summaryrefslogtreecommitdiffstats
path: root/src/glsl
Commit message (Collapse)AuthorAgeFilesLines
...
* glsl: Don't add nir files to libglsl_la_SOURCESKristian Høgsberg Kristensen2016-01-083-4/+8
| | | | | | | | SCons doesn't understand nir yet and doesn't want to compile the glsl to nir pass. Move the files to their own variable so we can add it only for automake. Tested-by: Brian Paul <brianp@vmware.com>
* glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.cKristian Høgsberg Kristensen2016-01-084-48/+56
| | | | | | | These are used by code that doesn't necessarily link to libglsl.la. Move them to shader_enums.[ch] where we keep similar helpers. Reviewed-by: Matt Turner <mattst88@gmail.com>
* glsl: Move glsl_to_nir files to LIBGLSL_FILESKristian Høgsberg Kristensen2016-01-081-2/+2
| | | | | | | | | libglsl_la_SOURCES includes both NIR_FILES and LIBGLSL_FILES, so for libglsl.la consumers, this is a no-op. libnir.la however no longer uses any GLSL IR infrastructure and can be used without also linking to libglsl.la. Acked-by: Matt Turner <mattst88@gmail.com>
* mesa: Map program UBOs and SSBOs to Interface BlocksJordan Justen2016-01-082-5/+30
| | | | | | | | | | v2: * Fill UboInterfaceBlockIndex and SsboInterfaceBlockIndex in split_ubos_and_ssbos (Iago) Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* glsl: Ensure 64bits shift is used.Jose Fonseca2016-01-081-3/+3
| | | | | | | | | | I believe that `1u << x`, where x >= 32 yields undefined results according to the C standard. Particularly MSVC says `warning C4334: '<<' : result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)`. Reviewed-by: Brian Paul <brianp@vmware.com>
* glsl: optionally declare gl_FragCoord & gl_FrontFacing as system valuesMarek Olšák2016-01-083-4/+13
| | | | | Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com Reviewed-by: Brian Paul <brianp@vmware.com>
* nir/algebraic: Add more loweringJason Ekstrand2016-01-072-0/+10
| | | | | | | | | | | | This commit adds lowering options for the following opcodes: - nir_op_fmod - nir_op_bitfield_insert - nir_op_uadd_carry - nir_op_usub_borrow Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* nir/opcodes: Fix up uadd_carry and usub_borrowJason Ekstrand2016-01-071-2/+2
| | | | | | | | Both were defined as returning bool but the gpu_shader5 functions are defined to return int. Also, we had the parameters for usub borrwo backwards in the folding expression. Reviewed-by: Matt Turner <mattst88@gmail.com>
* glsl: replace null check with assertTimothy Arceri2016-01-081-3/+1
| | | | | | | | This was added in 54f583a20 since then error handling has improved. The test this was added to fix now fails earlier since 01822706ec Reviewed-by: Matt Turner <mattst88@gmail.com>
* glsl: Disallow vectorization of vector_insert/extract.Kenneth Graunke2016-01-061-0/+2
| | | | | | | | | | | | | | | | | | vector_insert takes a vector, a scalar location, and a scalar value, and produces a new vector with that component updated. As such, it can't be vectorized properly. vector_extract takes a vector and a scalar location, and returns that scalar component of the vector. Vectorization doesn't really make any sense. Treating both as horizontal operations makes sure the vectorizer won't try to touch these. Found by inspection. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* glsl: fix varying slot allocation for blocks and structs with explicit locationsTimothy Arceri2016-01-071-4/+5
| | | | | | | | | Previously each member was being counted as using a single slot, count_attribute_slots() fixes the count for array and struct members. Also don't assign a negitive to the unsigned expl_location variable. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
* glsl: don't try adding built-ins to explicit locations bitmaskTimothy Arceri2016-01-071-1/+3
| | | | | Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* glsl: fix overlapping of varying locations for arrays and structsTimothy Arceri2016-01-071-12/+67
| | | | | | | | | | | | | | | | | | | | | Previously we were only reserving a single location for arrays and structs. We also didn't take into account implicit locations clashing with explicit locations when assigning locations for their arrays or structs. This patch fixes both issues. V5: fix regression for patch inputs/outputs in tessellation shaders V4: just use count_attribute_slots() to get the number of slots, also calculate the correct number of slots to reserve for gs and tess stages by making use of the new get_varying_type() helper. V3: handle arrays of structs V2: also fix for arrays of arrays and structs. Acked-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* glsl: create helper to remove outer vertex index array used by some stagesTimothy Arceri2016-01-071-10/+26
| | | | | | | | This will be used in the following patch for calculating array sizes correctly when reserving explicit varying locations. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* glsl: remove unused varyings before packing themTimothy Arceri2016-01-073-48/+54
| | | | | | | | | | | | | | | Previously we would pack varyings before trying to remove them, this relied on the packing pass not packing varyings with a location of -1 to avoid packing varyings that should be removed. However this meant unused varyings with an explicit location would be packed before they could be removed when we enable packing of them in a later patch. V2: fix regression in V1 removing unused varyings in multi-stage SSO, fix regression with single stage programs. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.Kenneth Graunke2016-01-052-0/+2
| | | | | | | | | | | | | | | | The nir_opt_algebraic rule (('fadd', ('flog2', a), ('fneg', ('flog2', b))), ('flog2', ('fdiv', a, b))), can produce new fdiv operations, which need to be lowered on i965, as we don't actually implement fdiv. (Normally, we handle this in GLSL IR's lower_instructions pass, but in the above case we introduce an fdiv after that point. So, make NIR do it for us.) Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Cc: mesa-stable@lists.freedesktop.org
* glsl: don't change the varying type in validation codeTimothy Arceri2016-01-061-5/+0
| | | | | | | | There is a function dedicated to demoting unused varyings lets trust it to do its job. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* glsl: move lowering after matching validationTimothy Arceri2016-01-061-11/+11
| | | | | | | | After lowering the matching flag is_unmatched_generic_inout is lost so we need to move this validation before lowering. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* glsl: only add outward facing varyings to resourse list for SSOTimothy Arceri2016-01-061-7/+10
| | | | | | | | | An SSO program can have multiple stages and we only want to add the externally facing varyings. The current code was adding both the packed inputs and outputs for the first and last stage of each program. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* nir: extract out helper macros for running passesRob Clark2016-01-031-0/+34
| | | | | | | | | Note these are a bit uglier, due to avoidance of GNU C extensions. But drivers which do not need to be built with compilers that don't support the extension can wrap these macros with their own. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* nir/lower_clip: add missing writemask on storeRob Clark2016-01-011-0/+1
| | | | | Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* glsl: Fix varying struct locations when varying packing is disabled.Kenneth Graunke2015-12-301-13/+2
| | | | | | | | | | | | | | | | | | | | varying_matches::record tries to compute the number of components in each varying, which varying_matches::assign_locations uses to assign locations. With varying packing, it uses glsl_type::component_slots() to come up with a reasonable value. Without varying packing, it fell back to an open-coded computation that didn't bother to handle structs at all. I believe we can simply use 4 * glsl_type::count_attribute_slots(false), which already handles these cases correctly. Partially fixes rendering in GFXBench 4.0's tessellation benchmark. (NVE0 is almost right after this, but i965 is still mostly garbage.) Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
* glsl: add GL_ARB_shader_draw_parameters defineIlia Mirkin2015-12-301-0/+3
| | | | | Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* glsl: tidy up struct with a single memberTimothy Arceri2015-12-308-19/+15
| | | | | | | | | | | There used to be more members but they now share other fields in order to keep memory use low. Also making the naming more generic will allow us to reuse the field for explicit byte offsets within blocks for ARB_enhanced_layouts. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* glsl/linker: annotate static functions as suchEmil Velikov2015-12-302-3/+3
| | | | | Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* glsl: annotate ast_process_struct_or_iface_block_members() as staticEmil Velikov2015-12-301-1/+1
| | | | | Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
* nir/builder: Add an init function that creates a simple shader for youJason Ekstrand2015-12-292-16/+21
| | | | | | | | | | | A hugely common case when using nir_builder is to have a shader with a single function called main. This adds a helper that gives you just that. This commit also makes us use it in the NIR control-flow unit tests as well as tgsi_to_nir and prog_to_nir. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org>
* nir: Teach nir_opt_algebraic about adding and subtracting the same thingKristian Høgsberg Kristensen2015-12-291-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | This optimizes a + b - b to just a. Modest shader-db results (BDW): total instructions in shared programs: 7842452 -> 7841862 (-0.01%) instructions in affected programs: 61938 -> 61348 (-0.95%) total loops in shared programs: 2131 -> 2131 (0.00%) helped: 263 HURT: 0 GAINED: 0 LOST: 0 but the optimization turns gl_VertexID - gl_BaseVertexARB into just a reference to SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, which the i965 hardware supports natively. That means we can avoid using the internal vertex buffer for gl_BaseVertexARB in this case. Reviewed-by: Eduardo Lima Mitev <elima@igalia.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* mesa: Add core mesa support for GL_ARB_shader_draw_parametersKristian Høgsberg Kristensen2015-12-297-0/+39
| | | | Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
* nir: Remove function overload in control flow testAaron Watry2015-12-291-2/+1
| | | | | | | Fixes make check. Signed-off-by: Aaron Watry <awatry@gmail.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
* nir: Get rid of function overloadsJason Ekstrand2015-12-2846-311/+239
| | | | | | | | | | | | | | | | | When Connor originally drafted NIR, he copied the same function+overload system that GLSL IR had with a few names changed. However, this double-indirection is not really needed and has only served to confuse people. Instead, let's just have functions which may not have unique names and may or may not have an implementation. If someone wants to do overload resolving, they can hav a hash table based function+overload system in the overload resolving pass. There's no good reason to keep it in core NIR. Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> ir3 bits are Reviewed-by: Rob Clark <robclark@gmail.com>
* nir/print: print variable constant-initializersRob Clark2015-12-231-0/+53
| | | | | Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* nir: Add a glsl_vec_type() helper.Kenneth Graunke2015-12-222-0/+7
| | | | | | | | I need access to glsl_type::vec2_type from C. Wrapping vec() also gives us access to vec3 if we need it. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
* nir: Use writemasked store_vars in glsl_to_nir.Kenneth Graunke2015-12-222-32/+10
| | | | | | | | | | | | | | | | | | | | | | | | Instead of performing the read-modify-write cycle in glsl->nir, we can simply emit a partial writemask. For locals, nir_lower_vars_to_ssa will do the equivalent read-modify-write cycle for us, so we continue to get the same SSA values we had before. Because glsl_to_nir calls nir_lower_outputs_to_temporaries, all outputs are shadowed with temporary values, and written out as whole vectors at the end of the shader. So, most consumers will still not see partial writemasks. However, nir_lower_outputs_to_temporaries bails for tessellation control shader outputs. So those remain actual variables, and stores to those variables now get a writemask. nir_lower_io passes that through. This means that TCS outputs should actually work now. This is a functional change for tessellation control shaders. v2: Relax the nir_validate assert to allow partial writemasks. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-229-19/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tessellation control shaders need to be careful when writing outputs. Because multiple threads can concurrently write the same output variables, we need to only write the exact components we were told. Traditionally, for sub-vector writes, we've read the whole vector, updated the temporary, and written the whole vector back. This breaks down with concurrent access. This patch prepares the way for a solution by adding a writemask field to store_var intrinsics, as well as the other store intrinsics. It then updates all produces to emit a writemask of "all channels enabled". It updates nir_lower_io to copy the writemask to output store intrinsics. Finally, it updates nir_lower_vars_to_ssa to handle partial writemasks by doing a read-modify-write cycle (which is safe, because local variables are specific to a single thread). This should have no functional change, since no one actually emits partial writemasks yet. v2: Make nir_validate momentarily assert that writemasks cover the complete value - we shouldn't have partial writemasks yet (requested by Jason Ekstrand). v3: Fix accidental SSBO change that arose from merge conflicts. v4: Don't try to handle writemasks in ir3_compiler_nir - my code for indirects was likely wrong, and TTN doesn't generate partial writemasks today anyway. Change them to asserts as requested by Rob Clark. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v3]
* nir: remove field only used in GLSL IR when assigning varying locationsTimothy Arceri2015-12-222-10/+0
| | | | | | | | | | This field is used as a flag to optimise out any varyings that don't have a matching varying on the other side of the interface. The value should be the same for all varyings (except for SSO but we can't optimise those) by the time they reach nir and are no longer be needed. Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
* glsl: count attributes for vertex inputs properly.Dave Airlie2015-12-191-1/+1
| | | | | | | | | This function deals with vertex inputs and fragment outputs, so we should count the attribute locations correctly for the vertex inputs. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* glsl: fix transform feedback for 64-bit outupts.Dave Airlie2015-12-192-3/+30
| | | | | | | This fixes the calculations for transform feedback for doubles. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* glsl: fix partial marking for fp64 types.Dave Airlie2015-12-191-0/+7
| | | | | | | | This doubles the element width for the types that are greater than 2 elements wide. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* glsl: only update doubles inputs for vertex inputs.Dave Airlie2015-12-191-1/+4
| | | | | | | | This doesn't apply to other stages. This is only used in the mesa/st code, which needs further fixes. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
* glsl: fix count_attribute_slots to allow for different 64-bit handlingDave Airlie2015-12-195-11/+30
| | | | | | | | | | | | | So vertex shader input attributes are handled different than internal varyings between shader stages, dvec3 and dvec4 only count as one slot for vertex attributes, but for internal varyings, they count as 2. This patch comments all the uses of this API to clarify what we pass in, except one which needs further investigation Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* glsl: use dual slot helper in the linker code.Dave Airlie2015-12-191-10/+1
| | | | | Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* glsl/fp64: add helper for dual slot double detection.Dave Airlie2015-12-192-9/+9
| | | | | | | | | | | | | The old function didn't work for matrices, and we need this in other places to fix some other problems, so move to a helper in glsl type and fix the one user so far. A dual slot double is one that has 3 or 4 components in it's base type. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* glsl: pass stage into mark functionDave Airlie2015-12-191-4/+4
| | | | | | | | | Don't use a bool here, as for some 64-bit fixes we need the stage. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-182-11/+0
| | | | | | | | | | | As in the previous patches, these can be implemented as any(v) -> any_nequal(v, false) all(v) -> all_equal(v, true) and their removal simplifies the code in the next patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
* glsl: Implement all(v) as all_equal(v, true).Matt Turner2015-12-181-14/+2
| | | | Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
* glsl: Remove ir_unop_any.Matt Turner2015-12-186-39/+5
| | | | | | | The GLSL IR to TGSI/Mesa IR paths for any_nequal have the same optimizations the ir_unop_any paths had. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
* glsl: Implement any(v) as any_nequal(v, false).Matt Turner2015-12-181-1/+14
| | | | Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
* glsl: Remove inverse() from GLSL 1.20 and 1.30.Kenneth Graunke2015-12-161-3/+9
| | | | | | | | | | I apparently regressed this when rewriting the built-ins using ir_builder, in 76d2f73643f. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93387 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Matt Turner <mattst88@gmail.com>
* nir/lower_system_values: Refactor and use the builder.Jason Ekstrand2015-12-151-29/+31
| | | | | | | | | Now that we have a helper in the builder for system values and a helper in core NIR to get the intrinsic opcode, there's really no point in having things split out into a helper function. This commit "modernizes" this pass to use helpers better and look more like newer passes. Reviewed-by: Eric Anholt <eric@anholt.net>