| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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Store scons side by side with the other build systems.
v2: cleanup after a failed rebase
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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Nearly everything within the three Makefile.am's is identical.
Let's simplify things a little.
v2: Rebase and rewrite the commit message (Emil Velikov)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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The variable was forgotten during the FEATURE_* removal.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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The variable was forgotten during the FEATURE_* removal.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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Silence automake warnings about missing program/library whenever
the _SOURCES suffix is used for temporary variable names.
warning: variable 'gdi_SOURCES' is defined but no program or
library has 'gdi' as canonical name (possible typo)
Acked-by: Matt Turner <mattst88@gmail.com>
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reported-by: Johannes Obermayr <johannesobermayr@gmx.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70581
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Fixes "Missing break in switch" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
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The array was 64kb per struct gl_program, plus we statically stored a copy
of one on disk for _mesa_DummyProgram. Given that most struct gl_programs
we generate are for GLSL shaders that don't have local parameters, this
was a waste.
Since you can store and fetch parameters beyond what the program actually
uses, we do have to do a late allocation if necessary at
GetProgramLocalParameter time.
Reduces peak memory usage in the dota2 trace I made by 76MB (4.5%)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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This has been replaced with referring to env parameters using
PROGRAM_STATE_VAR and _mesa_load_state_parameters.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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This has been replaced with referring to local parameters using
PROGRAM_STATE_VAR and _mesa_load_state_parameters.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Notably, ENV and LOCAL aren't used any more (replaced by STATE_VAR), but
apparently CONSTANT is.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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The comment was stale, because the lowering in question wasn't happening
in lower_instructions.cpp. Presumably if the lowering ever moves there,
we can plumb the lowering mask through to opt_algebraic.
total instructions in shared programs: 1618696 -> 1616810 (-0.12%)
instructions in affected programs: 243018 -> 241132 (-0.78%)
GAINED: 0
LOST: 0
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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total instructions in shared programs: 1732385 -> 1732373 (-0.00%)
instructions in affected programs: 416 -> 404 (-2.88%)
GAINED: 0
LOST: 0
(That's 4 already-short fragment shaders in dota2)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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I want to reuse them in opt_algebraic.
v2: Merge in Chris Forbes's break fix.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
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Previously, brw_new_batch was called just after execbuf, but before
intel_batchbuffer_reset. Essentially, it prepared for the creation of a
new batch, that wasn't yet available, and which it didn't create. This
was a bit awkward.
This patch makes brw_new_batch call intel_batchbuffer_reset as the very
first operation. This means that brw_new_batch actually creates a new
batchbuffer, and thus has it available. It brings the creation of the
new batchbuffer and BRW_NEW_BATCH flagging together into one place.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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It really makes more sense here.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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More rebase fail. This code was written long before i915 and i965 were
split, so most of the code in i9[16]5/intel_screen.c only needed to
exist in one place. It looks like I fixed n-1 of those places after
rebasing on the split.
I only found this from the defined-but-not-used warning for
intelRendererQueryExtension. I noticed this while fixing the other,
related warnings.
(Note: During review, we decided to *not* pick this back to 10.0.)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
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Prevents a memory leak.
v2: Remove null check
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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radeon_llvm_compile allocates memory for binary.code, binary.config,
or neither depending on what's being done.
We need to make sure to free that memory after it's no longer needed.
v2: Don't bother checking for null before FREE()
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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use memset to initialize to 0's... otherwise code_size and config_size
could be uninitialized when read later in this method.
It's also hard to do NULL checks on uninitialized pointers.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
v2: Fix indentation
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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And simplify the code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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For DX9-level shaders, there's only limited support for indirect
indexing of registers (with the loop counter register, not the
general address register.)
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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After we blit/copy to a dest texture image we need to mark it as
being defined. This fixes broken mipmap generation for quite a
few texture formats. Mipgen involves making texture views and
svga_texture_view_surface() skips texture images that are undefined.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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The index translation code expects the number of indexes to be
consistent with the primitive type (ex: a multiple of 3 for
PIPE_PRIM_TRIANGLES). If it's not, we can write out of bounds
in the destination buffer.
Fixes failed assertions in the pipebuffer debug code found with
Piglit primitive-restart-draw-mode test.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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v2: Fix indentation
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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v2: Fix indentation
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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v2: Fix indentation
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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v2: Fix indentation
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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v2:
- Use clGetDeviceIDs to query devices.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
CC: "10.0" <mesa-stable@lists.freedesktop.org>
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Previously, when doing intrastage and interstage interface block
linking, we only checked the interface type; this prevented us from
catching some link errors.
We now check the following additional constraints:
- For intrastage linking, the presence/absence of interface names must
match.
- For shader ins/outs, the interface names themselves must match when
doing intrastage linking (note: it's not clear from the spec whether
this is necessary, but Mesa's implementation currently relies on
it).
- Array vs. nonarray must be consistent, taking into account the
special rules for vertex-geometry linkage.
- Array sizes must be consistent (exception: during intrastage
linking, an unsized array matches a sized array).
Note: validate_interstage_interface_blocks currently handles both
uniforms and in/out variables. As a result, if all three shader types
are present (VS, GS, and FS), and a uniform interface block is
mentioned in the VS and FS but not the GS, it won't be validated. I
plan to address this in later patches.
Fixes the following piglit tests in spec/glsl-1.50/linker:
- interface-blocks-vs-fs-array-size-mismatch
- interface-vs-array-to-fs-unnamed
- interface-vs-unnamed-to-fs-array
- intrastage-interface-unnamed-array
v2: Simplify logic in intrastage_match() for handling array sizes.
Make extra_array_level const. Use an unnamed temporary
interface_block_definition in validate_interstage_interface_blocks()'s
first call to definitions->store().
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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From the Sandy Bridge PRM, Vol 1 Part 1 7.18.3.4 (Alignment Unit
Size):
j [vertical alignment] = 4 for any render target surface is
multisampled (4x)
From the Ivy Bridge PRM, Vol 4 Part 1 2.12.2.1 (SURFACE_STATE for most
messages), under the "Surface Vertical Alignment" heading:
This field is intended to be set to VALIGN_4 if the surface was
rendered as a depth buffer, for a multisampled (4x) render target,
or for a multisampled (8x) render target, since these surfaces
support only alignment of 4.
Back in 2012 when we added multisampling support to the i965 driver,
we forgot to update the logic for computing the vertical alignment, so
we were often using a vertical alignment of 2 for multisampled
buffers, leading to subtle rendering errors.
Note that the specs also require a vertical alignment of 4 for all
Y-tiled render target surfaces; I plan to address that in a separate
patch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53077
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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For both vertex and fragment shaders we default MaxUniformComponents
to 4 * MAX_UNIFORMS. It makes sense to do this for geometry shaders
too; if back-ends have different limits they can override them as
necessary.
Fixes piglit test:
spec/glsl-1.50/built-in constants/gl_MaxGeometryUniformComponents
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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- Don't crash with user memory pointers.
- Support old bind_*_sampler_* methods. Useful when comparing dumps
from old branches.
- Misc.
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AEcontext::NewState is not always set when the vertex array state
is changed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71492
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Update additional register fields.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Fixes "Uninitialized scalar field" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
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* Inherit gl_context so we always have access to it
* Thanks curro for the idea.
* Last Haiku cannidate for 10.0.0
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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Oops... Should have done some more testing.
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Should fix polygon offset crashes...
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