| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
The errors.c file had grown quite large so split off this extension
code into its own file. This involved making a handful of functions
non-static.
Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
|
|
|
|
|
|
|
| |
v2: rebase
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
|
|
|
|
|
|
|
|
| |
v2: implement eviction queries properly
add gl_memory_info structure
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
|
|
|
|
|
|
|
| |
Signed-off-by: Rafal Mielniczuk <rafal.mielniczuk2@gmail.com>
[imirkin: move definition to gl_API.xml as it is very short]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
|
|
|
|
|
|
|
|
|
| |
Add xml definitions for the GL_OES_geometry_shader extension
and expose the extension for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
| |
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Removes the public symbol _glapi_create_table_from_handle from
libGL.so.1.2.0 on all platforms except Darwin.
Since the symbol is not used on other platforms it makes sense to
build glapi_gentable.c only on Darwin.
As a side effect it accelerates the build a bit and reduces the size
of libGL.so.1.2.0 as follows:
size lib/libGL.so.1.2.0 on my system shows
text data bss dec hex filename
469211 21848 2720 493779 788d3 lib/libGL.so.1.2.0 before
420988 11240 2720 434948 6a304 lib/libGL.so.1.2.0 after
A little bit of history:
_glapi_create_table_from_handle was introduced in
commit 85937f4c0d4a78d3a11e3c1fa6148640f2a9ad7b
Author: Jeremy Huddleston <jeremyhu@apple.com>
Date: Thu Jun 9 16:59:49 2011 -0700
glapi: Add API that can create a _glapi_table from a dlfcn handle
Example usage:
void *handle = dlopen(opengl_library_path, RTLD_LOCAL);
struct _glapi_table *disp = _glapi_create_table_from_handle(handle,
"gl");
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
and the only user in mesa was added in
commit f35913b96e743c5014e99220b1a1c5532a894d69
Author: Jeremy Huddleston <jeremyhu@apple.com>
Date: Thu Jun 9 17:29:51 2011 -0700
apple: Use _glapi_create_table_from_handle to initialize our
dispatch table
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
gl_gentable.py was also used for XQuartz in xserver 1.11 - 1.14.
v2: Fix typos in commit message
Add missing XORG_GLAPI_OUTPUTS += \ into src/mapi/glapi/gen/Makefile.am
Add glapi_gentable.c to EXTRA_DIST for inclusion in the release
tarball
v3: Fix commit message: s/gl_gentable.c/glapi_gentable.c/
Reported-by: Arlie Davis <arlied@google.com>
Cc: Jeremy Huddleston <jeremyhu@apple.com>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch significantly reduces the size of the libGL.so binary. It does
not change the (externally visible) behavior of libGL.so at all.
gl_gentable.py generates a function, _glapi_create_table_from_handle.
This function allocates a large dispatch table, consisting of 1300 or so
function pointers, and fills this dispatch table by doing symbol lookups
on a given shared library. Previously, gl_gentable.py would generate a
single, very large _glapi_create_table_from_handle function, with a short
cluster of lines for each entry point (function). The idiom it generates
was a NULL check, a call to snprintf, a call to dlsym / GetProcAddress,
and then a store into the dispatch table. Since this function processes
a large number of entry points, this code is duplicated many times over.
We can encode the same information much more compactly, by using a lookup
table. The previous total size of _glapi_create_table_from_handle on x64
was 125848 bytes. By using a lookup table, the size of
_glapi_create_table_from_handle (and the related lookup tables) is reduced
to 10840 bytes. In other words, this enormous function is reduced by 91%.
The size of the entire libGL.so binary (measured when stripped) itself drops
by 15%.
So the purpose of this change is to reduce the binary size, which frees up
disk space, memory, etc.
size lib/libGL.so.1.2.0 on my system shows (Andreas)
text data bss dec hex filename
565947 11256 2720 579923 8d953 lib/libGL.so.1.2.0 before
469211 21848 2720 493779 788d3 lib/libGL.so.1.2.0 after
v2: Incorporate Matt's feedback.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Tested-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
|
|
|
|
| |
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The extension requires (cough implements) GetPointervKHR (alias of
GetPointerv) which in itself is available for ES 1.1 enabled mesa.
Anyone willing to fish around and implement it for ES 1.0 is more than
welcome to revert this commit. Until then lets restrict things.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93048
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The KHR_debug extension implements this.
Strictly speaking it could be used with ES 1.0, although as the original
function is available on ES 1.1, I'm inclined to lift the KHR_debug
requirement to ES 1.1.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93048
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
|
|
|
|
|
| |
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
|
|
|
|
|
|
|
|
|
|
|
| |
String literals cannot exceed 65535 characters for MSVC. Instead of
emiting a string, emit an array of characters.
v2: fix indentation and add comment in the gl_enums.py file about this
ugliness.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
| |
Tested with scons (by both myself and Mark Janes), Android is just copy
and paste.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now when people need new extensions, they can skip the entire
enum-definition process, and we can stop reviewing new extension XML for
its enum content.
This also brings in a new enum that I wanted to use in enum_strings.cpp
for testing the code generator.
v2: Drop comment about disabled GL_1PASS_EXT test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
| |
With GLES 3.1, GL 4.5, and many new vendor extensions about to get their
enums added, we jump up to 85k of table.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Sometimes GL likes to rename an old enum when it grows a more general
purpose, and we should prefer the new name. Changes from this:
GL_POINT/LINE_SIZE_* (1.1) -> GL_SMOOTH_POINT/LINE_SIZE_* (1.2)
GL_FOG_COORDINATE_* (1.4) -> GL_FOG_COORD_* (1.5)
GL_SOURCE[012]_RGB/ALPHA (1.3) -> GL_SRC0_RGB (1.5)
GL_COPY_READ/WRITE_BUFFER (3.1) -> GL_COPY_READ_BUFFER_BINDING (4.2)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Asking the table for bitfield names doesn't make any sense. For 0x10, do
you want GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV or
GL_COLOR_BUFFER_BIT4_QCOM or GL_POLYGON_STIPPLE_BIT or
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV? Giving a useful answer would
depend on a whole lot of context.
This also fixes a bad enum table entry, where we chose GL_HINT_BIT instead
of GL_ABGR_EXT for 0x8000, so we can now fix its entry in the enum_strings
test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I've used a bunch of python code to cut out new enums so that the two
generated files can be diffed. I'll remove all that hardcoding in the
following commits. All remaining differences between the generated code:
- GL_TEXTURE_BUFFER_FORMAT didn't appear in GL3 when TBOs got merged to
core, so it now gets an _ARB suffix instead.
- Blacklisting can't keep EXT_sso's GL_ACTIVE_PROGRAM_EXT from becoming
GL_ACTIVE_PROGRAM -- in our hash table, GL_ACTIVE_PROGRAM_EXT points at
the GLES2 enum's value (aka GL_CURRENT_PROGRAM). By not blacklisting
the core name, we get both enums translated.
- GL_DRAW_FRAMEBUFFER_BINDING and GL_FRAMEBUFFER_BINDING both appeared in
GL3 as synonyms, and the new code happens to choose
GL_FRAMEBUFFER_BINDING instead.
- GL_TEXTURE_COMPONENTS and GL_TEXTURE_INTERNAL_FORMAT both appear in 1.1,
and the new code chooses GL_TEXTURE_INTERNAL_FORMAT instead (which seems
better, to me)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
| |
emacs whines at me every time I open the file about these unsafe
variables, and the file was reformatted from 8 space to 4 space long ago.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
| |
GL_ALL_ATTRIB_BITS is a thing, and GL_CLIENT_ALL_ATTRIB_BITS, but I don't
see GL_ALL_CLIENT_ATTRIB_BITS in my grepping of khronos XML, GL extension
specs, GL 1.1, GL 2.2, and GL 4.4.
Reviewed-by: Brian Paul <brianp@vmware.com>
|
|
|
|
|
|
|
|
|
| |
Mesa hasn't been using these enums and the finalized specs don't reference
them, so losing them from our generated enum-to-string code should be
fine. Reduces diffs to generating from Khronos XML, which has these enums
noted defined but commented out from any consumers.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
| |
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
| |
In converting to using the Khronos XML, I found that our XML had these two
swapped, and the text spec agreed.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
| |
The intention here is to keep a pristine copy of the upstream gl.xml that
can be updated at any time with a new version, and use that to generate
Mesa code from instead of our private XML.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
|
|
| |
No drivers currently implement ARB_geometry_shader4, nor are there
any plans to implement it. We only support the version of geometry
shaders that was incorporated into OpenGL 3.2 / GLSL 1.50.
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
|
| |
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
| |
This extension requires ES 3.1 since it relies on glMemoryBarrier.
For testing purposes I temporarily moved glMemoryBarrier to be an ES 3.0
function.
This has been tested with the piglit in the ML and the Dolphin emulator.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
| |
This has been tested with the piglits in the mailing list and
on the Dolphin emulator.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
|
| |
v2 [Emil Velikov]
- Rebase.
- Correct version in gles11 dispatch_sanity.
- Move the extension enable to a separate patch.
Signed-off-by: Matthew Waters <ystreet00@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When USE_MGL_NAMESPACE is defined, _glapi_get_stub will check for the "m"
prefix before trying to skip it, so that "glFoo" and "mglFoo" are
equivalent.
This should let it work with all the places where something calls
_glapi_get_proc_offset with a hard-coded name that starts with the normal
"gl" prefix.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55552
Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
|
|
|
|
|
|
| |
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
|
|
|
|
|
|
|
| |
Move this code out of bufferobj.c since it's not strongly connected to
buffer objects.
Acked-by: Matt Turner <mattst88@gmail.com>
|
|
|
|
|
|
|
|
|
| |
Same logic as previous commit applies. Also fix bogus MESA_MAPI_DIR -
the sources are located in the source dir (duh).
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
|
|
|
|
|
|
|
|
|
|
| |
Same logic as previous commit applies.
v2: Merge with "inline glapi_gen_mapi define" (Matt)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
|
|
|
|
| |
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
| |
V2: Conform to new standard for exposing enums for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
| |
Fixes 'make check' on FreeBSD.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
|
|
|
|
|
|
| |
Never used.
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
|
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
| |
v2: correct the spelling of the sRGB variants.
remove spaces around "=" when setting the enum value.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
|
|
|
|
|
| |
Fixes: e2b59a39cbb(mapi: add ARB_tessellation_shader)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
|
|
|
|
|
|
|
|
| |
The function glMemoryBarrierByRegion is part of OpenGL ES 3.1
and OpenGL 4.5 core and compatibility profiles.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
|
|
|
|
|
|
|
|
|
| |
Remove the gl at the start, stared at this for a while
yesterday, totally missed it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91441
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
|
|
|
|
|
|
| |
Add the shader subroutine to the core only API list,
and fixup dispatch_sanity to suit.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
|
|
|
|
|
|
|
| |
v2: fix output="true" and LENGTH typo
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
|
|
|
|
|
| |
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
|
|
|
|
|
|
| |
One of the plugins I use with vim "helpfully" added an underscore to the
front of mode for kicks.
Obviously this isn't a feature used very often because it's been broken
since d986cb7c70db (since May 20th), and no one has noticed.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This adds the new glGetTextureSubImage() and
glGetCompressedTextureSubImage() functions. Also update the
dispatch sanity test program.
v2: remove stray brace, move xi:include line in gl_API.xml, fix extension
number typo, s/program/texture/ in xml file.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|