| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
text data bss dec hex filename
6036491 283160 28608 6348259 60dde3 lib64/i965_dri.so before
6036395 283160 28608 6348163 60dd83 lib64/i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This necessetated renaming the is_intrinsic field to _is_intrinsic. The
next commit will remove the field.
text data bss dec hex filename
6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so before
6036491 283160 28608 6348259 60dde3 lib64/i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
text data bss dec hex filename
6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so before
6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so after
v2: s/ir_intrinsic_atomic_sub/ir_intrinsic_atomic_counter_sub/. Noticed
by Ilia.
v3: Silence unhandled enum in switch warnings in st_glsl_to_tgsi.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
| |
text data bss dec hex filename
6037483 283160 28608 6349251 60e1c3 lib64/i965_dri.so before
6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
|
| |
glsl/lower_buffer_access.cpp:324:55: warning: unused parameter ‘var’ [-Wunused-parameter]
ir_variable *var,
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.
We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Although the glsl_types.h stores this in a bitfield,
we should hide that from everyone else. Hide the cast
in an accessor method and use the enum everywhere.
This makes things a bit nicer in gdb, and improves type
safety.
v2: fix a few pieces of interface I missed that caused some
piglit regressions.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Currently any access params (coherent/volatile/restrict) are being lost
when lowering to the ssbo load/store intrinsics. Keep track of the
variable being used, and bake its access params in as the last arg of
the load/store intrinsics.
If the variable is accessed via an instance block, then 'variable'
points to the instance block variable and not the field inside the
instance block that we are accessing. In order to check access
parameters for the field itself we need to detect this case and keep
track of the corresponding field struct so we can extract the specific
field access information from there instead.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
v1 -> v2: add tracking of struct field
v2 -> v3: minor adjustments based on Iago's feedback
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
|
|
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
|