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* progs/glsl: Update .gitignore.Vinson Lee2010-04-101-0/+2
* progs/glsl: Add workarounds for Apple GLSL compiler crash.Vinson Lee2010-03-292-0/+14
* progs/glsl: Remove inline keyword.Vinson Lee2010-03-292-6/+6
* progs/glsl: improve the mouse drag/rotate code a littleBrian Paul2010-03-292-11/+7
* progs/glsl: let the mouse rotate the sceneRALOVICH, Kristóf2010-03-292-31/+83
* progs/glsl: Fix vsraytrace GLSL compilation error.Vinson Lee2010-03-241-1/+1
* progs/glsl: Add raytracing demos to SCons build.Vinson Lee2010-03-241-0/+2
* progs/glsl: remove/replace //-style commentsBrian Paul2010-03-242-3/+2
* progs/glsl: silence warnings, remove debug code, adjust window size, etcBrian Paul2010-03-242-31/+35
* demos: import GLSL raytracing demosRALOVICH, Kristóf2010-03-243-1/+751
* progs/glsl: Ensure CFLAGS are passed during linkingDan Nicholson2010-02-261-1/+4
* progs/glsl: add ARCH_FLAGS to LDLIBSTörök Edvin2010-02-251-1/+1
* progs/glsl: Fix bump GLSL compilation error on Mac OS.Vinson Lee2010-01-281-1/+1
* progs/glsl: Remove unused variable in bump.c.Vinson Lee2010-01-281-1/+0
* progs/glsl: Remove unnecessary header from samplers.c.Vinson Lee2010-01-281-1/+0
* Merge branch 'mesa_7_7_branch'Jakob Bornecrantz2010-01-142-2/+1
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| * progs/glsl: Remove duplicate included header from shtest.c.Vinson Lee2010-01-111-1/+0
| * progs/glsl: Silence uninitialized variable warning.Vinson Lee2010-01-081-1/+1
* | Merge branch 'mesa_7_7_branch'Brian Paul2010-01-081-0/+4
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| * progs/glsl: Prevent possible string overflow.Vinson Lee2010-01-061-0/+4
* | scons: Build progs together with everything else.José Fonseca2010-01-011-19/+1
* | Merge branch 'mesa_7_7_branch'Brian Paul2009-12-312-12/+2
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| * progs/glsl: Provide a better fix for fgets warning.Vinson Lee2009-12-301-5/+2
| * progs/glsl: Silence compiler warnings.Vinson Lee2009-12-292-10/+3
* | Merge branch 'mesa_7_7_branch'Brian Paul2009-12-212-5/+3
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| * Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul2009-12-212-5/+3
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| | * progs/glsl: Use C-style comments.Vinson Lee2009-12-182-3/+3
| | * progs/glsl: Fix memory leak in deriv.c.Vinson Lee2009-12-031-0/+1
| | * progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee2009-12-031-1/+1
| | * progs/glsl: Redraw upon keypress.Vinson Lee2009-12-031-1/+1
| | * progs/glsl: Fix trirast GLSL compilation errors on Mac OS.Vinson Lee2009-12-021-3/+3
| | * progs/glsl: Fix noise GLSL compilation error on Mac OS.Vinson Lee2009-12-021-1/+1
| | * demos/glsl: Add missing break statement to noise test.Vinson Lee2009-12-021-0/+1
| | * progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.Vinson Lee2009-12-021-5/+5
| | * progs/glsl: Add missing break statement in multinoise.c.Vinson Lee2009-12-021-0/+1
| | * progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.Vinson Lee2009-12-021-1/+1
| | * progs/glsl: Include local headers before installed headers during compilation.Vinson Lee2009-12-021-1/+1
| | * progs/glsl: minor Makefile clean-upsBrian Paul2009-12-021-8/+7
* | | progs/glsl: updates to deriv.c testBrian Paul2009-12-071-2/+13
* | | progs/glsl: added texture mapping to bump demoBrian Paul2009-12-072-2/+100
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* | progs/glsl: Redraw upon keypress.Vinson Lee2009-11-191-1/+1
* | progs/glsl: Fix trirast GLSL compilation errors on Mac OS.Vinson Lee2009-11-181-3/+3
* | progs/glsl: Fix noise GLSL compilation error on Mac OS.Vinson Lee2009-11-181-1/+1
* | progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.Vinson Lee2009-11-181-5/+5
* | progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.Vinson Lee2009-11-171-1/+1
* | progs/glsl: use ShadersSupported()Brian Paul2009-11-172-10/+4
* | progs/glsl: change //-style commentsBrian Paul2009-11-172-3/+5
* | progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee2009-11-171-1/+1
* | progs/glsl: Fix memory leak in deriv.c.Vinson Lee2009-11-171-0/+1
* | progs/glsl: Add missing break statement in multinoise.c.Vinson Lee2009-11-121-0/+1