summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/softpipe/sp_quad_depth_test_tmp.h
Commit message (Collapse)AuthorAgeFilesLines
* softpipe: add layered rendering support.Dave Airlie2014-06-111-1/+1
| | | | | | | This adds support for GL 3.2 layered rendering to softpipe. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* softpipe: add layering to the surface tile cache.Dave Airlie2014-06-111-1/+1
| | | | | | | | | | This adds the layer info to the tile cache. This changes clear_flags to be dynamically allocated as MAX_LAYERS seems like a too big step. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* softpipe: add special cases for all Z compare modes for 16-bit Z bufferBrian Paul2010-03-231-0/+147
We had fast paths for PIPE_FUNC_LESS and LEQUAL before. To satisfy OpenGL invariance rules, all depth compare modes should produce the same fragment Z values. Fixes progs/demos/singlebuffer.c