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replicant-6.0
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Author
Age
Files
Lines
*
r600g: move queries to drivers/radeon
Marek Olšák
2014-01-28
12
-239
/
+282
*
mesa: Fix Type A _INT formats to MESA_FORMAT naming standard
Mark Mueller
2014-01-27
14
-368
/
+368
*
mesa: Fix MESA_FORMAT names containg SIGNED
Mark Mueller
2014-01-27
14
-356
/
+356
*
mesa: Fix MESA_FORMAT names with ALPH, INTENSITY, and LUMINANCE
Mark Mueller
2014-01-27
11
-522
/
+522
*
mesa: Change many Type P MESA_FORMATs to meet naming spec
Mark Mueller
2014-01-27
73
-1015
/
+1014
*
mesa: Change many Type A MESA_FORMATs to meet naming standard
Mark Mueller
2014-01-27
62
-737
/
+1070
*
mesa: Rename 4 color component unsigned byte MESA_FORMATs
Mark Mueller
2014-01-27
70
-433
/
+433
*
mesa: change gl_format to mesa_format
Mark Mueller
2014-01-27
116
-416
/
+416
*
docs: Update GL3.txt due to recent work
Ian Romanick
2014-01-27
1
-8
/
+8
*
glcpp: Make sure GL_AMD_shader_trinary_minmax is defined
Ian Romanick
2014-01-27
2
-4
/
+2
*
mesa: Clean up bad code formatting left from previous commit
Ian Romanick
2014-01-27
1
-13
/
+10
*
mesa: GL_EXT_framebuffer_blit is not optional
Ian Romanick
2014-01-27
11
-42
/
+5
*
radeon: Enable GL_EXT_framebuffer_blit
Ian Romanick
2014-01-27
2
-1
/
+2
*
r200: Enable GL_EXT_framebuffer_blit
Ian Romanick
2014-01-27
2
-0
/
+2
*
radeon / r200: Pass the API into _mesa_initialize_context
Ian Romanick
2014-01-27
4
-3
/
+5
*
mesa: Validate internalFormat with target in glTexStorage paths
Ian Romanick
2014-01-27
2
-1
/
+8
*
mesa: Refactor internalFormat / target checks to a separate function
Ian Romanick
2014-01-27
2
-40
/
+78
*
mesa: Generate the correct error for a depth format with a 3D texture
Ian Romanick
2014-01-27
1
-3
/
+17
*
glx: Update glxext.h to revision 24777.
Matt Turner
2014-01-27
1
-2
/
+11
*
loader: Add missing \n on message printing
Emil Velikov
2014-01-27
2
-16
/
+15
*
dri: Reuse dri_message to implement our other message handlers.
Eric Anholt
2014-01-27
2
-63
/
+4
*
dri: Fix the logger error message handling.
Eric Anholt
2014-01-27
3
-3
/
+34
*
dri2: Trust our own driver name lookup over the server's.
Eric Anholt
2014-01-27
2
-2
/
+12
*
dri2: Open the fd before loading the driver.
Eric Anholt
2014-01-27
1
-14
/
+14
*
dri3: Fix two little memory leaks.
Eric Anholt
2014-01-27
1
-2
/
+2
*
loader: Use dlsym to get our udev symbols instead of explicit linking.
Eric Anholt
2014-01-27
4
-6
/
+45
*
r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.
Tom Stellard
2014-01-27
4
-14
/
+10
*
docs: sync up nv50/nvc0 status on GL4.x extensions
Ilia Mirkin
2014-01-27
1
-7
/
+7
*
docs: update GL3.txt, relnotes to reflect current nv50/nvc0 status
Ilia Mirkin
2014-01-27
2
-18
/
+19
*
nv50, nvc0: update reported glsl version to 330
Ilia Mirkin
2014-01-27
2
-2
/
+2
*
mesa/st: expose ARB_texture_rgb10_a2ui if R10G10B10A2_UINT is supported v2
Christoph Bumiller
2014-01-27
2
-2
/
+8
*
nv50: add more RGB10A2 formats
Christoph Bumiller
2014-01-27
1
-0
/
+7
*
st/mesa: fix GS varyings for PIPE_CAP_TGSI_TEXCOORD
Christoph Bumiller
2014-01-27
1
-10
/
+9
*
nv50: enable seamless cube maps on all hw
Ilia Mirkin
2014-01-27
1
-1
/
+1
*
nv50: report glsl 1.50 now that gp tests pass
Ilia Mirkin
2014-01-27
1
-1
/
+1
*
nv50: add support for texelFetch'ing MS textures, ARB_texture_multisample
Ilia Mirkin
2014-01-27
7
-7
/
+164
*
nv50: copy nvc0's get_sample_position implementation
Ilia Mirkin
2014-01-27
1
-0
/
+46
*
nv50: add comments about CB_AUX contents
Ilia Mirkin
2014-01-27
3
-5
/
+15
*
nvc0: don't forget to also clear additional layers
Ilia Mirkin
2014-01-27
1
-5
/
+27
*
nv50: don't forget to also clear additional layers
Ilia Mirkin
2014-01-27
1
-5
/
+27
*
nv50: allocate an extra code bo to avoid dmesg spam
Ilia Mirkin
2014-01-27
1
-1
/
+5
*
nv50: GP_REG_ALLOC_RESULT must be positive
Ilia Mirkin
2014-01-27
1
-0
/
+2
*
nv50: VP_RESULT_MAP_SIZE has to be positive
Ilia Mirkin
2014-01-27
1
-0
/
+4
*
nv50: enable primitive id generation when it is an FP input without GP
Ilia Mirkin
2014-01-27
2
-9
/
+8
*
nv50: handle gl_Layer writes in GP
Ilia Mirkin
2014-01-27
4
-1
/
+19
*
nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input.
Ilia Mirkin
2014-01-27
1
-0
/
+3
*
nv50/ir: add support for gl_PrimitiveIDIn
Ilia Mirkin
2014-01-27
3
-5
/
+11
*
nv50/ir: fix support for shader input + immediate in gp
Ilia Mirkin
2014-01-27
2
-1
/
+7
*
nv50/ir: disallow shader input + cbuf in same instruction in gp
Ilia Mirkin
2014-01-27
1
-1
/
+6
*
nv50/ir: disallow predicates on emit/restart ops
Ilia Mirkin
2014-01-27
1
-1
/
+2
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