| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
|
|
|
|
|
|
|
|
|
| |
This prevents clover from using unsupported devices.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
CC: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This avoids the kernel driver spewing out errors about the param not being
supported.
Also correct the max surface size used when the kernel does not support the
query.
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Some formats can't be handled - in particular cannot handle ints/uints formats,
which lack the pack_rgba_float/unpack_rgba_float functions. Instead of trying
to call these (and crash) return an error (I'm not sure yet if we should try
to translate such formats too here might not make much sense).
v2: suggested by Jose, use separate checks for pack/unpack of rgba_8unorm and
rgba_float functions (right now if one exists the other should as well).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
|
|
|
|
|
|
|
| |
This makes it easy to compare output between different cards, especially
for ones that you don't have (and/or not in the current machine).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
| |
This should pave the way to being able to use the compiler without a
context. Also leads to cleaner code.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
| |
|
|
|
|
|
| |
Similar to u_blitter, u_upload_mgr is now a client of the pipe context. Its
creation needs to be delayed until the context has been (almost) initialized.
|
|
|
|
| |
This was accidentally reverted in 9dfd7c5f75c806801b1b4b4d405899236c09ba75
|
|
|
|
|
| |
This reverts commit 1b79582f322d4a89dd6d197c8d4962c788ae7f25, reversing
changes made to 376a98d345dfc3da8d5b0f1e489196f861c4e754.
|
| |
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
| |
So that sw/xlib/xlib_sw_winsys.h can be found. Fixes a build break.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
|
|
| |
This will be used for changing texture properties without modifying
pipe_resource like r600g, but not in this series. For now, this change
allows consolidation of pipe_surface functions.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
| |
Same as r600g.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
| |
v2: use one of the htile registers instead
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
|
|
|
|
| |
db_z_info was unused. This just renames the variable to match the register
name.
Now, db_depth_info is unused on Evergreen.
Both variables will be needed on SI though.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
| |
I'm gonna use this in radeonsi.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
| |
It doesn't depend on anything else.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
| |
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
|
|
|
|
| |
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
|
|
|
|
| |
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
|
|
|
|
|
|
| |
All GTT memory mappings are coherent and therefore can be persistent.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
|
|
|
|
| |
Required for ARB_buffer_storage.
|
|
|
|
|
|
| |
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
v3: rename to SM5, add docs.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The offsets will be stored in the handles parameter. This makes
it possible to use sub-buffers.
v2:
- Style fixes
- Add support for constant sub-buffers
- Store handles in device byte order
v3:
- Use endian helpers
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
|
|
|
|
|
|
|
|
|
|
|
|
| |
v2:
- Use __builtin_bswap64()
- Remove unnecessary mask
- Add util_le64_to_cpu() helper
v3:
- Remove unnecessary AC_SUBST
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
|
| |
v2:
- Remove unnecessary AC_SUBST
Reviewed-by: Matt Turner <mattst88@gmail.com>
|
|
|
|
|
|
|
|
| |
Current automake build does not try to resolve undefined
symbols thus we could end up with a broken library.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With the introduction of the pipe_loader_sw_probe_dri helper we
require the sw/dri winsys during linking stage despite it being
unused by any of the targets. This will cause a minor increase
in the resulting library which will be cleaned up via linker
options with upcoming patches.
v2: Link with libswdri.la only when available.
Reported-and-tested-by: Tom Stellard <thomas.stellard@amd.com> (v1)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The above function implies using the the xlib winsys, which
has additional library dependencies that should not be forced.
Make the software xlib pipe loader optional thus avoid all
the dependency hell. A user that wishes to use the particular
pipe-loader would need to set the following within configure.ac.
enable_gallium_xlib_loader=yes
v2:
- Wrap sw/xlib/xlib_sw_winsys.h to handle compilation on systems
lacking X11 headers. Spotted by Christian Prochaska.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75356
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
|
|
|
|
|
|
|
|
|
|
| |
When one builds without gallium_drm_loader, the above function will
not be available, thus we'll segfault in gallium_screen_create due
to memory access violation.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75335
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Using generic shaders caused a measurable fps drop, which was isolated to
use of full precision (vs half precision) output. This is an attempt to
regain that lost performance by using half precision solid/blit shaders
(when the output format is not float32).
Note: for the built-in shaders, I would not expect them to be register
starved. And in fact it is the solid frag shader that seems to have the
biggest impact. So I suspect you get double the pixel pipe units (or
half the cycles) when the output is half precision. So there may be
some gain to using half precision output for application shaders as
well, even though the rest of register usage is still full precision.
But for half precision to work for more complex shaders, we need to deal
with some constraints, like cat2 needing same precision for it's two src
registers. So for now it is not enabled by default except for the
built-in shaders.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
|
|
|
|
|
|
|
|
|
| |
Start putting in place infrastructure to deal with multiple shader
variants. Initially we'll use this for two sided color (frag) and
binning pass (vert) shaders. Possibly need for others later (such
as YUV vs RGB eglImage?).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
|
|
|
|
|
|
|
|
|
| |
Easier than making more extensive use of rpt, and the more compact
shaders seem to bring some bit of performance boost. (Perhaps repeat
flag benefits are more than just instruction cache, possibly it saves
on instruction decode as well?)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
|
|
|
|
|
|
|
|
|
| |
Instead in the common code, construct these shaders from TGSI. For now
we let a2xx keep it's hand coded shaders, as it's compiler isn't quite
up to the job yet. All the same it is a net drop in code size and gets
rid of special cases.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
|
|
|
|
|
|
|
|
| |
Make things configurable, and tweak the API a bit to avoid an extra
tgsi_shader_scan(). Getting closer to something generic which can be
moved out of freedreno and shaderd by other drivers.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
|