| Commit message (Collapse) | Author | Age | Files | Lines |
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... otherwise we'll produce uncomplete binaries with introduction of NIR
as alternative IR with next commits.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
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libasan is never linked to shared objects (which doesn't go well with
-z,defs). It must either be linked to the main executable, or (more
practically for OpenGL drivers) be pre-loaded via LD_PRELOAD.
Otherwise works.
I didn't find anything with llvmpipe. I suspect the fact that the
JIT compiled code isn't instrumented means there are lots of errors it
can't catch.
But for non-JIT drivers, the Address/Leak Sanitizers seem like a faster
alternative to Valgrind.
Usage (Ubuntu 15.10):
scons asan=1 libgl-xlib
export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/gallium/targets/libgl-xlib
LD_PRELOAD=libasan.so.2 any-opengl-application
Acked-by: Roland Scheidegger <sroland@vmware.com>
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This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
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Trivial.
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Undoes early hacks, and ensures nir/glsl_types.cpp is built once, and
only once.
The root problem is that SCons doesn't know about NIR nor any source
file in the NIR_FILES source list.
Tested with libgl-gdi and libgl-xlib scons targets.
Reviewed-by: Brian Paul <brianp@vmware.com>
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Move glsl_types into NIR, now that the dependency on glsl_symbol_table
has been split out.
Possibly makes sense to rename things at this point, but if we do that
I'd like to keep it split out into a separate patch to make git history
easier to follow (IMHO).
v2: fix android build
v3: I f***ing hate scons.. but at least it builds
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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This gathers macros that have been included across components into util so
that the include chain can be more vertical. In particular, this makes
util stand on its own without any dependence whatsoever on the rest of
mesa.
Signed-off-by: "Jason Ekstrand" <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals. This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.
ralloc seemed like a good first candidate. These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
v2 (Jason Ekstrand): More realloc uses and some scons fixes
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Should fix fdo bug 67098.
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It's not the first time that, due to missing build dependencies or
incomplete commits, we end up with a broken libGL.so that's missing
symbols, causing all tests to fail catastrophically.
Instead try to catch this sort of issues earlier.
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It appears that scons implicit dependency scanners fail to chain
dependencies of generated headers when these are outside the build tree.
This patch ensures generated source files are _always_ put in the build
tree. I'm not 100% this will fix all depency issues, but from my
experiments it does seem to fix this.
NOTE: For this to be effective it is necessary to clean the source tree
from generated header/source files.
Reviewed-by: Brian Paul <brianp@vmware.com>
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Signed-off-by: Vinson Lee <vlee@freedesktop.org>
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This fixes recent build breakage when we began building the generated
API files from xml as part of the normal build process.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=50475
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Complicates Gallium3D development and doesn't seem to have active users.
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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In build/xxx/src/gallium/targets/libgl-xlib/SConscript
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GLES can be enabled by running scons with
$ scons gles=yes
When gles=yes is given, the build is changed in three ways. First,
libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes
DRI drivers and libEGL support and advertise GLES support. Second, GLES
libraries will be created. They are libGLESv1_CM, libGLESv2, and
libglapi. Last, libGL or opengl32 will link to libglapi. This change
is required as _glapi_* will be declared as __declspec(dllimport) in
libmesa.a on windows. libmesa.a expects those symbols to be defined in
another DLL. Due to this change to GL, GLES support is marked
experimental.
Note that GLES requires libxml2-python to generate some of its sources.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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If the GALLIUM_GALAHAD env var is 1 we'll wrap the regular driver with
the galahad validation driver.
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Also added calls to the create function in target helpers and in
tr_drm.c the latter being a hack and should be replaced with the
wrap screen target helper. But at least this way we don't regress.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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These are our reference software rasterizers. They can build everywhere
and are a precious debugging tool.
Making them always present immensily simplifies the scons logic.
If people want to avoid building it is still possible to pass
direcotries and target names to scons to narrow the build.
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Now that draw depends on llvm it is very difficult to correctly handle
broken llvm installations. Either the user requests LLVM and it needs to
supply a working installation. Or it doesn't, and it gets no LLVM
accelerate pipe drivers.
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This reverts commit 29ec05164838f13d9535271796a50fa213d07912.
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Currently there are still at least two functions bundled up inside the
winsys concept:
a) that of a backend resource manager, sometimes capable of performing
present() operations,
b) the initialization code/routine for the whole driver stack.
The inclusion of (b) makes it difficult to share implementations of
(a) between different drivers. For instance, a clean xlib winsys
could be of use for software-rasterized VG, GLES, EGL, etc, stacks.
But that is only true as long as there is no dependency from the
winsys to higher level code, as would be the case when we include (b)
in this component.
This change creates a new gallium/targets subtree, specifically for
implementing the glue needed to build individual driver stacks, and
moves that code out of a single example winsys, namely xlib.
Other drivers continue to build unchanged, but hopefully can migrate
to this structure over time.
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