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-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c7
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c19
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c24
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c137
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.h29
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c17
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c23
8 files changed, 118 insertions, 140 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 5986cbf..e59e52e 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -86,10 +86,10 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
mt->pitch = intel_miptree_pitch_align(intel, mt, tiling, mt->pitch);
if (mt->compressed) {
- qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * mt->pitch * mt->cpp;
+ qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4;
mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * 6;
} else {
- qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * mt->pitch * mt->cpp;
+ qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h);
mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * 6;
}
@@ -102,7 +102,8 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
height, 1);
for (q = 0; q < nr_images; q++)
- intel_miptree_set_image_offset_ex(mt, level, q, x, y, q * qpitch);
+ intel_miptree_set_image_offset(mt, level, q,
+ x, y + q * qpitch);
if (mt->compressed)
img_height = MAX2(1, height/4);
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index 0c5be4c..ec4a5b4 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -441,6 +441,10 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
intel_region_buffer(intel, irb->region,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
+ int x1 = b.x1 + irb->region->draw_x;
+ int y1 = b.y1 + irb->region->draw_y;
+ int x2 = b.x2 + irb->region->draw_x;
+ int y2 = b.y2 + irb->region->draw_y;
GLuint clearVal;
GLint pitch, cpp;
@@ -449,11 +453,10 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
pitch = irb->region->pitch;
cpp = irb->region->cpp;
- DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
__FUNCTION__,
irb->region->buffer, (pitch * cpp),
- irb->region->draw_offset,
- b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1);
+ x1, y1, x2 - x1, y2 - y1);
BR13 = 0xf0 << 16;
CMD = XY_COLOR_BLT_CMD;
@@ -526,17 +529,17 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
buf, irb->Base.Name);
*/
- assert(b.x1 < b.x2);
- assert(b.y1 < b.y2);
+ assert(x1 < x2);
+ assert(y1 < y2);
BEGIN_BATCH(6, REFERENCES_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13);
- OUT_BATCH((b.y1 << 16) | b.x1);
- OUT_BATCH((b.y2 << 16) | b.x2);
+ OUT_BATCH((y1 << 16) | x1);
+ OUT_BATCH((y2 << 16) | x2);
OUT_RELOC(write_buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- irb->region->draw_offset);
+ 0);
OUT_BATCH(clearVal);
ADVANCE_BATCH();
clearMask &= ~bufBit; /* turn off bit, for faster loop exit */
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 804c034..cf007d5 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -571,7 +571,7 @@ intel_render_texture(GLcontext * ctx,
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
struct intel_texture_image *intel_image;
- GLuint imageOffset;
+ GLuint dst_x, dst_y;
(void) fb;
@@ -618,18 +618,16 @@ intel_render_texture(GLcontext * ctx,
}
/* compute offset of the particular 2D image within the texture region */
- imageOffset = intel_miptree_image_offset(intel_image->mt,
- att->CubeMapFace,
- att->TextureLevel);
-
- if (att->Texture->Target == GL_TEXTURE_3D) {
- const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
- att->TextureLevel);
- imageOffset += offsets[att->Zoffset];
- }
-
- /* store that offset in the region */
- intel_image->mt->region->draw_offset = imageOffset;
+ intel_miptree_get_image_offset(intel_image->mt,
+ att->TextureLevel,
+ att->CubeMapFace,
+ att->Zoffset,
+ &dst_x, &dst_y);
+
+ intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
+ dst_x) * intel_image->mt->cpp;
+ intel_image->mt->region->draw_x = dst_x;
+ intel_image->mt->region->draw_y = dst_y;
/* update drawing region, etc */
intel_draw_buffer(ctx, fb);
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 4f5101a..0589d82 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -287,9 +287,10 @@ intel_miptree_release(struct intel_context *intel,
intel_region_release(&((*mt)->region));
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
- if ((*mt)->level[i].image_offset)
- free((*mt)->level[i].image_offset);
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ free((*mt)->level[i].x_offset);
+ free((*mt)->level[i].y_offset);
+ }
free(*mt);
}
@@ -350,82 +351,58 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
mt->level[level].height = h;
mt->level[level].depth = d;
mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
+ mt->level[level].level_x = x;
+ mt->level[level].level_y = y;
mt->level[level].nr_images = nr_images;
DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
level, w, h, d, x, y, mt->level[level].level_offset);
- /* Not sure when this would happen, but anyway:
- */
- if (mt->level[level].image_offset) {
- free(mt->level[level].image_offset);
- mt->level[level].image_offset = NULL;
- }
-
assert(nr_images);
+ assert(!mt->level[level].x_offset);
- mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));
- mt->level[level].image_offset[0] = 0;
+ mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint));
+ mt->level[level].x_offset[0] = mt->level[level].level_x;
+ mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint));
+ mt->level[level].y_offset[0] = mt->level[level].level_y;
}
void
-intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt,
- GLuint level, GLuint img,
- GLuint x, GLuint y,
- GLuint offset)
+intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint img,
+ GLuint x, GLuint y)
{
if (img == 0 && level == 0)
assert(x == 0 && y == 0);
assert(img < mt->level[level].nr_images);
- mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp + offset;
+ mt->level[level].x_offset[img] = mt->level[level].level_x + x;
+ mt->level[level].y_offset[img] = mt->level[level].level_y + y;
- DBG("%s level %d img %d pos %d,%d image_offset %x\n",
- __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
+ DBG("%s level %d img %d pos %d,%d\n",
+ __FUNCTION__, level, img,
+ mt->level[level].x_offset[img], mt->level[level].y_offset[img]);
}
void
-intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
- GLuint level, GLuint img,
- GLuint x, GLuint y)
-{
- intel_miptree_set_image_offset_ex(mt, level, img, x, y, 0);
-}
-
-
-/* Although we use the image_offset[] array to store relative offsets
- * to cube faces, Mesa doesn't know anything about this and expects
- * each cube face to be treated as a separate image.
- *
- * These functions present that view to mesa:
- */
-const GLuint *
-intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level)
-{
- static const GLuint zero = 0;
-
- if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)
- return &zero;
- else
- return mt->level[level].image_offset;
-}
-
-
-GLuint
-intel_miptree_image_offset(struct intel_mipmap_tree *mt,
- GLuint face, GLuint level)
+intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint face, GLuint depth,
+ GLuint *x, GLuint *y)
{
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
- return (mt->level[level].level_offset +
- mt->level[level].image_offset[face]);
- else
- return mt->level[level].level_offset;
+ if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) {
+ *x = mt->level[level].x_offset[face];
+ *y = mt->level[level].y_offset[face];
+ } else if (mt->target == GL_TEXTURE_3D) {
+ *x = mt->level[level].x_offset[depth];
+ *y = mt->level[level].y_offset[depth];
+ } else {
+ *x = mt->level[level].x_offset[0];
+ *y = mt->level[level].y_offset[0];
+ }
}
-
-
/**
* Map a teximage in a mipmap tree.
* \param row_stride returns row stride in bytes
@@ -441,6 +418,7 @@ intel_miptree_image_map(struct intel_context * intel,
GLuint level,
GLuint * row_stride, GLuint * image_offsets)
{
+ GLuint x, y;
DBG("%s \n", __FUNCTION__);
if (row_stride)
@@ -449,17 +427,23 @@ intel_miptree_image_map(struct intel_context * intel,
if (mt->target == GL_TEXTURE_3D) {
int i;
- for (i = 0; i < mt->level[level].depth; i++)
- image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp;
+ for (i = 0; i < mt->level[level].depth; i++) {
+
+ intel_miptree_get_image_offset(mt, level, face, i,
+ &x, &y);
+ image_offsets[i] = x + y * mt->pitch;
+ }
+
+ return intel_region_map(intel, mt->region);
} else {
assert(mt->level[level].depth == 1);
- assert(mt->target == GL_TEXTURE_CUBE_MAP ||
- mt->level[level].image_offset[0] == 0);
+ intel_miptree_get_image_offset(mt, level, face, 0,
+ &x, &y);
image_offsets[0] = 0;
- }
- return (intel_region_map(intel, mt->region) +
- intel_miptree_image_offset(mt, face, level));
+ return intel_region_map(intel, mt->region) +
+ (x + y * mt->pitch) * mt->cpp;
+ }
}
void
@@ -484,20 +468,19 @@ intel_miptree_image_data(struct intel_context *intel,
GLuint src_image_pitch)
{
GLuint depth = dst->level[level].depth;
- GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
- const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
GLuint i;
- GLuint height = 0;
DBG("%s: %d/%d\n", __FUNCTION__, face, level);
for (i = 0; i < depth; i++) {
+ GLuint dst_x, dst_y, height;
+
+ intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
+
height = dst->level[level].height;
if(dst->compressed)
height = (height + 3) / 4;
intel_region_data(intel,
- dst->region,
- dst_offset + dst_depth_offset[i], /* dst_offset */
- 0, 0, /* dstx, dsty */
+ dst->region, 0, dst_x, dst_y,
src,
src_row_pitch,
0, 0, /* source x, y */
@@ -519,10 +502,7 @@ intel_miptree_image_copy(struct intel_context *intel,
GLuint width = src->level[level].width;
GLuint height = src->level[level].height;
GLuint depth = src->level[level].depth;
- GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
- GLuint src_offset = intel_miptree_image_offset(src, face, level);
- const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
- const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);
+ GLuint src_x, src_y, dst_x, dst_y;
GLuint i;
GLboolean success;
@@ -535,22 +515,23 @@ intel_miptree_image_copy(struct intel_context *intel,
}
for (i = 0; i < depth; i++) {
+ intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
+ intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
success = intel_region_copy(intel,
- dst->region, dst_offset + dst_depth_offset[i],
- 0, 0,
- src->region, src_offset + src_depth_offset[i],
- 0, 0, width, height, GL_COPY);
+ dst->region, 0, dst_x, dst_y,
+ src->region, 0, src_x, src_y, width, height,
+ GL_COPY);
if (!success) {
GLubyte *src_ptr, *dst_ptr;
src_ptr = intel_region_map(intel, src->region);
dst_ptr = intel_region_map(intel, dst->region);
- _mesa_copy_rect(dst_ptr + dst_offset + dst_depth_offset[i],
+ _mesa_copy_rect(dst_ptr + dst->cpp * (dst_x + dst_y * dst->pitch),
dst->cpp,
dst->pitch,
0, 0, width, height,
- src_ptr + src_offset + src_depth_offset[i],
+ src_ptr + src->cpp * (src_x + src_y * src->pitch),
src->pitch,
0, 0);
intel_region_unmap(intel, src->region);
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
index c890b2a..3bce54d 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
@@ -70,6 +70,10 @@ struct intel_mipmap_level
* always zero in that case.
*/
GLuint level_offset;
+ /** Offset to this miptree level, used in computing x_offset. */
+ GLuint level_x;
+ /** Offset to this miptree level, used in computing y_offset. */
+ GLuint level_y;
GLuint width;
GLuint height;
/** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */
@@ -86,7 +90,7 @@ struct intel_mipmap_level
* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table.
*/
- GLuint *image_offset;
+ GLuint *x_offset, *y_offset;
};
struct intel_mipmap_tree
@@ -176,19 +180,10 @@ GLubyte *intel_miptree_image_map(struct intel_context *intel,
void intel_miptree_image_unmap(struct intel_context *intel,
struct intel_mipmap_tree *mt);
-
-/* Return the linear offset of an image relative to the start of the
- * tree:
- */
-GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,
- GLuint face, GLuint level);
-
-/* Return pointers to each 2d slice within an image. Indexed by depth
- * value.
- */
-const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,
- GLuint level);
-
+void
+intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint face, GLuint depth,
+ GLuint *x, GLuint *y);
void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
@@ -196,16 +191,10 @@ void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d);
-void intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint img, GLuint x, GLuint y,
- GLuint offset);
-
void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
GLuint level,
GLuint img, GLuint x, GLuint y);
-
/* Upload an image into a tree
*/
void intel_miptree_image_data(struct intel_context *intel,
diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h
index 0d379bd..535fcd7 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.h
+++ b/src/mesa/drivers/dri/intel/intel_regions.h
@@ -62,6 +62,8 @@ struct intel_region
GLuint map_refcount; /**< Reference count for mapping */
GLuint draw_offset; /**< Offset of drawing address within the region */
+ GLuint draw_x, draw_y; /**< Offset of drawing within the region */
+
uint32_t tiling; /**< Which tiling mode the region is in */
uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */
drmAddress classic_map; /**< drmMap of the region when not in GEM mode */
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index b241c11..9d58b11 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -115,20 +115,22 @@ do_copy_texsubimage(struct intel_context *intel,
drm_intel_bo *dst_bo = intel_region_buffer(intel,
intelImage->mt->region,
INTEL_WRITE_PART);
- GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
- intelImage->face,
- intelImage->level);
const GLint orig_x = x;
const GLint orig_y = y;
+ GLuint image_x, image_y;
GLshort src_pitch;
+ intel_miptree_get_image_offset(intelImage->mt,
+ intelImage->level,
+ intelImage->face,
+ 0,
+ &image_x, &image_y);
/* Update dst for clipped src. Need to also clip the source rect. */
dstx += x - orig_x;
dsty += y - orig_y;
/* Can't blit to tiled buffers with non-tile-aligned offset. */
- if (intelImage->mt->region->tiling != I915_TILING_NONE &&
- (image_offset & 4095) != 0) {
+ if (intelImage->mt->region->tiling == I915_TILING_Y) {
UNLOCK_HARDWARE(intel);
return GL_FALSE;
}
@@ -160,9 +162,10 @@ do_copy_texsubimage(struct intel_context *intel,
src->tiling,
intelImage->mt->pitch,
dst_bo,
- image_offset,
+ 0,
intelImage->mt->region->tiling,
- x, y, dstx, dsty, width, height,
+ x, y, image_x + dstx, image_y + dsty,
+ width, height,
GL_COPY)) {
UNLOCK_HARDWARE(intel);
return GL_FALSE;
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index c5f5220..2e0945c 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -204,7 +204,7 @@ try_pbo_upload(struct intel_context *intel,
{
struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
GLuint src_offset, src_stride;
- GLuint dst_offset, dst_stride;
+ GLuint dst_x, dst_y, dst_stride;
if (unpack->BufferObj->Name == 0 ||
intel->ctx._ImageTransferState ||
@@ -221,9 +221,9 @@ try_pbo_upload(struct intel_context *intel,
else
src_stride = width;
- dst_offset = intel_miptree_image_offset(intelImage->mt,
- intelImage->face,
- intelImage->level);
+ intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
+ intelImage->face, 0,
+ &dst_x, &dst_y);
dst_stride = intelImage->mt->pitch;
@@ -239,8 +239,8 @@ try_pbo_upload(struct intel_context *intel,
if (!intelEmitCopyBlit(intel,
intelImage->mt->cpp,
src_stride, src_buffer, src_offset, GL_FALSE,
- dst_stride, dst_buffer, dst_offset, GL_FALSE,
- 0, 0, 0, 0, width, height,
+ dst_stride, dst_buffer, 0, GL_FALSE,
+ 0, 0, dst_x, dst_y, width, height,
GL_COPY)) {
UNLOCK_HARDWARE(intel);
return GL_FALSE;
@@ -262,7 +262,7 @@ try_pbo_zcopy(struct intel_context *intel,
{
struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
GLuint src_offset, src_stride;
- GLuint dst_offset, dst_stride;
+ GLuint dst_x, dst_y, dst_stride;
if (unpack->BufferObj->Name == 0 ||
intel->ctx._ImageTransferState ||
@@ -279,13 +279,14 @@ try_pbo_zcopy(struct intel_context *intel,
else
src_stride = width;
- dst_offset = intel_miptree_image_offset(intelImage->mt,
- intelImage->face,
- intelImage->level);
+ intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
+ intelImage->face, 0,
+ &dst_x, &dst_y);
dst_stride = intelImage->mt->pitch;
- if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) {
+ if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 ||
+ src_offset != 0) {
DBG("%s: failure 2\n", __FUNCTION__);
return GL_FALSE;
}