| Commit message (Collapse) | Author | Age | Files | Lines |
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Just say no to:
- brw->vs.base.prog_data = &brw->vs.prog_data->base.base;
We'll just use the brw_stage_prog_data pointer in brw_stage_state
and downcast it to brw_vs_prog_data as needed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arcero@collabora.com>
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This function is only ever used by an assert() this fixes an
unused function warning in release builds.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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On gen >= 8 one doesn't provide ending address but number of bytes
available. This is relative to the given offset.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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Previously, we were using the size of the whole BO which may be
substantially larger than the actual index buffer size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Previously, we were using the size of the BO which may be substantially
larger than the actual vertex buffer size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Add an assertion to detect this case.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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From the Broadwell specification, structure VERTEX_ELEMENT_STATE
description:
"When SourceElementFormat is set to one of the *64*_PASSTHRU
formats, 64-bit components are stored in the URB without any
conversion. In this case, vertex elements must be written as 128
or 256 bits, with VFCOMP_STORE_0 being used to pad the output
as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red component into
the URB, Component 1 must be specified as VFCOMP_STORE_0 (with
Components 2,3 set to VFCOMP_NOSTORE) in order to output a 128-bit
vertex element, or Components 1-3 must be specified as VFCOMP_STORE_0
in order to output a 256-bit vertex element. Likewise, use of
R64G64B64_PASSTHRU requires Component 3 to be specified as VFCOMP_STORE_0
in order to output a 256-bit vertex element."
Uses 128-bits to write double and dvec2 vertex elements, and 256-bits for
dvec3 and dvec4 vertex elements.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Antia Puentes <apuentes@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com
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We have to break open a new vec4 for gl_DrawIDARB. We've used up all
space in the vec4 we use for SGVS and gl_DrawIDARB has to come from its
own separate vertex buffer anyway. This is because we point the vb for
base vertex and base instance into the draw parameter BO for indirect
draw calls, but the draw id is generated by mesa in a different buffer.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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We already have gl_BaseVertexARB in the .x component of the SGVS vec4
and plug gl_BaseInstanceARB into the last free component (.y).
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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It's never used.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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When the edge flag element is enabled then the elements are slightly
reordered so that the edge flag is always the last one. This was
confusing the code to upload the 3DSTATE_VF_INSTANCING state because
that is uploaded with a separate loop which has an instruction for
each element. The indices used in these instructions weren't taking
into account the reordering so the state would be incorrect.
v2: Use nr_elements instead of brw->vb.nr_enabled so that it will cope
when gl_VertexID is used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91292
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
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The edge flag data on Gen6+ is passed through the fixed function hardware as
an extra attribute. According to the PRM it must be the last valid
VERTEX_ELEMENT structure. However if the vertex ID is also used then another
extra element is added to source the VID. This made it so the vertex ID is in
the wrong register in the vertex shader and the edge attribute is no longer in
the last element.
v2: Also implement for BDW+
v3 [by Ben]: Remove 10.5 tag. Too late.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84677
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
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When gl_VertexID or gl_InstanceID is used a 3DSTATE_VF_SGVS
instruction is sent to create a sort of element to store the generated
values. The last instruction in this chunk of code looks like it was
trying to set the instancing state for the element using the
3DSTATE_VF_INSTANCING instruction. However it was sending
brw->vb.nr_buffers instead of the element index. This instruction is
supposed to take an element index and that is how it is used further
down in the function so the previous code looks wrong. Perhaps
previously the number of buffers coincidentally matched the number of
enabled elements so the value was generally correct anyway. In a
subsequent patch I want to change a bit how it chooses the SGVS
element index so this needs to be fixed.
v2 [by Ben]
Remove stable 10.5 stable tag (it's too late now)
Commit update as follows:
The number of vertex buffers emitted is always <= the number of vertex elements.
To maximize reuse (actually, to minimize relocations - according to the code
comments), a vertex buffer is only emitted once, even when we setup multiple
components (3DSTATE_VERTEX_ELEMENT) from that buffer. This meant that the
previous code would use the wrong indexed element for these reuse cases. This
patch by itself prevents hangs on BSW in the linked bug. It doesn't make the
test pass, the remaining patches are needed for that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91610
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
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With the switch-statement, GCC 4.8.3 produces a small pile of code with
a branch.
00000000 <brw_get_index_type>:
000000: 8b 54 24 04 mov 0x4(%esp),%edx
000004: b8 01 00 00 00 mov $0x1,%eax
000009: 81 fa 03 14 00 00 cmp $0x1403,%edx
00000f: 74 0d je 00001e <brw_get_index_type+0x1e>
000011: 31 c0 xor %eax,%eax
000013: 81 fa 05 14 00 00 cmp $0x1405,%edx
000019: 0f 94 c0 sete %al
00001c: 01 c0 add %eax,%eax
00001e: c3 ret
However, this could be two instructions.
00000000 <brw_get_index_type>:
000000: 2d 01 14 00 00 sub $0x1401,%eax
000005: d1 e8 shr %eax
000007: 90 nop
000008: 90 nop
000009: 90 nop
00000a: 90 nop
00000b: c3 ret
The function was also moved to the header so that it could be inlined at
the two call sites. Without this, 32-bit also needs to pull the
parameter from the stack. This means there is a push, a call, a move,
and a ret added to a two instruction function. The above code shows the
function with __attribute__((regparm=1)), but even this adds several
extra instructions. There is also an extra instruction on 64-bit to
move the parameter to %eax for the subtract.
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:
32-bit: Difference at 95.0% confidence 0.818589% +/- 0.234661% (n=40)
64-bit: Difference at 95.0% confidence 0.54554% +/- 0.354092% (n=40)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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It's been merged into brw_state_flags::brw for simplicity and
efficiency.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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I put the BRW_NEW_*_PROG_DATA flags at the beginning so that
brw_state_cache.c can still continue using 1 << brw_cache_id.
I also added a comment explaining the difference between
BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM, as it took me a long time
to remember it.
Non-mechanical changes:
- brw_state_cache.c and brw_ff_gs.c now signal .brw, not .cache.
- brw_state_upload.c - INTEL_DEBUG=state changes.
- brw_context.h - bit definition merging.
v2: Correct the explanation of BRW_NEW_*_PROG_DATA to mention
state-based recompiles, and nix the "proper subset" claim,
as it's false. (Caught by Kristian Høgsberg).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Now that we've moved a bunch of CACHE_NEW_* bits to BRW_NEW_*, the only
ones that are left are legitimately related to the program cache. Yet,
it seems a bit wasteful to have an entire bitfield for only 7 bits.
State upload is one of the hottest paths in the driver. For each atom
in the list, we call check_state() to see if it needs to be emitted.
Currently, this involves comparing three separate bitfields (mesa, brw,
and cache). Consolidating the brw and cache bitfields would save a
small amount of CPU overhead per atom. Broadwell, for example, has
57 state atoms, so this small savings can add up.
CACHE_NEW_*_PROG covers the brw_*_prog_data structures, as well as the
offset into the program cache BO (prog_offset). Since most uses refer
to brw_*_prog_data, I decided to use BRW_NEW_*_PROG_DATA as the name.
Removing "cache" completely is a bit painful, so I decided to do it in
several patches for easier review, and to separate mechanical changes
from manual ones. This one simply renames things, and was made via:
$ for file in *.[ch]; do
sed -i -e 's/CACHE_NEW_\([A-Z_\*]*\)_PROG/BRW_NEW_\1_PROG_DATA/g' \
-e 's/BRW_NEW_WM_PROG_DATA/BRW_NEW_FS_PROG_DATA/g' $file
done
Note that BRW_NEW_*_PROG_DATA is still in .cache, not .brw!
The next patch will remedy this flaw. It will also fix the
alphabetization issues.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Matt Turner <mattst88@gmail.com>
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Most of the dirty flags were listed in some arbitrary order. Some used
bonus parenthesis. Some put multiple flags on one line, others put one
per line. Some used tabs instead of spaces...but only on some lines.
This patch settles on one flag per line, in alphabetical order, using
spaces instead of tabs, and sheds the unnecessary parentheses.
Sorting was mostly done with vim's visual block feature and !sort,
although I alphabetized short lists by hand; it was pretty manual.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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On Skylake, the MOCS bits are an index into a table of 63 different,
configurable cache configurations. As for previous GENs, we only care about
WB and WT, which are available in the documented default set. Define
SKL_MOCS_WB and SKL_MOCS_WT to the indices for those configucations and use
those for the Skylake MOCS values.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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We always uploaded them together, mostly out of laziness - both required
an additional vertex element. However, gl_VertexID now also requires an
additional vertex buffer for storing gl_BaseVertex; for non-indirect
draws this also means uploading (a small amount of) data. This is extra
overhead we don't need if the shader only uses gl_InstanceID.
In particular, our clear shaders currently use gl_InstanceID for doing
layered clears, but don't need gl_VertexID.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
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Now that we have the data available, we need to expose it to the
shaders. We can reuse the same vertex element that we use for
gl_VertexID, but we need to back it by an actual vertex buffer.
A hardware restriction requires that vertex attributes coming from a
buffer (STORE_SRC) must come before any other types (i.e. STORE_0).
So, we have to make gl_BaseVertex be the .x component of the vertex
attribute. This means moving gl_VertexID to a different component.
I chose to move gl_VertexID and gl_InstanceID to the .z and .w
components, respectively, to make room for gl_BaseInstance in the .y
component (which would also come from a buffer, and therefore be
STORE_SRC).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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I actually added MOCS support for these things, but forgot to delete the
corresponding perf_debug() warnings.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
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Somehow I missed this when adding all of the other MOCS values.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
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It's just the array index, so we can just go look at the array and see
which element we are.
No significant performance difference (n=140)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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This patch introduces two pre-canned MOCS values: BDW_MOCS_WB
(write-back, all caches) and BDW_MOCS_WT (write-through, all caches).
We use write-through caching for render targets, and write-back for
all other data. (At least on Haswell, I believe write-back LLC/eLLC
didn't work for scan-out buffers, while write-through did.)
No performance analysis has been done on the impact of this patch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
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v2: Emit a dummy 3DSTATE_VF_SGVS packet when not needed.
v3: Add WARN_ONCE and perf_debugs requested by Eric Anholt.
v4: Program 3DSTATE_SGVS even in the no-elements case so gl_VertexID
continues working. Fix 3DSTATE_VF_INSTANCING to not use an
element index to access the buffers array. Some ARB_draw_indirect
prep work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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