| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
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All of the code that did something special based on vec4 vs. scalar is
bogus. In the backend, everything is now in units of bytes and the vec4
backend can handle full std140 packing so we don't need to do anything
special anymore.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
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This is state the we generate when compiling the shaders and we need it
for mapping resources from descriptor sets to binding table indices.
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