| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
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Sometimes a useful thing for compilers (or, for example, tgsi_to_nir) to
know. And pretty trivial for scan to figure this out for us.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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A followup from previous commit - since all functions called by
query_lod take pointers to const sp_sampler_view and const sp_sampler,
which are taken from tgsi_sampler subclass, we can the tgsi_sampler as
const itself now.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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We use capitalized enum values everywhere else.
This improves understanding a bit too.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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This introduces new vfunc in tgsi_sampler just for this opcode. I
decided against extending get_samples vfunc to return the mipmap level
and LOD - the function's prototype is already too scary and doing the
sampling for textureQueryLod would be a waste of time.
v2:
- splitted too long lines
Reviewed-by: Brian Paul <brianp@vmware.com>
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It clearly is here by accident.
Reviewed-by: Brian Paul <brianp@vmware.com>
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This allows drivers to work out if a shader contains any
double opcodes easily.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This adds a tgsi utility tgsi_add_aa_point to transform a fragment shader
to support anti-aliased wide point by computing the fragment distance from
the point center. This utility assumes the geometry shader is emitting
an extra generic output with point coord data. The semantic index of
this generic output is passed to the tgsi_add_aa_point utility.
Reviewed-by: Brian Paul <brianp@vmware.com>
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This adds a tgsi utility tgsi_add_point_sprite to transform a geometry
shader to emulate wide points by drawing quads. This utility adds an
extra output for the original point position if the point position is
to be written to a stream output buffer. It also assumes the driver will
add a constant for inverse viewport scale after the user defined constants.
Reviewed-by: Brian Paul <brianp@vmware.com>
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This could be used by any driver where the device doesn't directly
support two-sided lighting. This code modifies a fragment shader
to accecpt back-face colors and choose between the front/back colors
depending on the triangle's front-face sign.
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This patch adds some more helper functions such as
. tgsi_transform_temps_decl
. tgsi_transform_output_decl
. tgsi_transform_dst_reg
. tgsi_transform_src_reg
Reviewed-by: Brian Paul <brianp@vmware.com>
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Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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Tessellation control shaders write to outputs as OUT[ADDR[0].x][0], make
sure to parse the indirect dimension on outputs.
Also tess control inputs/outputs and tess eval input declarations need
to receive the same treatment as geometry shader inputs.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Dave Airlie <airlied@redhat.com>
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Trivial.
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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PIPE_MAX_SHADER_INPUTS was recently bumped to 80 because of tessellation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91099
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91101
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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If the shader doesn't specify number of invocations, assume one.
This fixes geometry shaders on state trackers other than Mesa (and
probably graw tests too.)
Trivial.
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This is just for softpipe, llvmpipe won't work without
some changes.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This is required for ARB_gpu_shader5 support in softpipe.
v2: add support to txd/txf/txq paths.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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TODO single return_type (use enum)
v2: single return_type arg, and use enum
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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Reported by Ilia Mirkin.
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Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.
Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
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There is nothing special about it and it's used for tessellation shaders
too.
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v2: use less memory for the information
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Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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I forgot to do this when pushing the interface changes.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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It's a remnant of some old NV extension. Unused.
I also have a patch that removes predicates if anyone is interested.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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This just adds a new modifier interface for drivers to implement.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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mareko: only output second dimension for non-patch semantics
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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v2: Marek: rename tess spacing definitions
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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v2: Marek: rename shader types
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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So we can see the label associated with subroutines.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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