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* use _mesa_convert_colors(), update some assertionsBrian Paul2006-10-111-102/+26
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* Added _mesa_convert_colors().Brian Paul2006-10-112-15/+153
| | | | _mesa_clip_drawpixels() now handles Pixel.ZoomY==-1.
* support for runtime renderbuffer depthsBrian Paul2006-10-111-24/+81
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* In xmesa_DrawPixels_8R8G8B() check if drawing into a window system buffer,Brian Paul2006-10-111-16/+17
| | | | not a user-created FBO.
* added shaderobjects_3dlabs.cBrian Paul2006-10-111-1/+2
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* remove 3dlabs.cBrian Paul2006-10-111-2/+1
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* sources for X.org xserver buildBrian Paul2006-10-111-0/+64
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* List of source (.c) files in each directory.Brian Paul2006-10-1111-0/+127
| | | | | To be included by X.org Makefile.am files so that lists of files don't need to be hardcoded and frequently updated there.
* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-105-49/+61
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* fixed NV_position_invariantBrian Paul2006-10-101-0/+1
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* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-106-46/+114
| | | | debug) it's only used there.
* s/GLuint/GLbitfield/Brian Paul2006-10-101-2/+2
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* If program is position invariant, set VERT_BIT_POS in InputsRead field.Brian Paul2006-10-101-2/+4
| | | | Fixes broken "OPTION NV_position_invariant".
* Use the mesa-provided texenv program rather than rolling our own.Keith Whitwell2006-10-104-1/+21
| | | | Turn on texture crossbar support.
* Added dispatch.html.Ian Romanick2006-10-092-0/+275
| | | | | This new file documents Mesa's implementation of GL function dispatch. It's not quite complete, but I think there's enough there to make it useful.
* return void instead of GLvoid for glClearDebugLogMESA(), glGetDebugLogMESA()Brian Paul2006-10-091-2/+2
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* Updates for XCB. Bug 8560.Ian Romanick2006-10-091-1/+1
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* added a SyncHandle() call, remove UnlockDisplay() call. (bug 8521)Brian Paul2006-10-091-1/+1
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* Updates for XCB. Bug 8560.Brian Paul2006-10-093-4/+4
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* Major clean up of MakeContextCurrentIan Romanick2006-10-071-151/+87
| | | | | | | | | Rearrange most of the internals of MakeContextCurrent. Put all of the code to bind the new context up front. If that is successful, unbind the old context. This saves a lot of code and removes some locking crazyiness. This patch has been tested for indirect rendering with glxinfo, glxgears, manywin, and wincopy.
* do not import arrays for generic arb attribs if the array is not enabled ↵Roland Scheidegger2006-10-071-2/+3
| | | | (same as for generic attribs for nv vp is already done). Since the requested stride is 16, otherwise the code would end up doing lots of unnecessary import work (in doom3, trans_4_GLfloat_4f_raw caused by that was by far the single most time-consuming function in the r200 driver, not importing the disabled arrays caused the cpu time spent in the driver to drop from 45% to 30%, though real-world gain was pretty minimal as it's not really cpu bound here in the first place).
* rewrite clear_rgba_buffer_with_masking()Brian Paul2006-10-061-8/+27
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* deal with union/aliasing in convert_color_type()Brian Paul2006-10-061-24/+40
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* rewrite of read_fast_rgba_pixels()Brian Paul2006-10-061-51/+37
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* missing fileKeith Whitwell2006-10-051-0/+132
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* Accelerate glBitmap with a color expand blit. Nice speedup for demosKeith Whitwell2006-10-057-5/+477
| | | | like 'fire' that display a help message or fps number this way.
* Quieten debug message.Keith Whitwell2006-10-051-1/+1
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* eliminate rhw divide under some circumstancesKeith Whitwell2006-10-053-18/+32
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* Quieten debug message.Keith Whitwell2006-10-051-0/+2
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* Changes to generated code caused by the previous commits.Ian Romanick2006-10-0411-3592/+5159
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* Fix the ordering of extensions.Ian Romanick2006-10-041-53/+53
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* Keep indentation consistent with indent.Ian Romanick2006-10-043-72/+67
| | | | | | Remove code in the Python scripts that keeps the indentation of the generated code consistent for all cases. Instead, pass the generated code through the indent command. Unix tools for the win!
* Divide categories into four groups as they are processed from the XML. AddIan Romanick2006-10-042-129/+109
| | | | | | | | | | | | | an iterator to iterate over the categories in order, starting with "core" versions, then ARB extensions, then numbered non-ARB extensions, and finally unnumbered extensions. Use the new iterator in a couple places to ensure that output that is grouped by catgory is generated in a consistent order. More changes to the scripts are coming. The generated files will be committed one time after all the changes are in. Too bad we're not using GIT, or this would be easy. :(
* Add utility method client_supported_for_indirect.Ian Romanick2006-10-041-3/+10
| | | | | | | The new method client_supported_for_indirect is used to determine whether or not the client-side library supports the function for indirect rendering. The may or may not have associated protocol that needs to be generated (e.g., glVertexPointer does not, but glVertex3fv does).
* in MakeContextCurrent() use old display pointer for __glXSetupForCommand(), ↵Brian Paul2006-10-041-1/+1
| | | | bug 8443
* use _swrast_span_default_color() in the disabled code tooBrian Paul2006-10-041-13/+1
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* call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved ↵Brian Paul2006-10-041-18/+7
| | | | comments
* minor formatting fixBrian Paul2006-10-041-1/+1
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* Bugzilla 6242: [mach64] Use private DMA buffers (only)Felix Kuehling2006-10-024-23/+27
| | | | | | | | | | https://bugs.freedesktop.org/show_bug.cgi?id=6242 Patch by George Sapountzis: https://bugs.freedesktop.org/attachment.cgi?id=6271 Update to new mach64 DRM 2.0.0 with private DMA buffers. Handle EAGAIN in mach64FireBlitLocked: call drmCommandWrite up to MACH64_TIMEOUT times when EAGAIN is returned. Also handle EAGAIN in mach64FlushVerticesLocked.
* return null if no contextBrian Paul2006-10-021-2/+5
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* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-0140-117/+116
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* i915: Fix wait for scheduled swap on secondary display.Michel Dänzer2006-09-291-0/+5
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* updated protos for blend funcsBrian Paul2006-09-291-9/+12
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* more changes for runtime renderbuffer depthsBrian Paul2006-09-295-747/+706
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* include mipmap.hBrian Paul2006-09-291-0/+1
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* Move mipmap generation functions, texture scaling functions into newBrian Paul2006-09-2913-1135/+1222
| | | | mipmap.c file.
* updated info about name manglingBrian Paul2006-09-291-5/+3
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* Synchronize drawable to the pipe where the bigger part can be visible.Michel Dänzer2006-09-281-0/+30
| | | | | This requires the DDX driver to set the corresponding fields in the SAREA, so check its minor version.
* Add new I830 SAREA fields.Michel Dänzer2006-09-281-0/+15
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* Add helper function that returns the current vblank sequence of a drawable.Michel Dänzer2006-09-282-0/+23
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