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replicant-6.0
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Author
Age
Files
Lines
*
More informative display of texture parameters.
Gareth Hughes
2001-03-28
1
-5
/
+34
*
added rules for readtex.c and readtex.h
Brian Paul
2001-03-27
1
-2
/
+11
*
double buffer by default. if drawSmooth, use 50% alpha at top of polygon
Brian Paul
2001-03-27
1
-3
/
+7
*
set initial window pos
Brian Paul
2001-03-27
1
-1
/
+5
*
clean-up of tunnel demos
Brian Paul
2001-03-27
4
-103
/
+411
*
moved shadow code into teapot.c
Brian Paul
2001-03-27
3
-138
/
+78
*
Initial demo of GL_EXT_texture_filter_anisotropic extension.
Gareth Hughes
2001-03-22
2
-3
/
+223
*
Modified Files:
Jouk Jansen
2001-03-22
1
-1
/
+1
*
Fix compilation with GLU 1.1
Gareth Hughes
2001-03-21
1
-3
/
+7
*
Make ESC quit.
Gareth Hughes
2001-03-21
1
-1
/
+2
*
Revert back to new tessellator, check version string to be sure we're
Gareth Hughes
2001-03-21
1
-249
/
+343
*
Now there's four possible display modes:
Brian Paul
2001-02-28
1
-17
/
+126
*
added filtering option, compute shadow tex size from window size
Brian Paul
2001-02-26
1
-13
/
+36
*
added extension #ifdef/#endifs
Brian Paul
2001-02-20
1
-2
/
+5
*
added shadowtex
Brian Paul
2001-02-20
2
-5
/
+7
*
demo of GL_SGIX_shadow
Brian Paul
2001-02-20
1
-0
/
+393
*
added n-key to toggle nice fog, other minor clean-ups
Brian Paul
2001-02-16
1
-5
/
+33
*
Force texture download every time to handle lazy texture downloads.
Gareth Hughes
2001-02-07
1
-16
/
+16
*
space-bar = pause animation
Brian Paul
2001-01-23
1
-13
/
+19
*
Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
Gareth Hughes
2001-01-06
1
-146
/
+177
*
Committing in .
Jouk Jansen
2001-01-02
1
-1
/
+1
*
* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
pesco
2000-12-24
17
-28
/
+132
*
call glFinish() before getting t1 time
Brian Paul
2000-12-07
1
-2
/
+6
*
Add basic timing information.
Gareth Hughes
2000-11-30
1
-140
/
+154
*
update for separate libOSMesa.so lib
Brian Paul
2000-11-01
1
-2
/
+9
*
print number of texture units
Brian Paul
2000-11-01
1
-1
/
+8
*
added a glFinish() call
Brian Paul
2000-10-26
1
-3
/
+7
*
added idle() func, enable fog by default
Brian Paul
2000-10-23
1
-3
/
+11
*
added a proper idle() function
Brian Paul
2000-10-21
1
-1
/
+8
*
use gray background, memset TempImage to white to help with debugging
Brian Paul
2000-10-16
1
-3
/
+21
*
brighter colors
Brian Paul
2000-10-05
1
-4
/
+37
*
Committing in .
Jouk Jansen
2000-10-05
1
-3
/
+4
*
improved to test alpha blending with texture palette
Brian Paul
2000-10-04
1
-17
/
+113
*
added fps output
Brian Paul
2000-09-29
1
-1
/
+20
*
use GL_NEAREST texture filter
Brian Paul
2000-09-26
1
-2
/
+2
*
set default window pos, changed 4 to GL_RGBA
Brian Paul
2000-09-15
1
-1
/
+2
*
added FPS calculation
Brian Paul
2000-09-15
1
-1
/
+16
*
added cursor key info to instructions
Brian Paul
2000-09-13
1
-6
/
+13
*
better FPS calculation
Brian Paul
2000-09-12
7
-165
/
+93
*
terrain demo data
Brian Paul
2000-09-12
1
-0
/
+1
*
better fps computation
Brian Paul
2000-09-12
1
-9
/
+15
*
added dither key option
Brian Paul
2000-09-08
1
-3
/
+13
*
Use OSMesaCreateContextExt() if using Mesa 3.5 or later
Brian Paul
2000-09-08
1
-2
/
+25
*
changed default Shininess to 6
Brian Paul
2000-08-29
1
-2
/
+2
*
Committing in .
Jouk Jansen
2000-08-24
1
-1
/
+1
*
changed quad vertex colors to be tessellation invariant
Brian Paul
2000-08-21
1
-4
/
+8
*
print UNDEFINED MODE over samples that are undefined in the GL spec
Brian Paul
2000-08-21
1
-1
/
+12
*
added missing radius multiplication factor to sphere code
Brian Paul
2000-08-16
1
-29
/
+6
*
call glutInit()
Brian Paul
2000-07-19
1
-1
/
+2
*
reverted to old tessellator
Brian Paul
2000-07-11
1
-363
/
+249
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