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* python: Don't try to finish a null fence.José Fonseca2009-04-081-3/+5
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* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-041-38/+3
| | | | | Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
* python: Set the surface GPU access flags.José Fonseca2009-03-301-10/+75
| | | | Make python surface just a dumb (texture, face, level, zslice) tuple.
* python: Dont touch old pipe_winsys.José Fonseca2009-03-301-2/+2
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* python: Drop st_buffer.José Fonseca2009-03-261-8/+8
| | | | It adds nothing, now that pipe_buffer has a pointer to the screen.
* python: s/pitch/stride/José Fonseca2009-03-251-2/+2
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* python: Do not pass screen object to pipe_buffer_reference.Michal Krol2009-03-171-1/+1
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* python: pipe_vertex_buffer's pitch member has been renamed to stride.Michal Krol2009-03-161-1/+1
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* python: size is not a member of pipe_constant_buffer any more.Michal Krol2009-03-161-1/+0
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* gallium: Remove do_flip argument from surface_copyJakob Bornecrantz2009-03-131-3/+2
| | | | | | | I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me.
* python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca2008-12-311-1/+1
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* python: Use pipe_buffer_* inlines as much as possible.José Fonseca2008-09-041-8/+8
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* gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context.José Fonseca2008-09-031-1/+1
| | | | | We want to use the pipe_buffer_* inlines everywhere, but a pipe context is not always available nor is it needed.
* python: bindings for draw_range_elements.José Fonseca2008-08-201-0/+10
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* python: Handle null state.José Fonseca2008-08-191-0/+10
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* python: Remove unused var.José Fonseca2008-08-141-1/+1
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* python: Bindings fixes.José Fonseca2008-08-141-10/+22
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* python: Use st_buffers instead of pipe_buffers.José Fonseca2008-08-121-6/+26
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* python: Simplify setting the constant buffers.José Fonseca2008-08-121-2/+7
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* python: Split the interface definition file in smaller ones.José Fonseca2008-08-121-0/+232