Commit message (Expand) | Author | Age | Files | Lines | ||
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* | glsl2: Fix storing of dead memory in the symbol table. | Kenneth Graunke | 2010-06-30 | 1 | -2/+2 | |
* | glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader. | Kenneth Graunke | 2010-06-30 | 1 | -11/+11 | |
* | glsl2: Keep the same number of components in implicit conversions. | Kenneth Graunke | 2010-06-29 | 1 | -0/+6 | |
* | glsl_type: Add get_record_instance method | Ian Romanick | 2010-06-29 | 1 | -2/+2 | |
* | glsl_type: Remove vector and matrix constructor generators | Ian Romanick | 2010-06-29 | 1 | -1/+0 | |
* | glsl2: Check for non-void functions that don't have a return statement. | Kenneth Graunke | 2010-06-29 | 1 | -0/+10 | |
* | glsl2: Reject return types with qualifiers. | Kenneth Graunke | 2010-06-29 | 1 | -1/+10 | |
* | glsl2: Check that returned expressions match the function return type. | Kenneth Graunke | 2010-06-29 | 1 | -3/+11 | |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+2453 |