| Commit message (Collapse) | Author | Age | Files | Lines |
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From the GLSL 1.30 spec:
The discard keyword is only allowed within fragment shaders. It
can be used within a fragment shader to abandon the operation on
the current fragment. This keyword causes the fragment to be
discarded and no updates to any buffers will occur. Control flow
exits the shader, and subsequent implicit or explicit derivatives
are undefined when this control flow is non-uniform (meaning
different fragments within the primitive take different control
paths).
v2: Don't emit the final HALT if no other HALTs were emitted.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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By setting lod to 0 in the builtin function implementation, we avoid
needing to update all the visitors to ignore LOD in this case, when
the hardware drivers actually want to ask for LOD 0 for rectangular
textures.
Fixes piglit spec/GLSL-1.40/textureSize-*Rect.
v2: Change style of looking for substrings.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Otherwise, when we go to use ir_reader on the generated code, we won't
have the types present.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This is the one builtin function claimed to be dropped due to the
ARB_compatibility split.
Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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All that's changed is the #version changing to 140.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This makes the process slightly more debuggable, though it would be
nice if the build just failed immediately instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This is required to put the new 1.40 builtins in place, since they
require new types.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Mostly this is a matter of removing variables that have been moved to
the compatibility profile. There's one addition: gl_InstanceID is
present in the core now.
This fixes the new piglit tests for GLSL 1.40 builtin variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This gets a basic #version 140 shader compiling.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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The hardware supports it; there's no reason not to.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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llvm-3.1svn r152620 refactored the OProfile profiling code.
createOProfileJITEventListener was moved from the llvm namespace to the
llvm::JITEventListener namespace.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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https://bugs.freedesktop.org/show_bug.cgi?id=47304
Signed-off-by: Brian Paul <brianp@vmware.com>
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This avoids extra if statements in the common case of just comparing
two expressions that don't involve assignments or function calls,
along with simplifying the handling of constant expressions. Reduces
i965 instructions generated in unigine tropics and sanctuary,
yofrankie, warsow, gstreamer shaders, and the weston compositor.
shader-db results:
Total instructions: 213052 -> 212752
38/1246 programs affected (3.0%)
14309 -> 14009 instructions in affected programs (2.1% reduction)
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The error was removed in:
commit 719909698c67c287a393d2380278e7b7495ae018
Author: Ian Romanick <ian.d.romanick@intel.com>
Date: Tue Oct 18 16:01:49 2011 -0700
mesa: Rewrite the way uniforms are tracked and handled
The GL_ARB_robustness spec doesn't say the implementation
should truncate the output, so just return after setting
the required error like it did before the above commit.
Also fixup an old comment and add an assert.
NOTE: This is a candidate for the 8.0 branch.
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Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126
V4: Removed the duplicated code.
Note: This is a candidate for the stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Reviewed-by: José Fonseca <jfonseca@vmware.com>
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This got missed earlier <sigh>.
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http://bugs.freedesktop.org/show_bug.cgi?id=47241
Signed-off-by: Brian Paul <brianp@vmware.com>
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Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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They're no longer used anywhere.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Another step toward removing the _DD_NEW_x flags
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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This will replace the soon-to-be-removed _DD_NEW_SEPARATE_SPECULAR flag.
Note: there's a similar composite _MESA_NEW_NEED_EYE_COORDS flag set already.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Just use the corresponding _NEW_x flags intead. The _DD_NEW_x flags
will be removed in a following patch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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The driver Clear() function should just grab the clear color out of the
context.
Reviewed-by: Dave Airlie <airlied@redhat.com>
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Setup the clearing color in the clear() function.
Reviewed-by: Dave Airlie <airlied@redhat.com>
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Just setup the clearing color in clear_buffers().
Reviewed-by: Dave Airlie <airlied@redhat.com>
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The state.color.clear value was never used anywhere.
Reviewed-by: Dave Airlie <airlied@redhat.com>
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Not used by any drivers. Drivers can easily access the values
from the Mesa context at glClear() time.
Reviewed-by: Dave Airlie <airlied@redhat.com>
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The computed stencil.clear and depth.clear values aren't used anywhere.
Those fields have been removed too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
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The flags which were computed were never actually used.
Reviewed-by: Dave Airlie <airlied@redhat.com>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47205
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Fixes scons build.
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Set the close on exec flag when opening dri character devices, so they
will be closed and free any resouces allocated in exec.
Signed-off-by: David Fries <David@Fries.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Necessary to prevent type mismatches on MinGW.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Dave Airlie <airlied@redhat.com>
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This issue might recur on other OSes. If so then it might be better
to remove the C-preprocessor magic, and use fully qualified defines
instead.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Seems to be a bug in Khronos headers, as
http://www.opengl.org/registry/specs/ARB/debug_output.txt states userParam
is not a const pointer.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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