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* egl: Make eglMakeCurrent more robust.Chia-I Wu2009-08-031-52/+46
* egl: Replace IsBound by a pointer to the binding.Chia-I Wu2009-08-031-7/+7
* egl: Remove redundant DeletePending flag.Chia-I Wu2009-07-171-9/+5
* egl: Use the link functions to manage resources.Chia-I Wu2009-07-171-33/+12
* egl: Add funtions to link contexts and surfaces to displays.Chia-I Wu2009-07-171-25/+0
* egl: Extend per-thread info for multiple current contexts.Chia-I Wu2009-07-171-6/+34
* egl: Support per-thread info.Chia-I Wu2009-07-171-11/+3
* egl: fix assorted context-related bugsBrian Paul2008-06-191-2/+6
* egl: clean up prototype code, new _eglFindAPIs() function.Brian Paul2008-06-191-0/+2
* egl: clean-up re-org of the client API stateBrian Paul2008-05-301-1/+9
* eliminate the context hash tableBrian Paul2008-05-271-21/+32
* assorted changes to compile with new EGL 1.4 headers (untested)Brian Paul2008-05-271-6/+10
* some initial EGL 1.2 workBrian Paul2006-01-301-0/+5
* Some initial per-thread support.Brian Paul2005-12-101-3/+4
* Redo _eglInitSurface() so it can be used with all surface types.Brian Paul2005-11-271-16/+46
* Move all the EGL API function pointers into a new _egl_api struct.Brian Paul2005-11-241-3/+3
* use EGLint instead of unsigned long for eglCopyContextMESA, added commentsBrian Paul2005-05-161-2/+8
* Add empty placeholder for eglCopyContextMESAJon Smirl2005-05-141-0/+8
* First attempt at getting egl support up on dumb framebuffer.Jon Smirl2005-05-131-1/+1
* initial EGL codeBrian Paul2005-04-221-0/+226