| Commit message (Collapse) | Author | Age | Files | Lines |
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D3D9 has a different behaviour for depth bias.
For OGL/D3D1X, the depth bias unit is the
minimal resolvable value for the depth buffer,
which depends on the format (and has different
behaviour for float depth buffers).
For D3D9, the depth bias unit is 1.0f.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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radeonsi will set more fields
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Nothing in the GL spec says that we should expand points to triangles.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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v2: Merge with PIPE_SHADER_CAP_DOUBLES
Add CHIP_HEMLOCK
v3: only set the instruction on EG and CM
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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This says how many window rectangles are supported by the
implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Fix warnings like these due to HAVE_LIBDRM being inconsistently defined:
external/libdrm/include/drm/drm.h:839:30: warning: redefinition of typedef 'drm_clip_rect_t' is a C11 feature [-Wtypedef-redefinition]
typedef struct drm_clip_rect drm_clip_rect_t;
HAVE_LIBDRM needs to be set project wide to fix this. This change also
harmlessly links libdrm with everything, but simplifies the makefiles a
bit.
Signed-off-by: Rob Herring <robh@kernel.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
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This improves MSAA resolve performance.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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The main impact is that {upload, draw, upload, draw, ..} doesn't flush
framebuffer caches before every upload.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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The main impact is that fast color clear doesn't flush TC, CONST, DB.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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v3: use PFP_SYNC_ME on EG-CM only when supported by the kernel,
otherwise use MEM_WRITE + WAIT_REG_MEM to emulate that
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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This will allow removing useless cache & IB flushes.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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This has been wrong all along. Fixing this will allow removing useless
cache flushes.
Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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Just move the alignment parameter from u_suballocator_create
to u_suballocator_alloc.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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We will chain multiple chunks together and will keep pointers to the older
chunks to support IB dumping.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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The GL spec has been clarified and the new rule says we should just
copy 1 sample. u_blitter does the right thing.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Some hardware supports primitive restart on patch primitives, and other
hardware does not. Modern GL and ES include a query for this feature;
adding a capability bit will allow us to answer it.
As far as I know, AMD hardware does not support this feature, while
NVIDIA and Intel hardware does. However, most Gallium drivers do not
appear to support tessellation shaders yet. So, I've enabled it for
nvc0 and disabled it everywhere else.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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d3d 9 needs COLOR0 to be 1.0 on all channels when
undefined. 0.0 for the others is fine.
GL behaviour is undefined.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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d3d 9 needs COLOR0 to be 1.0 on all channels when
undefined. 0.0 for the others is fine.
GL behaviour is undefined.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Mostly generated using a sed-script, with manual fix-up for multi-line
statements.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Jan Vesely <jano.vesely@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
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This lets us safely enable or disable the extension as needed
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Use ARRAY_SIZE instead.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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This prevents IB rejections due to insane memory usage from
many concecutive texture uploads.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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v2: - adjustments for exercising all important SDMA code paths
- decrease the probability of getting huge sizes (faster testing)
- increase the probability of getting power-of-two dimensions
- change the memory cap to 128MB (faster testing)
- better detect which engine has been used
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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this is more robust and probably fixes some bugs already
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Shifting into the sign bit of a signed int is undefined behavior.
Unfortunately, there are potentially many places where this happens using
the register macros.
This commit is the result of running
sed -ie "s/(((\(\w\+\)) & 0x\(\w\+\)) << \(\w\+\))/(((unsigned)(\1) \& 0x\2) << \3)/g"
on all header files in gallium/{r600,radeon,radeonsi}.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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This allows resolving RGBA into RGBX.
This should improve HL2 Lost Coast performance.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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Reserve buffer id 2
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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Protect against dereferencing a gap in the targets array. This was triggered
by a test in the Khronos CTS.
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Unused. All texture imports use LINEAR_ALIGNED regardless of what
the DDX does.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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Changes:
- don't flush DB for fast color clears
- don't flush any caches for initial clears
- remove the flag from si_copy_buffer, always assume shader coherency
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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All callers set it to true.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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A semantic error was introduced in a past refactoring that caused the bind
parameter to be passed into the use_reusable_pool parameter of buffer_create.
Since this clearly makes no sense, and there is no clear reason why the
cache _shouldn't_ be used, just use the cache always.
Cc: Christian König <christian.koenig@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Some apps set NEG and ABS on the source param to test for zero.
Use ALU_OP3_CNDE insted of ALU_OP3_CNDGE and unset both modifiers.
It also removes the need for a MOV instruction, as ABS isn't
supported on op3.
Tested on AMD CAYMAN and AMD RV770.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
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Trivial change. Removing unnecessary semi-colons from the code.
I don't have push access so someone reviewing this can push it.
Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
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For some texture formats we need to take "do_endian_swap" into account
when configuring their swizzling.
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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