| Commit message (Collapse) | Author | Age | Files | Lines |
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This just renames them so that they can be used with the DRI3 extension
without causing too much confusion.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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There's only one minor functional change, for immediates the pixel offsets
are no longer added since the values are all the same for all elements in
any case (it might be better if those weren't stored as soa vectors in the
first place maybe).
Reviewed-by: Zack Rusin <zackr@vmware.com>
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After adding $(DEFINES) to AM_CPPFLAGS, the __glXGetCurrentContext
wrapper function is no longer needed and causes compile errors. Using
the correct defines causes it to be a macro!
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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These tests primarilly ensure that the functions added by this extension
don't abuse other interfaces (e.g., glx_screen::query_renderer_integer)
when provided bad data.
These tests helped me find a couple small bugs in the initial
implementation.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Tests for the GLX_MESA_query_context extension will use this flag.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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The enumerated values are currently allocated from Intel's range.
v2: Fix a typo. Update the list of functions to which the new enums can
be passed. The "Current" versions were previously missing. Both things
noticed by Marek.
v3: Fix typo in return type of glXQueryRendererIntegerMESA in the spec
body (noticed by Ken). Fix typo in issue #14 referencing itself instead
of issue #13 (noticed by Dave).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Dave Airlie <airlied@redhat.com>
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The new functions for this extension were added to a separate file
(dri2_query_renderer.c) to facilitate unit testing. I tried putting
them in dri2_glx.c, and it resulting in an unending chain of
dependencies. It was the proverbial threading hanging from a sweater.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This structures will be accessed by internal functions that will be
added in a file separate from dri2_glx.c. The new code will be added to
a new file to facilitate unit testing.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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v2: Use sysconf instead of sysinfo for improved portability. Suggested
by Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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v2: Use sysconf instead of sysinfo for improved portability. Suggested
by Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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v2: Add assertions that the version string has the expected format.
This will catch build errors (or changes to the version string format)
in debug build without exposing release builds to buffer over-runs.
Suggested by Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This will soon be used in intel_screen.c from a function that doesn't
have a gl_context.
v2: Delete local variables that are now unused. This matches v1 of the
changes to the i915 driver.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This will soon be used in intel_screen.c from a function that doesn't
have a gl_context.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This will soon be used in intel_screen.c from a function that doesn't
have a gl_context.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This will soon be used in intel_screen.c from a function that doesn't
have a gl_context.
v2: Remove spurious break after return.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This will be used to let apps query hardware and driver limits before
creating a GL context.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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If the application requests reset notifiction, connect up the reset
status query method and set gl_context::ResetStrategy.
v2: Update based on kernel interface / libdrm changes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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v2: Update based on kernel interface / libdrm changes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Soon some drivers will support a different set of flags than other
drivers. If some flags have to be filtered in the driver, we might as
well filter all of them in the driver.
The changes in nouveau use tabs because nouveau seems to have it's own
indentation rules.
v2: Fix some rebase failures noticed by Ken (returning the wrong types,
etc.).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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No drivers advertise the DRI2 extension yet, so no driver should ever
see a value other than false for notify_reset.
The changes in nouveau use tabs because nouveau seems to have it's own
indentation rules.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Drivers still have to implement dd_function_table::GetGraphicsResetStatus.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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These will be used to determine whether to signal a GPU reset after
another context in the share group has observed a reset.
v2: Change ShareGroupReset from GLboolean to bool. Suggested by Brian.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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This allows drivers to determine whether a GPU reset has occured. It
should return non-zero status if a reset was observed by the specified
context. Another mechanism will be used to observe resets occuring in
other contexts in the share group.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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This isn't going to be used in the actual implemenation of
glGetGraphicsResetStatus.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Acked-by: Lucas Stach <l.stach@pengutronix.de>
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Acked-by: Jakob Bornecrantz <wallbraker@gmail.com>
Acked-by: Stéphane Marchesin <stephane.marchesin@gmail.com>
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...and update relnotes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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v2: Add comments on the purpose of the auxiliary data structures.
Check for atomic counter overlaps. Use the contains_atomic()
convenience method. Add static assert with the number of expected
shader stages.
v3: Don't resize atomic arrays.
v4: Add comment on the reason why we don't resize atomic counter
arrays. Use 'strcmp(...) == 0' instead of '!strcmp(...)'.
v5 (idr): Don't use STL in the linker.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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v2: Mark atomic counters as read-only variables. Move offset overlap
code to the linker. Use the contains_atomic() convenience method.
v3: Use pointer to integer instead of non-const reference. Add
comment so we remember to add a spec quotation from the next GLSL
release once the issue of atomic counter aggregation within
structures is clarified.
v4 (idr): Don't use std::map because it's overkill. Add an assertion
that ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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This reverts most of commit 0f2da773070c06b6d20ad264d3abb19c4dfd9761.
(I chose to leave the additions to brw_defines.h.)
My previous Ironlake implementation was somewhat broken: counter data
was global, rather than per-context. This meant that performance
monitors captured data from your compositor, 2D driver, and other 3D
programs.
Originally, I believed that Sandybridge and later had an easy way to
avoid this problem (setting per-context flags in OACONTROL), while
Ironlake did not. So I'd intended to leave it as a known limitation of
performance monitoring support on Ironlake. However, this turned out
not to be true.
Unfortunately, our hardware only has one set of aggregating performance
counters shared between all 3D programs, and their values are not saved
or restored by hardware contexts. Also, at least on Sandybridge and
Ivybridge, the counters lose their values if the GPU goes to sleep.
To work around both of these problems, we have to snapshot the
performance counters at the beginning and end of each batch, similar to
how we handle query objects on platforms that don't support hardware
contexts.
For occlusion queries, this batch bookending approach is fairly simple:
only one occlusion query can be active at a time, and the result is a
single integer. Performance monitors are more complex: an arbitrary
number of monitors can be active at a time, each monitoring some subset
of our ~30 observability counters. Individual monitors can be started
and stopped at any point during the batch. Tracking where each monitor
started/ended relative to batch flushes ends up being a pain. And you
can run out of space in the buffer.
Properly supporting this required some serious rearchitecting of the
code. Rather than writing patches to try and morph a broken system into
a working one (which operates quite differently), I decided it would be
simplest to revert the old code and start fresh. Parts will look
familiar, but other parts are new.
I also decided it would be best to include Sandybridge and Ivybridge
support from the start, since the newer platforms have added complexity
that I wanted to make sure worked. They're also what most people care
about these days.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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Previously, we only exposed them in desktop GL or with:
#extension GL_OES_standard_derivatives : enable
GLSL ES 3.00 includes these without an extension, so we need to expose
them by default.
Note that the above #extension line results in an error or desktop GL,
so we don't need to worry about this.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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...and update relnotes.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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Return false, not GL_FALSE. Add missing return value.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71359
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Even if the query returns 8, only 4 really work.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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This just tells the state tracker to turn on the GL_ARB_shader_texture_lod
extension. This simply allows the GLSL compiler to emit TXL and TXD
instructions for both vertex and fragment shaders. We already support
these opcodes in the svga driver. Though, the shadow2DGrad() Piglit
tests are failing.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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Improves performance of RoboHornet's 2D Canvas toDataURL benchmark
[http://www.robohornet.org/#e=canvastodataurl] by approximately 5x
on Baytrail on ChromiumOS.
Elapsed time drops by -81.4861% +/- 1.22619% (n=3 s=14.9105, confidence=95%).
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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Uses SSE 4.1's MOVNTDQA instruction (streaming load) to read from
uncached memory without polluting the cache.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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These have been supported on i965/Gen7+ for a while, and are listed
in the 10.0 release notes.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
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This patch make changes to correctly set up the Dispatch GRF Start
Register in case of 'SIMD16 only' FS dispatch.
This fixes an issue of incorrect rendering on dolphin emulator with
GL_SAMPLE_SHADING enabled.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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