| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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See commit b0629e6894513a2c49a018bc3342a4e55435a236, where we discovered
that the SOL stage's "Rendering Disable" feature is a lot faster at
throwing away all geometry than the clipper's "reject all" mode.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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Also, we don't actually need it for clipping because meta always colors
inside the lines and, for all other operations, the user is required to set
a scissor. Since DRAWING_RECTANGLE stalls the GPU, we want to emit it as
little as possible.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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Acked-by: Kristian Høgsberg <krh@bitplanet.net>
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Acked-by: Kristian Høgsberg <krh@bitplanet.net>
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sample_c is backwards from what GL and Vulkan expect.
See intel_state.c in i965.
v2: Drop unused vk_to_gen_compare_op.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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Now that we've pulled surface state setup into ISL, there's not much to do
here.
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