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* freedreno: fix typo in gpu version checkRob Clark2014-07-251-1/+1
| | | | | | | Opps, I should use larger fonts, I guess. Reported-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Rob Clark <robclark@freedesktop.org>
* freedreno/ir3: split out shader compiler from a3xxRob Clark2014-07-2525-477/+580
| | | | | | | | | | | | | | | | | | | | | | Move the bits we want to share between generations from fd3_program to ir3_shader. So overall structure is: fdN_shader_stateobj -> ir3_shader -> ir3_shader_variant -> ir3 |- ... \- ir3_shader_variant -> ir3 So the ir3_shader becomes the topmost generation neutral object, which manages the set of variants each of which generates, compiles, and assembles it's own ir. There is a bit of additional renaming to s/fd3_compiler/ir3_compiler/, etc. Keep the split between the gallium level stateobj and the shader helper object because it might be a good idea to pre-compute some generation specific register values (ie. anything that is independent of linking). Signed-off-by: Rob Clark <robclark@freedesktop.org>
* freedreno/a3xx/compiler: rename ir3_shader to ir3Rob Clark2014-07-2512-55/+55
| | | | | | | | First step of reoganization split out compiler (so it can be shared between a3xx and a4xx). Rename ir3_shader -> ir3 (since we'll want the name ir3_shader for a higher level object). Signed-off-by: Rob Clark <robclark@freedesktop.org>
* freedreno/a3xx/compiler: scheduler vs pred regRob Clark2014-07-252-3/+51
| | | | | | | The scheduler also needs to be aware of predicate register (p0) in addition to address register (a0). Signed-off-by: Rob Clark <robclark@freedesktop.org>
* freedreno/a3xx/compiler: little cleanupsRob Clark2014-07-254-39/+19
| | | | | | Remove some obsolete comments, rename deref->addr. Signed-off-by: Rob Clark <robclark@freedesktop.org>
* freedreno/a3xx: enable/disable wa's based on patch-levelRob Clark2014-07-255-9/+35
| | | | | | | | It seems like for the most part, different behaviors, workarounds, etc, should be conditional on GPU patch revision (ie. a320.0 vs a320.2) rather than GPU id (a320 vs a330). Signed-off-by: Rob Clark <robclark@freedesktop.org>
* freedreno/a3xx/compiler: make IR heap dyanmicRob Clark2014-07-252-8/+43
| | | | | | | | | | | | The fixed size heap is a remnant of the fdre-a3xx assembler. Yet it is convenient for being able to free the entire data structure in one shot without worrying about leaking nodes. Change it to dynamically grow the heap size (adding chunks) as needed so we don't have an artificial upper limit on shader size (other than hw limits) and don't always have to allocate worst-case size. Signed-off-by: Rob Clark <robclark@freedesktop.org>
* r600g/compute: Fix singed/unsigned comparison compiler warnings.Jan Vesely2014-07-251-7/+7
| | | | | | | The iteration variables go from 0 anyway. Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu> Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
* clover: Query the device to see if images are supportedTom Stellard2014-07-253-1/+8
| | | | Reviewed-by: Francisco Jerez <currojerez@riseup.net>
* gallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTEDTom Stellard2014-07-253-1/+11
| | | | | Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Francisco Jerez <currojerez@riseup.net>
* r600g/compute: Allow compute_memory_defrag to defragment between resourcesBruno Jiménez2014-07-252-5/+7
| | | | | | This will be used in the following patch to avoid duplicated code Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
* r600g/compute: Allow compute_memory_move_item to move items between resourcesBruno Jiménez2014-07-252-16/+16
| | | | | | v2: Remove unnecesary variables Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
* gbm: Search LIBGL_DRIVERS_PATH if GBM_DRIVERS_PATH is not setDylan Baker2014-07-241-1/+11
| | | | | | | | | | | | | | | | | | | | | The GBM_DRIVERS_PATH environment variable is not documented, and only used to set the location of gbm drivers, while LIBGL_DRIVERS_PATH is used for everything else, and is documented. Generally this split leads to confusion as to why gbm doesn't work. This patch will read LIBGL_DRIVERS_PATH as a fallback if GBM_DRIVERS_PATH is not set. The comments clearly indicate that using LIBGL_DRIVERS_PATH is preferred over GBM_DRIVERS_PATH. v2: - Use GBM_DRIVERS_PATH as a fallback v3: [jordan.l.justen@intel.com] - Make LIBGL_DRIVERS_PATH the fallback Signed-off-by: Dylan Baker <baker.dylan.c@gmail.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
* winsys/radeon: fix indentationJerome Glisse2014-07-241-29/+29
| | | | | | | Can we please keep it clean and avoid ending up in messy situation like ddx. Signed-off-by: Jérôme Glisse <jglisse@redhat.com>
* Add an accelerated version of F_TO_I for x86_64Jason Ekstrand2014-07-241-1/+5
| | | | | | | | | | | | | According to a quick micro-benchmark, this new version is 20% faster on my Haswell laptop. v2: Removed the XXX note about x86_64 from the comment v3: Use an intrinsic instead of an __asm__ block. This should give us MSVC support for free. v4: Enable it for all x86_64 builds, not just with USE_X86_64_ASM Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965/fs: Decide predicate/predicate_inverse outside of the for loop.Matt Turner2014-07-241-9/+14
| | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/fs: Swap if/else conditions in SEL peephole.Matt Turner2014-07-241-3/+3
| | | | | | Will clarify make the next commit easier to read. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965: Improve dead control flow elimination.Matt Turner2014-07-241-10/+15
| | | | | | | | ... to eliminate an ELSE instruction followed immediately by an ENDIF. instructions in affected programs: 704 -> 700 (-0.57%) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* nvc0/ir: support 2d constbuf indexingIlia Mirkin2014-07-241-0/+14
| | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
* gm107/ir: emit LDC subopsIlia Mirkin2014-07-241-0/+1
| | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
* gk110/ir: emit load constant subopIlia Mirkin2014-07-241-0/+1
| | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
* mesa/st: add support for interpolate_at_* opsIlia Mirkin2014-07-241-3/+9
| | | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
* nv50/ir: fix phi/union sources when their def has been mergedIlia Mirkin2014-07-241-0/+8
| | | | | | | | | | | | | In a situation where double-register values are used, the phi nodes can still end up being u32 values. They all get merged into one RA node though. When fixing up the merge (which comes after the phi node), the phi node's def would get fixed, but not its sources which would remain at the low register value. This maintains the invariant that a phi node's defs and sources are allocated the same register. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
* nv50/ir: fix hard-coded TYPE_U32 sized registerIlia Mirkin2014-07-241-3/+4
| | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
* nvc0: mark shader header if fp64 is usedIlia Mirkin2014-07-241-0/+2
| | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
* nv50/ir: keep track of whether the program uses fp64Ilia Mirkin2014-07-242-2/+7
| | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
* nvc0: make sure that the local memory allocation is aligned to 0x10Ilia Mirkin2014-07-241-1/+1
| | | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: <mesa-stable@lists.freedesktop.org>
* mesa: add ARB_clear_texture.xml to file list, remove duplicate declsIlia Mirkin2014-07-242-12/+1
| | | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
* ilo: check the tilings of imported handlesChia-I Wu2014-07-241-30/+36
| | | | Just to be cautious.
* ilo: clean up resource bo renamingChia-I Wu2014-07-244-51/+63
| | | | | s/alloc_bo/rename_bo/ as that is what the functions do. Simplify bo allocation and move the complexity to bo renaming.
* ilo: share some code between {tex,buf}_create_boChia-I Wu2014-07-241-59/+55
| | | | | Add resource_get_bo_name() and resource_get_bo_initial_domain() for use by both functions.
* ilo: use native 3-component vertex formats on GEN7.5+Chia-I Wu2014-07-242-1/+6
| | | | GEN7.5 gains support for those formats natively.
* ilo: allow for device-dependent format translationChia-I Wu2014-07-245-32/+39
| | | | Pass ilo_dev_info to all format translation functions.
* i965: Accelerate uploads of RGBA and BGRA GL_UNSIGNED_INT_8_8_8_8_REV texturesJason Ekstrand2014-07-231-1/+5
| | | | | | | | | | Since intel is always going to be little-endian, GL_UNSIGNED_INT_8_8_8_8_REV is the same as GL_UNSIGNED_BYTE for RGBA and BGRA textures, so the same acceleration code will work. We might as well use it. Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* mesa: Fix the name in the error messageIan Romanick2014-07-231-1/+1
| | | | | | | Obvious copy-and-paste bug. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* glsl: Fix some bad indentationIan Romanick2014-07-231-3/+3
| | | | | Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965/fs: Set LastRT on the final FB write on Broadwell.Kenneth Graunke2014-07-231-4/+2
| | | | | | | | | | | | | | | | | In Piglit's EXT_framebuffer_multisample/alpha-to-coverage-dual-src-blend test, key->nr_color_regions == 2, but the dual source blend FB write has ir->target set to 0. So we failed to set "Last Render Target Select" on any FB write message. We only emit one FB write per render target, so my comment about setting LastRT on every FB write directed at the last color region is a bit... misinformed. According to the documentation, depth buffer writes and scoreboard updates happen on the FB write with LastRT set, so I believe we want to set it only once. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Cc: "10.2" <mesa-stable@lists.freedesktop.org>
* i965: Port INTEL_DEBUG=optimizer to the vec4 backend.Kenneth Graunke2014-07-231-6/+36
| | | | | | | Largely via copy and paste. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Save the gl_shader_stage enum in backend_visitor.Kenneth Graunke2014-07-232-1/+4
| | | | | | | | | This will be useful for INTEL_DEBUG=optimizer in the vec4 backend, which needs to know whether it's currently processing a VS or GS. It isn't worth adding virtual methods for this case. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Don't print WE_normal in disassembly.Kenneth Graunke2014-07-231-1/+1
| | | | | | | | | Dropping this helps most lines fit in an 80 column terminal. The absence of WE_normal also helps call attention to WE_all, where something unusual is going on. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* freedreno/a3xx/compiler: fix p0 (kill, etc)Rob Clark2014-07-231-1/+2
| | | | | | | Don't assert (debug builds) or assign random uninitialized value for predicate register (p0).. that screws up kill, etc. Signed-off-by: Rob Clark <robclark@freedesktop.org>
* Revert "r600g/compute: Fix warnings"Tom Stellard2014-07-232-16/+12
| | | | | | This reverts commit 467f1585e28adba0e94ef593de131bc327f098bb. This breaks the build on some systems.
* radeon/llvm: fix formattingGrigori Goronzy2014-07-231-10/+14
| | | | | | | Use K&R and same indent as most other code. No functional change intended. Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
* radeon/llvm: enable unsafe math for graphics shadersGrigori Goronzy2014-07-231-0/+5
| | | | | | | | | | | Accuracy of some operations was recently improved in the R600 backend, at the cost of slower code. This is required for compute shaders, but not for graphics shaders. Add unsafe-fp-math hint to make LLVM generate faster but possibly less accurate code. Piglit didn't indicate any regressions. Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
* r600g/compute: Fix warningsTom Stellard2014-07-232-12/+16
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* r600g: Use hardware sqrt instructionGlenn Kennard2014-07-232-7/+4
| | | | | | | Piglit quick tests including sqrt pass, no other regressions, tested on radeon 6670. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
* r600g/compute: Remove unneeded code from compute_memory_promote_itemBruno Jiménez2014-07-232-36/+12
| | | | | | | | | | | | Now that we know that the pool is defragmented, we positively know that allocated + unallocated will be the total size of the current pool plus all the items that will be promoted. So we only need to grow the pool once. This will allow us to just add the new items to the end of the item_list without the need of looking for a place to the new item. Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
* r600g/compute: Quick exit if there's nothing to add to the poolBruno Jiménez2014-07-231-0/+4
| | | | | | | | This way we can avoid defragmenting the pool, even if it is needed to defragment it, and looping again through the list of unallocated items. Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
* r600g/compute: Defrag the pool if it's necesaryBruno Jiménez2014-07-232-17/+19
| | | | | | | | | | | | | | | | | This patch adds a new member to the pool to track its status. For now it is used only for the 'fragmented' status, but if needed it could be used for more statuses. The pool will be considered fragmented if: An item that isn't the last is freed or demoted. This 'strategy' has a problem, although it shouldn't cause any bug. If for example we have two items, A and B. We choose to free A first, now the pool will have the 'fragmented' status. If we now free B, the pool will retain its 'fragmented' status even if it isn't fragmented. Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
* r600g/compute: Add a function for defragmenting the poolBruno Jiménez2014-07-232-0/+28
| | | | | | | | | | | This new function will move items forward in the pool, so that there's no gap between them, effectively defragmenting the pool. For now this function is a bit dumb as it just moves items forward without trying to see if other items in the pool could fit in the gaps. Reviewed-by: Tom Stellard <thomas.stellard@amd.com>