diff options
Diffstat (limited to 'src/vulkan/gen8_cmd_buffer.c')
-rw-r--r-- | src/vulkan/gen8_cmd_buffer.c | 1339 |
1 files changed, 1339 insertions, 0 deletions
diff --git a/src/vulkan/gen8_cmd_buffer.c b/src/vulkan/gen8_cmd_buffer.c new file mode 100644 index 0000000..56d80e2 --- /dev/null +++ b/src/vulkan/gen8_cmd_buffer.c @@ -0,0 +1,1339 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <stdbool.h> +#include <string.h> +#include <unistd.h> +#include <fcntl.h> + +#include "anv_private.h" + +#include "gen8_pack.h" +#include "gen9_pack.h" + +static uint32_t +cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer) +{ + static const uint32_t push_constant_opcodes[] = { + [MESA_SHADER_VERTEX] = 21, + [MESA_SHADER_TESS_CTRL] = 25, /* HS */ + [MESA_SHADER_TESS_EVAL] = 26, /* DS */ + [MESA_SHADER_GEOMETRY] = 22, + [MESA_SHADER_FRAGMENT] = 23, + [MESA_SHADER_COMPUTE] = 0, + }; + + VkShaderStageFlags flushed = 0; + + anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) { + if (stage == MESA_SHADER_COMPUTE) + continue; + + struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage); + + if (state.offset == 0) + continue; + + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), + ._3DCommandSubOpcode = push_constant_opcodes[stage], + .ConstantBody = { + .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset }, + .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32), + }); + + flushed |= mesa_to_vk_shader_stage(stage); + } + + cmd_buffer->state.push_constants_dirty &= ~flushed; + + return flushed; +} + +#if ANV_GEN == 8 +static void +emit_viewport_state(struct anv_cmd_buffer *cmd_buffer, + uint32_t count, const VkViewport *viewports) +{ + struct anv_state sf_clip_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64); + struct anv_state cc_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32); + + for (uint32_t i = 0; i < count; i++) { + const VkViewport *vp = &viewports[i]; + + /* The gen7 state struct has just the matrix and guardband fields, the + * gen8 struct adds the min/max viewport fields. */ + struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = { + .ViewportMatrixElementm00 = vp->width / 2, + .ViewportMatrixElementm11 = vp->height / 2, + .ViewportMatrixElementm22 = 1.0, + .ViewportMatrixElementm30 = vp->x + vp->width / 2, + .ViewportMatrixElementm31 = vp->y + vp->height / 2, + .ViewportMatrixElementm32 = 0.0, + .XMinClipGuardband = -1.0f, + .XMaxClipGuardband = 1.0f, + .YMinClipGuardband = -1.0f, + .YMaxClipGuardband = 1.0f, + .XMinViewPort = vp->x, + .XMaxViewPort = vp->x + vp->width - 1, + .YMinViewPort = vp->y, + .YMaxViewPort = vp->y + vp->height - 1, + }; + + struct GENX(CC_VIEWPORT) cc_viewport = { + .MinimumDepth = vp->minDepth, + .MaximumDepth = vp->maxDepth + }; + + GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64, + &sf_clip_viewport); + GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport); + } + + if (!cmd_buffer->device->info.has_llc) { + anv_state_clflush(sf_clip_state); + anv_state_clflush(cc_state); + } + + anv_batch_emit(&cmd_buffer->batch, + GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), + .CCViewportPointer = cc_state.offset); + anv_batch_emit(&cmd_buffer->batch, + GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), + .SFClipViewportPointer = sf_clip_state.offset); +} + +void +gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer) +{ + if (cmd_buffer->state.dynamic.viewport.count > 0) { + emit_viewport_state(cmd_buffer, cmd_buffer->state.dynamic.viewport.count, + cmd_buffer->state.dynamic.viewport.viewports); + } else { + /* If viewport count is 0, this is taken to mean "use the default" */ + emit_viewport_state(cmd_buffer, 1, + &(VkViewport) { + .x = 0.0f, + .y = 0.0f, + .width = cmd_buffer->state.framebuffer->width, + .height = cmd_buffer->state.framebuffer->height, + .minDepth = 0.0f, + .maxDepth = 1.0f, + }); + } +} +#endif + +static void +emit_lrm(struct anv_batch *batch, + uint32_t reg, struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), + .RegisterAddress = reg, + .MemoryAddress = { bo, offset }); +} + +static void +emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm) +{ + anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), + .RegisterOffset = reg, + .DataDWord = imm); +} + +#define GEN8_L3CNTLREG 0x7034 + +static void +config_l3(struct anv_cmd_buffer *cmd_buffer, bool enable_slm) +{ + /* References for GL state: + * + * - commits e307cfa..228d5a3 + * - src/mesa/drivers/dri/i965/gen7_l3_state.c + */ + + uint32_t val = enable_slm ? + /* All = 48 ways; URB = 16 ways; DC and RO = 0, SLM = 1 */ + 0x60000021 : + /* All = 48 ways; URB = 48 ways; DC, RO and SLM = 0 */ + 0x60000060; + bool changed = cmd_buffer->state.current_l3_config != val; + + if (changed) { + /* According to the hardware docs, the L3 partitioning can only be changed + * while the pipeline is completely drained and the caches are flushed, + * which involves a first PIPE_CONTROL flush which stalls the pipeline and + * initiates invalidation of the relevant caches... + */ + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .TextureCacheInvalidationEnable = true, + .ConstantCacheInvalidationEnable = true, + .InstructionCacheInvalidateEnable = true, + .DCFlushEnable = true, + .PostSyncOperation = NoWrite, + .CommandStreamerStallEnable = true); + + /* ...followed by a second stalling flush which guarantees that + * invalidation is complete when the L3 configuration registers are + * modified. + */ + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .DCFlushEnable = true, + .PostSyncOperation = NoWrite, + .CommandStreamerStallEnable = true); + + emit_lri(&cmd_buffer->batch, GEN8_L3CNTLREG, val); + cmd_buffer->state.current_l3_config = val; + } +} + +static void +flush_pipeline_select_3d(struct anv_cmd_buffer *cmd_buffer) +{ + config_l3(cmd_buffer, false); + + if (cmd_buffer->state.current_pipeline != _3D) { + anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), +#if ANV_GEN >= 9 + .MaskBits = 3, +#endif + .PipelineSelection = _3D); + cmd_buffer->state.current_pipeline = _3D; + } +} + +static void +__emit_genx_sf_state(struct anv_cmd_buffer *cmd_buffer) +{ + uint32_t sf_dw[GENX(3DSTATE_SF_length)]; + struct GENX(3DSTATE_SF) sf = { + GENX(3DSTATE_SF_header), + .LineWidth = cmd_buffer->state.dynamic.line_width, + }; + GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf); + /* FIXME: gen9.fs */ + anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, + cmd_buffer->state.pipeline->gen8.sf); +} +static void +__emit_gen9_sf_state(struct anv_cmd_buffer *cmd_buffer) +{ + uint32_t sf_dw[GENX(3DSTATE_SF_length)]; + struct GEN9_3DSTATE_SF sf = { + GEN9_3DSTATE_SF_header, + .LineWidth = cmd_buffer->state.dynamic.line_width, + }; + GEN9_3DSTATE_SF_pack(NULL, sf_dw, &sf); + /* FIXME: gen9.fs */ + anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, + cmd_buffer->state.pipeline->gen8.sf); +} + +static void +__emit_sf_state(struct anv_cmd_buffer *cmd_buffer) +{ + if (cmd_buffer->device->info.is_cherryview) + __emit_gen9_sf_state(cmd_buffer); + else + __emit_genx_sf_state(cmd_buffer); +} + +static void +cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; + uint32_t *p; + + uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used; + + assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); + + flush_pipeline_select_3d(cmd_buffer); + + if (vb_emit) { + const uint32_t num_buffers = __builtin_popcount(vb_emit); + const uint32_t num_dwords = 1 + num_buffers * 4; + + p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, + GENX(3DSTATE_VERTEX_BUFFERS)); + uint32_t vb, i = 0; + for_each_bit(vb, vb_emit) { + struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer; + uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset; + + struct GENX(VERTEX_BUFFER_STATE) state = { + .VertexBufferIndex = vb, + .MemoryObjectControlState = GENX(MOCS), + .AddressModifyEnable = true, + .BufferPitch = pipeline->binding_stride[vb], + .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, + .BufferSize = buffer->size - offset + }; + + GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state); + i++; + } + } + + if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) { + /* If somebody compiled a pipeline after starting a command buffer the + * scratch bo may have grown since we started this cmd buffer (and + * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now, + * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */ + if (cmd_buffer->state.scratch_size < pipeline->total_scratch) + anv_cmd_buffer_emit_state_base_address(cmd_buffer); + + anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); + } + + /* We emit the binding tables and sampler tables first, then emit push + * constants and then finally emit binding table and sampler table + * pointers. It has to happen in this order, since emitting the binding + * tables may change the push constants (in case of storage images). After + * emitting push constants, on SKL+ we have to emit the corresponding + * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect. + */ + uint32_t dirty = 0; + if (cmd_buffer->state.descriptors_dirty) + dirty = gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer); + + if (cmd_buffer->state.push_constants_dirty) + dirty |= cmd_buffer_flush_push_constants(cmd_buffer); + + if (dirty) + gen7_cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty); + + if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT) + gen8_cmd_buffer_emit_viewport(cmd_buffer); + + if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR) + gen7_cmd_buffer_emit_scissor(cmd_buffer); + + if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | + ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) { + __emit_sf_state(cmd_buffer); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | + ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){ + bool enable_bias = cmd_buffer->state.dynamic.depth_bias.bias != 0.0f || + cmd_buffer->state.dynamic.depth_bias.slope != 0.0f; + + uint32_t raster_dw[GENX(3DSTATE_RASTER_length)]; + struct GENX(3DSTATE_RASTER) raster = { + GENX(3DSTATE_RASTER_header), + .GlobalDepthOffsetEnableSolid = enable_bias, + .GlobalDepthOffsetEnableWireframe = enable_bias, + .GlobalDepthOffsetEnablePoint = enable_bias, + .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias, + .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope, + .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp + }; + GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster); + anv_batch_emit_merge(&cmd_buffer->batch, raster_dw, + pipeline->gen8.raster); + } + + /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to + * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split + * across different state packets for gen8 and gen9. We handle that by + * using a big old #if switch here. + */ +#if ANV_GEN == 8 + if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS | + ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) { + struct anv_state cc_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, + GEN8_COLOR_CALC_STATE_length * 4, + 64); + struct GEN8_COLOR_CALC_STATE cc = { + .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0], + .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1], + .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2], + .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3], + .StencilReferenceValue = + cmd_buffer->state.dynamic.stencil_reference.front, + .BackFaceStencilReferenceValue = + cmd_buffer->state.dynamic.stencil_reference.back, + }; + GEN8_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc); + + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(cc_state); + + anv_batch_emit(&cmd_buffer->batch, + GEN8_3DSTATE_CC_STATE_POINTERS, + .ColorCalcStatePointer = cc_state.offset, + .ColorCalcStatePointerValid = true); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | + ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK | + ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) { + uint32_t wm_depth_stencil_dw[GEN8_3DSTATE_WM_DEPTH_STENCIL_length]; + + struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { + GEN8_3DSTATE_WM_DEPTH_STENCIL_header, + + /* Is this what we need to do? */ + .StencilBufferWriteEnable = + cmd_buffer->state.dynamic.stencil_write_mask.front != 0, + + .StencilTestMask = + cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff, + .StencilWriteMask = + cmd_buffer->state.dynamic.stencil_write_mask.front & 0xff, + + .BackfaceStencilTestMask = + cmd_buffer->state.dynamic.stencil_compare_mask.back & 0xff, + .BackfaceStencilWriteMask = + cmd_buffer->state.dynamic.stencil_write_mask.back & 0xff, + }; + GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, wm_depth_stencil_dw, + &wm_depth_stencil); + + anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw, + pipeline->gen8.wm_depth_stencil); + } +#else + if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) { + struct anv_state cc_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, + GEN9_COLOR_CALC_STATE_length * 4, + 64); + struct GEN9_COLOR_CALC_STATE cc = { + .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0], + .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1], + .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2], + .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3], + }; + GEN9_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc); + + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(cc_state); + + anv_batch_emit(&cmd_buffer->batch, + GEN9_3DSTATE_CC_STATE_POINTERS, + .ColorCalcStatePointer = cc_state.offset, + .ColorCalcStatePointerValid = true); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | + ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK | + ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK | + ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) { + uint32_t dwords[GEN9_3DSTATE_WM_DEPTH_STENCIL_length]; + struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; + struct GEN9_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { + GEN9_3DSTATE_WM_DEPTH_STENCIL_header, + + .StencilBufferWriteEnable = d->stencil_write_mask.front != 0, + + .StencilTestMask = d->stencil_compare_mask.front & 0xff, + .StencilWriteMask = d->stencil_write_mask.front & 0xff, + + .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff, + .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff, + + .StencilReferenceValue = d->stencil_reference.front, + .BackfaceStencilReferenceValue = d->stencil_reference.back + }; + GEN9_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, dwords, &wm_depth_stencil); + + anv_batch_emit_merge(&cmd_buffer->batch, dwords, + pipeline->gen9.wm_depth_stencil); + } +#endif + + if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | + ANV_CMD_DIRTY_INDEX_BUFFER)) { + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), + .IndexedDrawCutIndexEnable = pipeline->primitive_restart, + .CutIndex = cmd_buffer->state.restart_index, + ); + } + + cmd_buffer->state.vb_dirty &= ~vb_emit; + cmd_buffer->state.dirty = 0; +} + +static void +emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer, + struct anv_bo *bo, uint32_t offset) +{ + uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5, + GENX(3DSTATE_VERTEX_BUFFERS)); + + GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1, + &(struct GENX(VERTEX_BUFFER_STATE)) { + .VertexBufferIndex = 32, /* Reserved for this */ + .MemoryObjectControlState = GENX(MOCS), + .AddressModifyEnable = true, + .BufferPitch = 0, + .BufferStartingAddress = { bo, offset }, + .BufferSize = 8 + }); +} + +static void +emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer, + uint32_t base_vertex, uint32_t base_instance) +{ + struct anv_state id_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4); + + ((uint32_t *)id_state.map)[0] = base_vertex; + ((uint32_t *)id_state.map)[1] = base_instance; + + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(id_state); + + emit_base_vertex_instance_bo(cmd_buffer, + &cmd_buffer->device->dynamic_state_block_pool.bo, id_state.offset); +} + +void genX(CmdDraw)( + VkCommandBuffer commandBuffer, + uint32_t vertexCount, + uint32_t instanceCount, + uint32_t firstVertex, + uint32_t firstInstance) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + cmd_buffer_flush_state(cmd_buffer); + + if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex || + cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance) + emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance); + + anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), + .VertexAccessType = SEQUENTIAL, + .VertexCountPerInstance = vertexCount, + .StartVertexLocation = firstVertex, + .InstanceCount = instanceCount, + .StartInstanceLocation = firstInstance, + .BaseVertexLocation = 0); +} + +void genX(CmdDrawIndexed)( + VkCommandBuffer commandBuffer, + uint32_t indexCount, + uint32_t instanceCount, + uint32_t firstIndex, + int32_t vertexOffset, + uint32_t firstInstance) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + cmd_buffer_flush_state(cmd_buffer); + + if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex || + cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance) + emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance); + + anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), + .VertexAccessType = RANDOM, + .VertexCountPerInstance = indexCount, + .StartVertexLocation = firstIndex, + .InstanceCount = instanceCount, + .StartInstanceLocation = firstInstance, + .BaseVertexLocation = vertexOffset); +} + +/* Auto-Draw / Indirect Registers */ +#define GEN7_3DPRIM_END_OFFSET 0x2420 +#define GEN7_3DPRIM_START_VERTEX 0x2430 +#define GEN7_3DPRIM_VERTEX_COUNT 0x2434 +#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438 +#define GEN7_3DPRIM_START_INSTANCE 0x243C +#define GEN7_3DPRIM_BASE_VERTEX 0x2440 + +void genX(CmdDrawIndirect)( + VkCommandBuffer commandBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + cmd_buffer_flush_state(cmd_buffer); + + if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex || + cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance) + emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8); + + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12); + emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0); + + anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), + .IndirectParameterEnable = true, + .VertexAccessType = SEQUENTIAL); +} + +void genX(CmdBindIndexBuffer)( + VkCommandBuffer commandBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + VkIndexType indexType) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + + static const uint32_t vk_to_gen_index_type[] = { + [VK_INDEX_TYPE_UINT16] = INDEX_WORD, + [VK_INDEX_TYPE_UINT32] = INDEX_DWORD, + }; + + static const uint32_t restart_index_for_type[] = { + [VK_INDEX_TYPE_UINT16] = UINT16_MAX, + [VK_INDEX_TYPE_UINT32] = UINT32_MAX, + }; + + cmd_buffer->state.restart_index = restart_index_for_type[indexType]; + + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), + .IndexFormat = vk_to_gen_index_type[indexType], + .MemoryObjectControlState = GENX(MOCS), + .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, + .BufferSize = buffer->size - offset); + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER; +} + +static VkResult +flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_device *device = cmd_buffer->device; + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct anv_state surfaces = { 0, }, samplers = { 0, }; + VkResult result; + + result = anv_cmd_buffer_emit_samplers(cmd_buffer, + MESA_SHADER_COMPUTE, &samplers); + if (result != VK_SUCCESS) + return result; + result = anv_cmd_buffer_emit_binding_table(cmd_buffer, + MESA_SHADER_COMPUTE, &surfaces); + if (result != VK_SUCCESS) + return result; + + struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer); + + const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data; + const struct brw_stage_prog_data *prog_data = &cs_prog_data->base; + + unsigned local_id_dwords = cs_prog_data->local_invocation_id_regs * 8; + unsigned push_constant_data_size = + (prog_data->nr_params + local_id_dwords) * 4; + unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32); + unsigned push_constant_regs = reg_aligned_constant_size / 32; + + if (push_state.alloc_size) { + anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), + .CURBETotalDataLength = push_state.alloc_size, + .CURBEDataStartAddress = push_state.offset); + } + + assert(prog_data->total_shared <= 64 * 1024); + uint32_t slm_size = 0; + if (prog_data->total_shared > 0) { + /* slm_size is in 4k increments, but must be a power of 2. */ + slm_size = 4 * 1024; + while (slm_size < prog_data->total_shared) + slm_size <<= 1; + slm_size /= 4 * 1024; + } + + struct anv_state state = + anv_state_pool_emit(&device->dynamic_state_pool, + GENX(INTERFACE_DESCRIPTOR_DATA), 64, + .KernelStartPointer = pipeline->cs_simd, + .KernelStartPointerHigh = 0, + .BindingTablePointer = surfaces.offset, + .BindingTableEntryCount = 0, + .SamplerStatePointer = samplers.offset, + .SamplerCount = 0, + .ConstantIndirectURBEntryReadLength = push_constant_regs, + .ConstantURBEntryReadOffset = 0, + .BarrierEnable = cs_prog_data->uses_barrier, + .SharedLocalMemorySize = slm_size, + .NumberofThreadsinGPGPUThreadGroup = + pipeline->cs_thread_width_max); + + uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t); + anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), + .InterfaceDescriptorTotalLength = size, + .InterfaceDescriptorDataStartAddress = state.offset); + + return VK_SUCCESS; +} + +static void +cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + VkResult result; + + assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT); + + bool needs_slm = pipeline->cs_prog_data.base.total_shared > 0; + config_l3(cmd_buffer, needs_slm); + + if (cmd_buffer->state.current_pipeline != GPGPU) { +#if ANV_GEN < 10 + /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT: + * + * Software must clear the COLOR_CALC_STATE Valid field in + * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT + * with Pipeline Select set to GPGPU. + * + * The internal hardware docs recommend the same workaround for Gen9 + * hardware too. + */ + anv_batch_emit(&cmd_buffer->batch, + GENX(3DSTATE_CC_STATE_POINTERS)); +#endif + + anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), +#if ANV_GEN >= 9 + .MaskBits = 3, +#endif + .PipelineSelection = GPGPU); + cmd_buffer->state.current_pipeline = GPGPU; + } + + if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) + anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); + + if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) || + (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) { + result = flush_compute_descriptor_set(cmd_buffer); + assert(result == VK_SUCCESS); + cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT; + } + + cmd_buffer->state.compute_dirty = 0; +} + +void genX(CmdDrawIndexedIndirect)( + VkCommandBuffer commandBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + cmd_buffer_flush_state(cmd_buffer); + + /* TODO: We need to stomp base vertex to 0 somehow */ + if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex || + cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance) + emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12); + + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16); + + anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), + .IndirectParameterEnable = true, + .VertexAccessType = RANDOM); +} + +void genX(CmdDispatch)( + VkCommandBuffer commandBuffer, + uint32_t x, + uint32_t y, + uint32_t z) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; + + if (prog_data->uses_num_work_groups) { + struct anv_state state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4); + uint32_t *sizes = state.map; + sizes[0] = x; + sizes[1] = y; + sizes[2] = z; + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(state); + cmd_buffer->state.num_workgroups_offset = state.offset; + cmd_buffer->state.num_workgroups_bo = + &cmd_buffer->device->dynamic_state_block_pool.bo; + } + + cmd_buffer_flush_compute_state(cmd_buffer); + + anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), + .SIMDSize = prog_data->simd_size / 16, + .ThreadDepthCounterMaximum = 0, + .ThreadHeightCounterMaximum = 0, + .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1, + .ThreadGroupIDXDimension = x, + .ThreadGroupIDYDimension = y, + .ThreadGroupIDZDimension = z, + .RightExecutionMask = pipeline->cs_right_mask, + .BottomExecutionMask = 0xffffffff); + + anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH)); +} + +#define GPGPU_DISPATCHDIMX 0x2500 +#define GPGPU_DISPATCHDIMY 0x2504 +#define GPGPU_DISPATCHDIMZ 0x2508 + +void genX(CmdDispatchIndirect)( + VkCommandBuffer commandBuffer, + VkBuffer _buffer, + VkDeviceSize offset) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + if (prog_data->uses_num_work_groups) { + cmd_buffer->state.num_workgroups_offset = bo_offset; + cmd_buffer->state.num_workgroups_bo = bo; + } + + cmd_buffer_flush_compute_state(cmd_buffer); + + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8); + + anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), + .IndirectParameterEnable = true, + .SIMDSize = prog_data->simd_size / 16, + .ThreadDepthCounterMaximum = 0, + .ThreadHeightCounterMaximum = 0, + .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1, + .RightExecutionMask = pipeline->cs_right_mask, + .BottomExecutionMask = 0xffffffff); + + anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH)); +} + +static void +cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) +{ + const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; + const struct anv_image_view *iview = + anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); + const struct anv_image *image = iview ? iview->image : NULL; + + /* XXX: isl needs to grow depth format support */ + const struct anv_format *anv_format = + iview ? anv_format_for_vk_format(iview->vk_format) : NULL; + + const bool has_depth = iview && anv_format->depth_format; + const bool has_stencil = iview && anv_format->has_stencil; + + /* FIXME: Implement the PMA stall W/A */ + /* FIXME: Width and Height are wrong */ + + /* Emit 3DSTATE_DEPTH_BUFFER */ + if (has_depth) { + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), + .SurfaceType = SURFTYPE_2D, + .DepthWriteEnable = anv_format->depth_format, + .StencilWriteEnable = has_stencil, + .HierarchicalDepthBufferEnable = false, + .SurfaceFormat = anv_format->depth_format, + .SurfacePitch = image->depth_surface.isl.row_pitch - 1, + .SurfaceBaseAddress = { + .bo = image->bo, + .offset = image->depth_surface.offset, + }, + .Height = fb->height - 1, + .Width = fb->width - 1, + .LOD = 0, + .Depth = 1 - 1, + .MinimumArrayElement = 0, + .DepthBufferObjectControlState = GENX(MOCS), + .RenderTargetViewExtent = 1 - 1, + .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2); + } else { + /* Even when no depth buffer is present, the hardware requires that + * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says: + * + * If a null depth buffer is bound, the driver must instead bind depth as: + * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D + * 3DSTATE_DEPTH.Width = 1 + * 3DSTATE_DEPTH.Height = 1 + * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM + * 3DSTATE_DEPTH.SurfaceBaseAddress = 0 + * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0 + * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0 + * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0 + * + * The PRM is wrong, though. The width and height must be programmed to + * actual framebuffer's width and height, even when neither depth buffer + * nor stencil buffer is present. + */ + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), + .SurfaceType = SURFTYPE_2D, + .SurfaceFormat = D16_UNORM, + .Width = fb->width - 1, + .Height = fb->height - 1, + .StencilWriteEnable = has_stencil); + } + + /* Emit 3DSTATE_STENCIL_BUFFER */ + if (has_stencil) { + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), + .StencilBufferEnable = true, + .StencilBufferObjectControlState = GENX(MOCS), + + /* Stencil buffers have strange pitch. The PRM says: + * + * The pitch must be set to 2x the value computed based on width, + * as the stencil buffer is stored with two rows interleaved. + */ + .SurfacePitch = 2 * image->stencil_surface.isl.row_pitch - 1, + + .SurfaceBaseAddress = { + .bo = image->bo, + .offset = image->offset + image->stencil_surface.offset, + }, + .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2); + } else { + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER)); + } + + /* Disable hierarchial depth buffers. */ + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER)); + + /* Clear the clear params. */ + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS)); +} + +/** + * @see anv_cmd_buffer_set_subpass() + */ +void +genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass) +{ + cmd_buffer->state.subpass = subpass; + + cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT; + + cmd_buffer_emit_depth_stencil(cmd_buffer); +} + +void genX(CmdBeginRenderPass)( + VkCommandBuffer commandBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + VkSubpassContents contents) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass); + ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer); + + cmd_buffer->state.framebuffer = framebuffer; + cmd_buffer->state.pass = pass; + anv_cmd_state_setup_attachments(cmd_buffer, pRenderPassBegin); + + flush_pipeline_select_3d(cmd_buffer); + + const VkRect2D *render_area = &pRenderPassBegin->renderArea; + + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DRAWING_RECTANGLE), + .ClippedDrawingRectangleYMin = render_area->offset.y, + .ClippedDrawingRectangleXMin = render_area->offset.x, + .ClippedDrawingRectangleYMax = + render_area->offset.y + render_area->extent.height - 1, + .ClippedDrawingRectangleXMax = + render_area->offset.x + render_area->extent.width - 1, + .DrawingRectangleOriginY = 0, + .DrawingRectangleOriginX = 0); + + genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses); + anv_cmd_buffer_clear_subpass(cmd_buffer); +} + +void genX(CmdNextSubpass)( + VkCommandBuffer commandBuffer, + VkSubpassContents contents) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY); + + anv_cmd_buffer_resolve_subpass(cmd_buffer); + genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1); + anv_cmd_buffer_clear_subpass(cmd_buffer); +} + +void genX(CmdEndRenderPass)( + VkCommandBuffer commandBuffer) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + anv_cmd_buffer_resolve_subpass(cmd_buffer); + + /* Emit a flushing pipe control at the end of a pass. This is kind of a + * hack but it ensures that render targets always actually get written. + * Eventually, we should do flushing based on image format transitions + * or something of that nature. + */ + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .PostSyncOperation = NoWrite, + .RenderTargetCacheFlushEnable = true, + .InstructionCacheInvalidateEnable = true, + .DepthCacheFlushEnable = true, + .VFCacheInvalidationEnable = true, + .TextureCacheInvalidationEnable = true, + .CommandStreamerStallEnable = true); +} + +static void +emit_ps_depth_count(struct anv_batch *batch, + struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GENX(PIPE_CONTROL), + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WritePSDepthCount, + .DepthStallEnable = true, + .Address = { bo, offset }); +} + +static void +emit_query_availability(struct anv_batch *batch, + struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GENX(PIPE_CONTROL), + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WriteImmediateData, + .Address = { bo, offset }, + .ImmediateData = 1); +} + +void genX(CmdBeginQuery)( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query, + VkQueryControlFlags flags) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + + /* Workaround: When meta uses the pipeline with the VS disabled, it seems + * that the pipelining of the depth write breaks. What we see is that + * samples from the render pass clear leaks into the first query + * immediately after the clear. Doing a pipecontrol with a post-sync + * operation and DepthStallEnable seems to work around the issue. + */ + if (cmd_buffer->state.need_query_wa) { + cmd_buffer->state.need_query_wa = false; + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .DepthCacheFlushEnable = true, + .DepthStallEnable = true); + } + + switch (pool->type) { + case VK_QUERY_TYPE_OCCLUSION: + emit_ps_depth_count(&cmd_buffer->batch, &pool->bo, + query * sizeof(struct anv_query_pool_slot)); + break; + + case VK_QUERY_TYPE_PIPELINE_STATISTICS: + default: + unreachable(""); + } +} + +void genX(CmdEndQuery)( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + + switch (pool->type) { + case VK_QUERY_TYPE_OCCLUSION: + emit_ps_depth_count(&cmd_buffer->batch, &pool->bo, + query * sizeof(struct anv_query_pool_slot) + 8); + + emit_query_availability(&cmd_buffer->batch, &pool->bo, + query * sizeof(struct anv_query_pool_slot) + 16); + break; + + case VK_QUERY_TYPE_PIPELINE_STATISTICS: + default: + unreachable(""); + } +} + +#define TIMESTAMP 0x2358 + +void genX(CmdWriteTimestamp)( + VkCommandBuffer commandBuffer, + VkPipelineStageFlagBits pipelineStage, + VkQueryPool queryPool, + uint32_t query) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + uint32_t offset = query * sizeof(struct anv_query_pool_slot); + + assert(pool->type == VK_QUERY_TYPE_TIMESTAMP); + + switch (pipelineStage) { + case VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT: + anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), + .RegisterAddress = TIMESTAMP, + .MemoryAddress = { &pool->bo, offset }); + anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), + .RegisterAddress = TIMESTAMP + 4, + .MemoryAddress = { &pool->bo, offset + 4 }); + break; + + default: + /* Everything else is bottom-of-pipe */ + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WriteTimestamp, + .Address = { &pool->bo, offset }); + break; + } + + emit_query_availability(&cmd_buffer->batch, &pool->bo, query + 16); +} + +#define alu_opcode(v) __gen_field((v), 20, 31) +#define alu_operand1(v) __gen_field((v), 10, 19) +#define alu_operand2(v) __gen_field((v), 0, 9) +#define alu(opcode, operand1, operand2) \ + alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2) + +#define OPCODE_NOOP 0x000 +#define OPCODE_LOAD 0x080 +#define OPCODE_LOADINV 0x480 +#define OPCODE_LOAD0 0x081 +#define OPCODE_LOAD1 0x481 +#define OPCODE_ADD 0x100 +#define OPCODE_SUB 0x101 +#define OPCODE_AND 0x102 +#define OPCODE_OR 0x103 +#define OPCODE_XOR 0x104 +#define OPCODE_STORE 0x180 +#define OPCODE_STOREINV 0x580 + +#define OPERAND_R0 0x00 +#define OPERAND_R1 0x01 +#define OPERAND_R2 0x02 +#define OPERAND_R3 0x03 +#define OPERAND_R4 0x04 +#define OPERAND_SRCA 0x20 +#define OPERAND_SRCB 0x21 +#define OPERAND_ACCU 0x31 +#define OPERAND_ZF 0x32 +#define OPERAND_CF 0x33 + +#define CS_GPR(n) (0x2600 + (n) * 8) + +static void +emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg, + struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), + .RegisterAddress = reg, + .MemoryAddress = { bo, offset }); + anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), + .RegisterAddress = reg + 4, + .MemoryAddress = { bo, offset + 4 }); +} + +static void +store_query_result(struct anv_batch *batch, uint32_t reg, + struct anv_bo *bo, uint32_t offset, VkQueryResultFlags flags) +{ + anv_batch_emit(batch, GENX(MI_STORE_REGISTER_MEM), + .RegisterAddress = reg, + .MemoryAddress = { bo, offset }); + + if (flags & VK_QUERY_RESULT_64_BIT) + anv_batch_emit(batch, GENX(MI_STORE_REGISTER_MEM), + .RegisterAddress = reg + 4, + .MemoryAddress = { bo, offset + 4 }); +} + +void genX(CmdCopyQueryPoolResults)( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount, + VkBuffer destBuffer, + VkDeviceSize destOffset, + VkDeviceSize destStride, + VkQueryResultFlags flags) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer); + uint32_t slot_offset, dst_offset; + + if (flags & VK_QUERY_RESULT_WAIT_BIT) + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .CommandStreamerStallEnable = true, + .StallAtPixelScoreboard = true); + + dst_offset = buffer->offset + destOffset; + for (uint32_t i = 0; i < queryCount; i++) { + + slot_offset = (firstQuery + i) * sizeof(struct anv_query_pool_slot); + switch (pool->type) { + case VK_QUERY_TYPE_OCCLUSION: + emit_load_alu_reg_u64(&cmd_buffer->batch, + CS_GPR(0), &pool->bo, slot_offset); + emit_load_alu_reg_u64(&cmd_buffer->batch, + CS_GPR(1), &pool->bo, slot_offset + 8); + + /* FIXME: We need to clamp the result for 32 bit. */ + + uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(MI_MATH)); + dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1); + dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0); + dw[3] = alu(OPCODE_SUB, 0, 0); + dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU); + break; + + case VK_QUERY_TYPE_TIMESTAMP: + emit_load_alu_reg_u64(&cmd_buffer->batch, + CS_GPR(2), &pool->bo, slot_offset); + break; + + default: + unreachable("unhandled query type"); + } + + store_query_result(&cmd_buffer->batch, + CS_GPR(2), buffer->bo, dst_offset, flags); + + if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) { + emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0), + &pool->bo, slot_offset + 16); + if (flags & VK_QUERY_RESULT_64_BIT) + store_query_result(&cmd_buffer->batch, + CS_GPR(0), buffer->bo, dst_offset + 8, flags); + else + store_query_result(&cmd_buffer->batch, + CS_GPR(0), buffer->bo, dst_offset + 4, flags); + } + + dst_offset += destStride; + } +} + +void genX(CmdSetEvent)( + VkCommandBuffer commandBuffer, + VkEvent _event, + VkPipelineStageFlags stageMask) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_event, event, _event); + + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WriteImmediateData, + .Address = { + &cmd_buffer->device->dynamic_state_block_pool.bo, + event->state.offset + }, + .ImmediateData = VK_EVENT_SET); +} + +void genX(CmdResetEvent)( + VkCommandBuffer commandBuffer, + VkEvent _event, + VkPipelineStageFlags stageMask) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_event, event, _event); + + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WriteImmediateData, + .Address = { + &cmd_buffer->device->dynamic_state_block_pool.bo, + event->state.offset + }, + .ImmediateData = VK_EVENT_RESET); +} + +void genX(CmdWaitEvents)( + VkCommandBuffer commandBuffer, + uint32_t eventCount, + const VkEvent* pEvents, + VkPipelineStageFlags srcStageMask, + VkPipelineStageFlags destStageMask, + uint32_t memoryBarrierCount, + const VkMemoryBarrier* pMemoryBarriers, + uint32_t bufferMemoryBarrierCount, + const VkBufferMemoryBarrier* pBufferMemoryBarriers, + uint32_t imageMemoryBarrierCount, + const VkImageMemoryBarrier* pImageMemoryBarriers) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + for (uint32_t i = 0; i < eventCount; i++) { + ANV_FROM_HANDLE(anv_event, event, pEvents[i]); + + anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), + .WaitMode = PollingMode, + .CompareOperation = SAD_EQUAL_SDD, + .SemaphoreDataDword = VK_EVENT_SET, + .SemaphoreAddress = { + &cmd_buffer->device->dynamic_state_block_pool.bo, + event->state.offset + }); + } + + genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask, + false, /* byRegion */ + memoryBarrierCount, pMemoryBarriers, + bufferMemoryBarrierCount, pBufferMemoryBarriers, + imageMemoryBarrierCount, pImageMemoryBarriers); +} |