| Commit message (Collapse) | Author | Age | Files | Lines |
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When a shader needs N samplers, we should upload N samplers and not depend on
how many are bound.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The VE format of edge flag pointers was changed in
780ce576bb1781f027797039693b98253ee4813e.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Add finalize_vertex_elements() to finalize ilo_ve_state. This fixes a
potential issue with URB entry allocation for VS and move the complexity of
gen6_3DSTATE_VERTEX_ELEMENTS() to the new function.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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To replace the hacky zs_align_surface().
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Rename them to ilo_state_gen*.[ch].
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