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* glsl2: Fix storing of dead memory in the symbol table.Kenneth Graunke2010-06-301-2/+2
* glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke2010-06-301-11/+11
* glsl2: Keep the same number of components in implicit conversions.Kenneth Graunke2010-06-291-0/+6
* glsl_type: Add get_record_instance methodIan Romanick2010-06-291-2/+2
* glsl_type: Remove vector and matrix constructor generatorsIan Romanick2010-06-291-1/+0
* glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke2010-06-291-0/+10
* glsl2: Reject return types with qualifiers.Kenneth Graunke2010-06-291-1/+10
* glsl2: Check that returned expressions match the function return type.Kenneth Graunke2010-06-291-3/+11
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+2453