| Commit message (Collapse) | Author | Age | Files | Lines |
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In the past, we imported the prototypes of built-in functions, generated
calls to those, and waited until link time to resolve the calls and
import the actual code for the built-in functions.
This severely limited our compile-time optimization opportunities: even
trivial functions like dot() were represented as function calls. We
also had no way of reasoning about those calls; they could have been
1,000 line functions with side-effects for all we knew.
Practically all built-in functions are trivial translations to
ir_expression opcodes, so it makes sense to just generate those inline.
Since we eventually inline all functions anyway, we may as well just do
it for all built-in functions.
There's only one snag: built-in functions that refer to built-in global
variables need those remapped to the variables in the shader being
compiled, rather than the ones in the built-in shader. Currently,
ftransform() is the only function matching those criteria, so it seemed
easier to just make it a special case.
On Skylake:
total instructions in shared programs: 12023491 -> 12024010 (0.00%)
instructions in affected programs: 77595 -> 78114 (0.67%)
helped: 97
HURT: 309
total cycles in shared programs: 137239044 -> 137295498 (0.04%)
cycles in affected programs: 16714026 -> 16770480 (0.34%)
helped: 4663
HURT: 4923
while these statistics are in the wrong direction, the number of
hurt programs is small (309 / 41282 = 0.75%), and I don't think
anything can be done about it. A change like this significantly
alters the order in which optimizations are performed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by; Ian Romanick <ian.d.romanick@intel.com>
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We want to check prior to optimization - otherwise we might fail to
detect cases where barrier() is in control flow which is always taken
(and therefore gets optimized away).
We don't currently loop unroll if there are function calls inside;
otherwise we might have a problem detecting barrier() in loops that
get unrolled as well.
Tapani's switch handling code adds a loop around switch statements, so
even with the mess of if ladders, we'll properly reject it.
Enforcing these rules at compile time makes more sense more sense than
link time. Doing it at ast-to-hir time (rather than as an IR pass)
allows us to emit an error message with proper line numbers.
(Otherwise, I would have preferred the IR pass...)
Fixes spec/arb_tessellation_shader/compiler/barrier-switch-always.tesc.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by; Ian Romanick <ian.d.romanick@intel.com>
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Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
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Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
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When an argument for a structure constructor or initializer doesn't
match the expected type, only Section 4.1.10 “Implicit Conversions”
are allowed to try to match that expected type.
From page 32 (page 38 of the PDF) of the GLSL 1.20 spec:
" The arguments to the constructor will be used to set the structure's
fields, in order, using one argument per field. Each argument must
be the same type as the field it sets, or be a type that can be
converted to the field's type according to Section 4.1.10 “Implicit
Conversions.”"
From page 35 (page 41 of the PDF) of the GLSL 4.20 spec:
" In all cases, the innermost initializer (i.e., not a list of
initializers enclosed in curly braces) applied to an object must
have the same type as the object being initialized or be a type that
can be converted to the object's type according to section 4.1.10
"Implicit Conversions". In the latter case, an implicit conversion
will be done on the initializer before the assignment is done."
v2: Remove also the now redundant constant conversion, the
constant_record_constructor helper and the replacement code
(Timothy).
Fixes GL44-CTS.shading_language_420pack.initializer_list_negative
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
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v2: Refactor also the conversion to constant and replacement code
(Timothy).
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
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I do appreciate the cleverness, but unfortunately it prevents a lot more
cleverness in the form of additional compiler optimizations brought on
by -fstrict-aliasing.
No difference in OglBatch7 (n=20).
Co-authored-by: Davin McCall <davmac@davmac.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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This fixes a crash in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
If we can't find the func_name in one of these paths,
we have emitted an earlier error so just return here.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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It silence by default warnings with function parameters, as the
parameters need to be processed in order to have the actual and the
formal parameter, and the function signature. Then it raises the
warning if needed at verify_parameter_modes where other in/out/inout modes
checks are done.
v2: fix comment style, multi-line condition style, simplify check,
remove extra blank (Ian Romanick)
v3: inout function parameters can raise the warning too (Ian
Romanick)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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This fixes a warning with gcc -Wmisleading-indentation.
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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interpolateAt* can only take input variables or an element of an input
variable array. No structs.
Further, GLSL 4.40 relaxes the requirement to allow swizzles, so enable
that as well.
This fixes the following dEQP tests:
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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In the case of a constant, it might have been propagated through and
variable_referenced() returns NULL. Error out in that case.
Fixes 3 dEQP tests:
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_constant
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_constant
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
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This fixes two of the cases in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Trivial change. Removing unnecessary semi-colons from the code.
I don't have push access so someone reviewing this can push it.
Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
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Useful to know if a expression is the recipient of an assignment
or not, that would be used to (for example) raise warnings of
"use of uninitialized variable" without getting a false positive
when assigning first a variable.
By default the value is false, and it is assigned to true on
the following cases:
* The lhs assignments subexpression
* At ast_array_index, on the array itself.
* While handling the method on an array, to avoid the warning
calling array.length
* When computed the cached test expression at test_to_hir, to
avoid a duplicate warning on the test expression of a switch.
set_is_lhs setter is added, because in some cases (like ast_field_selection)
the value need to be propagated on the expression tree. To avoid doing the
propatagion if not needed, it skips if no primary_expression.identifier is
available.
v2: use a new bool on ast_expression, instead of a new parameter
on ast_expression::hir (Timothy Arceri)
v3: fix style and some typos on comments, initialize is_lhs default value
on constructor, to avoid a c++11 feature (Ian Romanick)
v4: some tweaks on comments (Timothy Arceri)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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Specifically, for the case where we initialize a dmat with a source
matrix that has fewer columns/rows.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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So we don't generate double to float conversion code
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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The builtin data can get released with a glReleaseShaderCompiler call.
We're careful everywhere to clone everything that comes out of builtins
except here, where we accidentally return the signature belonging to the
builtin version, rather than the locally-cloned one.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Rob Herring <robh@kernel.org>
Cc: mesa-stable@lists.freedesktop.org
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
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