ void -st_generate_mipmap(GLcontext *ctx, GLenum target, +st_generate_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { struct st_context *st = st_context(ctx); diff --git a/src/mesa/state_tracker/st_gen_mipmap.h b/src/mesa/state_tracker/st_gen_mipmap.h index 016bf3f..3ba091d 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.h +++ b/src/mesa/state_tracker/st_gen_mipmap.h @@ -43,7 +43,7 @@ st_destroy_generate_mipmap(struct st_context *st); extern void -st_generate_mipmap(GLcontext *ctx, GLenum target, +st_generate_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index a307bb9..183477a 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -516,7 +516,7 @@ st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target struct pipe_resource *tex, boolean mipmap) { struct st_context *st = (struct st_context *) stctxi; - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *texObj; struct gl_texture_image *texImage; diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 582ca6f..c5c239b 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -924,7 +924,7 @@ emit_edgeflags( struct st_translate *t, */ enum pipe_error st_translate_mesa_program( - GLcontext *ctx, + struct gl_context *ctx, uint procType, struct ureg_program *ureg, const struct gl_program *program, diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.h b/src/mesa/state_tracker/st_mesa_to_tgsi.h index ca076ce..9bfd496 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.h +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.h @@ -44,7 +44,7 @@ struct gl_program; enum pipe_error st_translate_mesa_program( - GLcontext *ctx, + struct gl_context *ctx, uint procType, struct ureg_program *ureg, const struct gl_program *program, diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 733cdd0..95e6bd7 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -716,7 +716,7 @@ st_translate_geometry_program(struct st_context *st, * Debug- print current shader text */ void -st_print_shaders(GLcontext *ctx) +st_print_shaders(struct gl_context *ctx) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; if (shProg) { diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 3805b9a..72dbc71 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -223,7 +223,7 @@ st_vp_release_varients( struct st_context *st, struct st_vertex_program *stvp ); extern void -st_print_shaders(GLcontext *ctx); +st_print_shaders(struct gl_context *ctx); #endif |