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*
st/mesa: automatically set per-sample interpolation if using SampleID/Pos
Marek Olšák
2015-10-03
2
-2
/
+10
*
st/mesa: set force_persample_interp if ARB_sample_shading is used
Marek Olšák
2015-10-03
4
-0
/
+12
*
gallium: add per-sample interpolation control into rasterizer statOAe
Marek Olšák
2015-10-03
16
-0
/
+24
*
st/mesa: add ST_DEBUG=precompile support for tessellation shaders
Marek Olšák
2015-10-03
1
-0
/
+20
*
mesa: remove Driver.BindImageTexture
Marek Olšák
2015-10-03
2
-15
/
+0
*
mesa: remove Driver.DeleteSamplerObject
Marek Olšák
2015-10-03
2
-20
/
+10
*
mesa: remove Driver.EndCallList
Marek Olšák
2015-10-03
6
-22
/
+2
*
mesa: remove Driver.BeginCallList
Marek Olšák
2015-10-03
6
-12
/
+2
*
mesa: remove Driver.EndList
Marek Olšák
2015-10-03
6
-11
/
+2
*
mesa: remove Driver.NewList
Marek Olšák
2015-10-03
6
-11
/
+2
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
7
-16
/
+3
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
7
-10
/
+5
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
7
-16
/
+14
*
mesa: remove Driver.BeginVertices
Marek Olšák
2015-10-03
3
-8
/
+2
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
3
-18
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
4
-9
/
+2
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
5
-7
/
+3
*
mesa: remove Driver.Hint
Marek Olšák
2015-10-03
5
-10
/
+0
*
mesa: remove Driver.ColorMaskIndexed
Marek Olšák
2015-10-03
3
-22
/
+5
*
mesa: remove some Driver.Blend* hooks
Marek Olšák
2015-10-03
2
-16
/
+0
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
5
-11
/
+0
*
mesa: remove Driver.ResizeBuffers
Marek Olšák
2015-10-03
4
-11
/
+3
*
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
2015-10-03
4
-8
/
+8
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
5
-6
/
+7
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
7
-11
/
+22
*
egl/dri2: don't require a context for ClientWaitSync (v2)
Marek Olšák
2015-10-03
1
-2
/
+7
*
st/dri: don't use _ctx in client_wait_sync
Marek Olšák
2015-10-03
1
-2
/
+5
*
r600g: only do depth-only or stencil-only in-place decompression
Marek Olšák
2015-10-03
4
-12
/
+43
*
radeonsi: only do depth-only or stencil-only in-place decompression
Marek Olšák
2015-10-03
3
-10
/
+34
*
gallium/radeon: add separate stencil level dirty flags
Marek Olšák
2015-10-03
6
-5
/
+12
*
radeonsi: dump buffer lists while debugging
Marek Olšák
2015-10-03
4
-1
/
+131
*
winsys/radeon: implement cs_get_buffer_list
Marek Olšák
2015-10-03
3
-22
/
+47
*
winsys/amdgpu: add winsys function cs_get_buffer_list
Marek Olšák
2015-10-03
3
-0
/
+36
*
gallium/radeon: stop using "reloc" in a few places
Marek Olšák
2015-10-03
12
-82
/
+81
*
gallium/radeon: tell the winsys the exact resource binding types
Marek Olšák
2015-10-03
24
-131
/
+175
*
radeonsi: add an option for debugging VM faults
Marek Olšák
2015-10-03
6
-0
/
+124
*
radeonsi: move dumping the last IB into its own function
Marek Olšák
2015-10-03
1
-23
/
+28
*
ddebug: separate creation of debug files
Marek Olšák
2015-10-03
3
-28
/
+74
*
docs: add news item and link release notes for 10.6.9
Emil Velikov
2015-10-03
2
-0
/
+11
*
docs: add sha256 checksums for 10.6.9
Emil Velikov
2015-10-03
1
-1
/
+2
*
docs: add release notes for 10.6.9
Emil Velikov
2015-10-03
1
-0
/
+129
*
egl: rework handling EGL_CONTEXT_FLAGS
Matthew Waters
2015-10-03
1
-5
/
+44
*
i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfo
Jason Ekstrand
2015-10-02
1
-24
/
+15
*
i965: Use nir_foreach_variable
Jason Ekstrand
2015-10-02
4
-7
/
+7
*
nir: Add a nir_foreach_variable macro
Jason Ekstrand
2015-10-02
7
-18
/
+21
*
i965/nir: Remove the prog parameter from brw_nir_lower_inputs
Jason Ekstrand
2015-10-02
1
-4
/
+2
*
radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2
Tom Stellard
2015-10-02
1
-0
/
+2
*
gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2
Tom Stellard
2015-10-02
3
-8
/
+34
*
gallium/radeon: Use call_once() when initailizing LLVM targets
Tom Stellard
2015-10-02
1
-13
/
+12
*
i965/shader: Get rid of the shader, prog, and shader_prog fields
Jason Ekstrand
2015-10-02
19
-99
/
+68
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