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* Cell: add OPT_FLAGS varBrian2008-01-281-2/+4
* Cell: move cmd_render() into new spu_render.c fileBrian2008-01-285-203/+283
* Cell: add a few null texture testsBrian2008-01-282-4/+12
* Cell: compute min index referenced in draw command, use it to reduce size of ...Brian2008-01-283-6/+29
* Cell: minor optimization for flat shadingBrian2008-01-281-9/+28
* Cell: basic texture mappingBrian2008-01-2810-28/+183
* Cell: initial texture cache/sampling codeBrian2008-01-282-0/+182
* Cell: emit state in cell_clear_surface() if dirty.Brian2008-01-281-0/+4
* Cell: re-enable bounding boxesBrian2008-01-283-12/+24
* gallium: Use GALLIUM_ prefix for env vars.José Fonseca2008-01-291-1/+1
* gallium: Use CALLOC for pb_buffer to ensure that all fields of pipe_buffer ar...José Fonseca2008-01-293-3/+4
* gallium: Remove direct dependencies to mesa internals.José Fonseca2008-01-294-64/+31
* gallium: remove dead vars, codeKeith Whitwell2008-01-281-3/+0
* gallium: fix typos in hardwired fetch pathKeith Whitwell2008-01-281-2/+2
* push out far clip plane to 200Brian2008-01-281-1/+1
* Added d/D keys to change viewing distance, 'a' to toggle animationBrian2008-01-281-6/+29
* Cell: additional assertionsBrian2008-01-281-1/+4
* Cell: make sure state commands aren't split across batchesBrian2008-01-281-11/+18
* Cell: remove unneeded flush(), dead codeBrian2008-01-281-29/+1
* Cell: clean-up of render pathBrian2008-01-284-148/+38
* Cell: checkpoint commit: always inline prim indexes into batch bufferBrian2008-01-284-66/+171
* Cell: If flushing for swapbuffers, wait for frame completionBrian2008-01-281-0/+3
* Cell: additional debug code, misc clean-upBrian2008-01-282-12/+42
* Cell: generalize the batch buffer code for vertex buffers...Brian2008-01-287-57/+79
* gallium: check if surface has defined status in check_clear_depth_with_quad()Brian2008-01-281-1/+3
* gallium: handle flatshading explicitly in clipper stageKeith Whitwell2008-01-282-47/+99
* gallium: add a couple of hardwired vertex fetch functionsKeith Whitwell2008-01-283-30/+141
* gallium: only call vertex/prim queue flush when there is something to flushKeith Whitwell2008-01-283-4/+17
* gallium: explictly cast double to float in vertex fetchKeith Whitwell2008-01-281-1/+1
* gallium: fill in missing formats for vertex_fetchKeith Whitwell2008-01-281-17/+203
* gallium: remove dead code from draw_vf*Keith Whitwell2008-01-286-574/+9
* First stab at hooking draw_vbuf & vf.José Fonseca2008-01-285-46/+241
* Clone vf module.José Fonseca2008-01-285-0/+2273
* Simplify prototypes of draw_vbuf's internal functions.José Fonseca2008-01-281-28/+29
* Cache the vinfo in vbuf_stage.José Fonseca2008-01-281-9/+13
* Do refcounting trhoughout all buffer objects, since it is now a base requirem...José Fonseca2008-01-275-9/+31
* Fullfill pipe_winsys->user_buffer_create. Aggregate winsys functions.José Fonseca2008-01-274-114/+99
* Cell: added support for inlined vertex buffers.Brian2008-01-263-39/+68
* Cell: added ROUNUP4Brian2008-01-261-0/+3
* Cell: added support for inlined indexesBrian2008-01-263-43/+114
* Cell: added cell_batch_free_space()Brian2008-01-262-0/+14
* gallium: disable unnecessary point/line/tri re-validation in vbuf_flush_indic...Brian2008-01-261-0/+3
* Cell: remove some old tile codeBrian2008-01-261-4/+0
* gallium: s/GLuint/unsigned/ to work with gallium when THREADS not definedBrian2008-01-261-3/+3
* gallium: fix a few segfaults/assertions that can happen during context initBrian2008-01-261-5/+11
* Cell: fix a recursive flushing bugBrian2008-01-263-1/+22
* Cell: add check to catch recursive batch flushingBrian2008-01-261-0/+7
* Cell: move ASSERT macro into common.hBrian2008-01-262-9/+11
* gallium: Aggregate all buffer allocation info into a single struct. Obey requ...José Fonseca2008-01-266-21/+52
* gallium: Make mm buffer manager more portable.José Fonseca2008-01-261-11/+309