| Commit message (Collapse) | Author | Age | Files | Lines |
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is on.
This assertion was meant to catch code inadvertently escaping the
control flow jail determined by the group of channel enable signals
selected by some caller, however it seems useful to be able to
increase the default execution size as long as force_writemask_all is
enabled, because force_writemask_all is an explicit indication that
there is no longer a one-to-one correspondence between channels and
SIMD components so the restriction doesn't apply.
In addition reorder the calls to fs_builder::group and ::exec_all in a
couple of places to make sure that we don't temporarily break this
invariant in the future for instructions with exec_size higher than
the dispatch width.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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PIXEL_X/Y takes a vec2 in the first argument
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As of now, the width field is no longer used for anything. The width field
"seemed like a good idea at the time" but is actually entirely redundant
with the instruction's execution size. Initially, it gave us the ability
to easily set the instructions execution size based entirely on register
widths. With the builder, we can easiliy set the sizes explicitly and the
width field doesn't have as much purpose. At this point, it's just
redundant information that can get out of sync so it really needs to go.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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There are a variety of places where we use dst.width / 8 to compute the
size of a single logical channel. Instead, we should be using exec_size.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Now that all of the non-explicit constructors are gone, we don't need to
guess anymore.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Previously, we were just depending on register widths to ensure that
various things were exec_size of 1 etc. Now, we do so explicitly using the
builder.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Previously, fs_inst::regs_read() fell back to depending on the register
width for the second source. This isn't really correct since it isn't a
SIMD8 value at all, but a SIMD4x2 value. This commit changes it to
explicitly be always one register.
v2: Use mlen for determining the number of registers read
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
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Previously, we were allocating the payload with different sizes per gen and
then figuring out the mlen in the generator based on gen. This meant,
among other things, that the higher level passes knew nothing about it.
Acked-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This makes things a little simpler, more efficient, and quite a bit more
readable.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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Legacy user clipping (using gl_Position or gl_ClipVertex) is handled by
turning those into the modern gl_ClipDistance equivalents.
This is unnecessary in Core Profile: if user clipping is enabled, but
the shader doesn't write the corresponding gl_ClipDistance entry,
results are undefined. Hence, it is also unnecessary for geometry
shaders.
This patch moves the call up to run_vs(). This is equivalent for VS,
but removes the need to pass clip distances into emit_urb_writes().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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As of this commit, nothing actually needs the brw_context.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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Previously, these were pulled out of the GL context conditionally based on
whether we were running ff/ARB or a GLSL program. Now, we just pass them
in so that the visitor doesn't have to grab them itself.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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Previously, we were pulling it from brw->do_rep_send
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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Previously, each shader took 3 shader time indices which were potentially
at arbirary points in the shader time buffer. Now, each shader gets a
single index which refers to 3 consecutive locations in the buffer. This
simplifies some of the logic at the cost of having a magic 3 a few places.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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While we're at it, we'll drop the note about 10-20% performance loss.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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We never used the fact that it was variadic anyway.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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v2 (Ken): Make shader_debug_log a printf-like function.
v3 (Jason): Add a void * to pass the brw_context through
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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If the stride is 0, the source is a uniform and we should not modify the
stride.
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91047
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Instead use fs_builder::null_reg_f() which has the correct register
width. Avoids the assertion failure in fs_builder::emit() hit by the
"ES3-CTS.shaders.loops.for_dynamic_iterations.unconditional_break_fragment"
GLES3 conformance test introduced by 4af4cfba9ee1014baa4a777660fc9d53d57e4c82.
Reported-and-reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
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The explicit call to fs_builder::group() in emit_single_fb_write() is
required by the builder (otherwise the assertion in fs_builder::emit()
would fail) because the subsequent LOAD_PAYLOAD and FB_WRITE
instructions are in some cases emitted with a non-native execution
width. The previous code would always use the channel enables for the
first quarter, which is dubious but probably worked in practice
because FB writes are never emitted inside non-uniform control flow
and we don't pass the kill-pixel mask via predication in the cases
where we have to fall-back to SIMD8 writes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
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v2: Use fs_builder::AND/SHR/MOV instead of ::emit.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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v2: Fix some preexisting trivial codestyle issues.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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v2: Change null register destination type to UD so it can be compacted.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
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v2: Change brw_null_reg() to bld.null_reg_f().
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
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v2: Call fs_builder::at_end() to point the builder at the end of the
program explicitly.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Now that everything is running through NIR, this is all dead.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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The backend_shader class really is a representation of a shader. The fact
that it inherits from ir_visitor is somewhat immaterial.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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If the multiplication's result is unused, except by a conditional_mod,
the destination will be null. Since the final instruction in the lowered
sequence is a partial-write, we can't put the conditional mod on it and
we have to store the full result to a register and do a MOV with a
conditional mod.
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90580
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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We build the entire message in the generator so all the MRF writes are
implied.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Ivybridge and Baytrail can't use mach with 2Q quarter control, so just
do it without the accumulator. Stupid accumulator.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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Ivybridge (and presumably Baytrail) have a bug that prevents this from
working.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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