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* Visual Studio 6 project file to build GLUT and some demos.Karl Schultz2005-05-241-0/+41
* moved to windows build dirKarl Schultz2005-05-2413-3153/+0
* moved to windows build dirKarl Schultz2005-05-243-772/+0
* Major code cleanup and begin using new render buffer interface.Karl Schultz2005-05-245-4284/+1500
* Change prototype for TextureMemCpy to return void* (was void).Karl Schultz2005-05-241-1/+1
* Visual Studio 6 project file for OSmesa library.Karl Schultz2005-05-241-0/+125
* Visual Studio 6 project file for core Mesa.Karl Schultz2005-05-241-0/+1318
* Needed to build .cc files in Visual Studio 6.Karl Schultz2005-05-244-0/+310
* Visual Studio 6 project file for GLU library.Karl Schultz2005-05-241-0/+985
* Visual Studio 6 project file for Windows GDI driver.Karl Schultz2005-05-241-0/+141
* Visual Studio 6 workspace for Mesa libraries.Karl Schultz2005-05-241-0/+74
* Removing in favor of new Windows build directory.Karl Schultz2005-05-241-179/+0
* remove stupid flagsDaniel Borca2005-05-234-18/+4
* Initialize hw stencil renderbuffer.Keith Whitwell2005-05-231-4/+2
* Disable recent sse change pending more testing.Keith Whitwell2005-05-231-1/+2
* Implement enough of ARB_fragment_program for Keith's texenv programBen Skeggs2005-05-239-53/+1312
* Use SSE for vertex emit -- another good speedup.Keith Whitwell2005-05-231-0/+9
* Import Thomas Helstrom's SSE memcpy code from the via X.org driver.Keith Whitwell2005-05-237-22/+183
* silence gcc warningsKeith Whitwell2005-05-233-0/+10
* Detect use of disabled textures as tex_env_crossbar sources.Keith Whitwell2005-05-231-8/+18
* Support ARB_texture_env_crossbar. Changes the way programs areKeith Whitwell2005-05-231-41/+119
* Restore the negate() function.Keith Whitwell2005-05-231-5/+33
* Small change to handle native case (7 natives case)Jerome Glisse2005-05-221-6/+12
* Adding r300 fragment program swizzle tab. Please someJerome Glisse2005-05-221-0/+1337
* Add support for modes with a depth-buffer but no stencil-buffer. ThisIan Romanick2005-05-201-5/+7
* Remove debug printfsKeith Whitwell2005-05-201-2/+0
* Re-enable X11 optimized triangle funcs.Keith Whitwell2005-05-201-1/+0
* use MAX_SCREENS instead of hard-coded numberBrian Paul2005-05-201-2/+3
* fix reversed strstr() args, print mode stringBrian Paul2005-05-201-5/+7
* replace // with /* */Brian Paul2005-05-201-1/+1
* Committing in .Jouk Jansen2005-05-203-11/+18
* Remove some debug outputJon Smirl2005-05-202-2/+2
* Use the 1.3 names for FogCoord*Adam Jackson2005-05-201-2/+2
* Invalidate current fastpath on changes to attribute size or offset withinKeith Whitwell2005-05-193-7/+32
* Cope with the common 3ub and 1ub cases.Keith Whitwell2005-05-191-66/+202
* Re-initialize viewport shadows each time.Keith Whitwell2005-05-191-8/+11
* move osmesa demos to their own directoryKeith Whitwell2005-05-195-15/+73
* Fix EGL fbdev palette problem. demo3 can save ppm of screenJon Smirl2005-05-192-4/+101
* Rename emit functions to reflect instruction set in use (ieKeith Whitwell2005-05-191-175/+274
* remove the XFree86 ID lineBrian Paul2005-05-191-1/+0
* intermediate code generator (not finished);Michal Krol2005-05-1915-77/+4059
* add static_assert macroMichal Krol2005-05-191-0/+2
* fix info log grabbingMichal Krol2005-05-191-3/+3
* Ditch unused code and features that arent in subject to get supported any nea...Aapo Tahkola2005-05-197-416/+24
* In addition to dead-code removal and other clean-up, bump the required DDXIan Romanick2005-05-183-87/+83
* Fix inverted y for egl fbdev, add egl demo3Jon Smirl2005-05-184-5/+594
* To better exercise pixel packing, replace regular glReadPixels with fourBrian Paul2005-05-181-3/+57
* Remove old t_vertex.c codegen infrastructure, tie in new code.Keith Whitwell2005-05-189-1987/+1398
* Fix a few typos, initialize p->identity.Keith Whitwell2005-05-181-3/+9
* Eliminate a couple of swizzles.Keith Whitwell2005-05-181-3/+4