| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Update release notes.
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OpenBSD does not have DT_NEEDED entries for libc by design,
over concerns how the symbols would be referenced after
changing the major version of the library.
So avoid -no-undefined checks on OpenBSD as they will fail.
v2: don't include the -no-undefined libtool option in the variable
and change -Wl,--no-undefined references in Automake.inc as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76856
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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By doing GC the linker removes all the symbols that are not referenced
and/or used by the final library. This results in a saving of ~100K
up-to ~600K per (stripped) binary (classic vs gallium drivers).
If interested one can ask the compiler to print the sections that are
removed using -Wl,--print-gc-sections.
v2: Check if ld supports the flag before using it.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com> (v1)
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... apart from the dri drivers.
With this final change we can build mesa without fear that
the resulting libraries will have unresolved symbols.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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v2 (Emil) Add SELINUX_CFLAGS in the respective locations
Signed-off-by: Kusanagi Kouichi <slash@ac.auone-net.jp>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
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This consolidates how we link the libraries into the build directory.
It works for lib_LTLIBRARIES but not custom shared libraries like DRI
drivers or gallium state trackers which needs special casing (cf dri
mega drivers, for example)
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-and-Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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For the sake of consistency.
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-and-Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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It appears that scons implicit dependency scanners fail to chain
dependencies of generated headers when these are outside the build tree.
This patch ensures generated source files are _always_ put in the build
tree. I'm not 100% this will fix all depency issues, but from my
experiments it does seem to fix this.
NOTE: For this to be effective it is necessary to clean the source tree
from generated header/source files.
Reviewed-by: Brian Paul <brianp@vmware.com>
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v2: Andreas Boll <andreas.boll.dev@gmail.com>
- don't remove compatibility with scripts for the old build system
v3: Andreas Boll <andreas.boll.dev@gmail.com>
- remove more obsolete hacks
v4: Andreas Boll <andreas.boll.dev@gmail.com>
- add a previously removed TOP variable to fix vgapi build
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This fixes a build problem where EGL links to libgbm.la, which encodes
a relative path to it's libglapi.so dependency. The relative path
breaks when the linker tries to resolve it from src/egl/main instead
of src/gbm. Typically we silently fall back to the system
libglapi.so, which is wrong and breaks when there isn't one.
Morale of the story: don't mix mklib and libtool.
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For future reference: always run "git grep" on refactorings.
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Not actively used.
Reviewed-by: Brian Paul <brianp@vmware.com>
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makedepend would crash when a source includes a header indirectly, such
as
#define HEADER "some-header.h"
#include HEADER
Do not define HEADER (makedepend would detects this as an incomplete
include) and add the dependency manually in the Makefile.
This should hopefully fix bug #33374.
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But without creating liblibOpenVG or liblibEGL elsewhere.
Thanks Chia-I Wu for pointing this out.
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Update SConscripts to re-enable or add support for EGL on windows and
x11 platforms respectively. targets/egl-gdi is replaced by
targets/egl-static, where "-static" means pipe drivers and state
trackers are linked to statically by egl_gallium, and egl_gallium is a
built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
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The preprocessor magic in mapi was nothing but obfuscation. Rewrite
mapi_abi.py to generate real C code.
This commit removes the hack added in
43121f20866bb89e8dac92bd92ec85a943704b7e.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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mapi.h is included by vgapi and st/vega. On win32, the macro expands to
dllexport and dllimport respectively.
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Fixes "...; recompile with -fPIC" error on x86-64. See fdo 28336.
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Unlike the one produced by st/vega, this is a dispatch-only library.
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vgapi is a dispatcher for OpenVG.
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