summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/nv10/nv10_prim_vbuf.c
Commit message (Collapse)AuthorAgeFilesLines
* nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws->Ben Skeggs2009-06-051-9/+5
|
* nv10: remove u_simple_screen usageBen Skeggs2009-06-051-1/+1
|
* gallium: Unify reference counting.Michel Dänzer2009-03-041-3/+3
| | | | | | | | | | | | | | The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
* Merge commit 'origin/draw-vbuf-interface'Keith Whitwell2009-02-181-8/+28
|\
| * nv10: Use the new draw vbuf internfaceJakob Bornecrantz2009-02-171-8/+28
| |
* | util: Move p_debug.h into util module.José Fonseca2009-02-181-1/+1
|/ | | | | The debug functions depend on several util function for os abstractions, and these depend on debug functions, so a seperate module is not possible.
* gallium: make p_winsys internalZack Rusin2009-01-301-4/+4
| | | | | move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
* gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-291-3/+3
| | | | | | allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
* Nouveau: nv{10,20} set_primitive API fixPekka Paalanen2008-11-301-2/+7
| | | | | | | Also changes nvgl_primitive() to return zero, i.e. error, on unknown primitive. Signed-off-by: Pekka Paalanen <pq@iki.fi>
* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-111-3/+3
|
* nv10: fix random stuffPeter Winters2008-04-201-2/+2
|
* nv10: fix some more state, work on the vertex emission code.Stephane Marchesin2008-04-021-1/+6
|
* nv10: fix stuff and things.Stephane Marchesin2008-04-021-3/+14
|
* nv10.Stephane Marchesin2008-03-151-0/+224